Removed the "planets" data files.

This is the last of the data files I wanted to remove.

This commit also includes some dialog changes.

I copied some of this code into a comment elsewhere, because I want
to use it as a reference when creating a new save format.
This commit is contained in:
onpon4 2016-01-08 21:33:40 -05:00
parent 14a9dace7e
commit ac844d8d54
8 changed files with 337 additions and 428 deletions

View File

@ -1,81 +0,0 @@
15
Nerod
31
30
Allez
32
30
Urusor
33
20
Dorim
31
40
Elamale
34
-1
NONE
0
-1
NONE
0
-1
NONE
0
-1
NONE
0
-1
NONE
0
7
1
FACE_PHOEBE
Phoebe Lexx (Nerod)
SOS
8
2
FACE_SID
Sid Wilson (Allez)
Assist medical supply craft
9
0
FACE_SID
Sid Wilson (Urusor)
Capture five WEAPCO supply craft
10
1
FACE_SID
Sid Wilson (Dorim)
Find WEAPCO scientist
11
0
FACE_SID
Sid Wilson (Elamale)
Destroy WEAPCO Ore Mining craft
-1
-1
NONE
NONE
NONE
-1
-1
NONE
NONE
NONE
-1
-1
NONE
NONE
NONE
-1
-1
NONE
NONE
NONE
6
0
FACE_SID
Sid Wilson (none)
Intercept slave transports

View File

@ -1,81 +0,0 @@
15
Odeon
31
30
Fellon
32
30
Sivedi
33
20
Almartha
31
20
Poswic
34
40
Ellesh
31
-1
NONE
0
-1
NONE
0
-1
NONE
0
-1
NONE
0
13
1
FACE_PHOEBE
Phoebe Lexx (Odeon)
Rendevous with Ursula
14
2
FACE_SID
Sid Wilson (Fellon)
Escort military operation units
15
0
FACE_SID
Sid Wilson (Sivedi)
Mine ore from asteroid belt
16
1
FACE_KRASS
Krass Tyler (Almartha)
Create a diversion
17
0
FACE_URSULA
Ursula Lexx (Poswic)
Intercept WEAPCO private transport
18
0
FACE_PHOEBE
Phoebe Lexx (Ellesh)
Pursue WEAPCO executive
-1
-1
NONE
NONE
NONE
-1
-1
NONE
NONE
NONE
-1
-1
NONE
NONE
NONE
12
0
FACE_SID
Sid Wilson (none)
Destroy experimental fighter

View File

@ -1,81 +0,0 @@
15
Mercury
33
20
Venus
34
20
Earth
32
20
Mars
33
30
Jupiter
34
20
Saturn
31
20
Uranus
31
20
Neptune
31
20
Pluto
31
-1
NONE
0
-1
-1
NONE
NONE
NONE
26
0
FACE_SID
Sid Wilson (Venus)
End Game
25
0
FACE_CHRIS
Everyone (Earth)
Take back Earth
24
0
FACE_SID
Sid Wilson (Mars)
Destroy inner defence system
23
0
FACE_SID
Sid Wilson (Jupiter)
Investigate distress call
22
0
FACE_SID
Sid Wilson (Saturn)
Destroy outer defence system
21
2
FACE_URSULA
Ursula Lexx (Uranus)
Secure Uranus
20
1
FACE_PHOEBE
Phoebe Lexx (Neptune)
Secure Neptune
19
0
FACE_SID
Sid Wilson (Pluto)
Secure Pluto
-1
-1
NONE
NONE
NONE

View File

@ -1,82 +0,0 @@
15
Hail
31
30
Ceradse
32
30
Hinstag
33
20
Joldar
31
40
Moebo
34
-1
NONE
0
-1
NONE
0
-1
NONE
0
-1
NONE
0
-1
NONE
0
1
0
FACE_KRASS
Krass Tyler (Hail)
Destroy WEAPCO training ground
2
1
FACE_SID
Sid Wilson (Ceradse)
Collect 6 cargo pods
3
2
FACE_SID
Sid Wilson (Hinstag)
Destroy 5 WEAPCO missile boats
4
3
FACE_SID
Sid Wilson (Joldar)
Clear the mine field around Joldar
5
0
FACE_SID
Sid Wilson (Moebo)
Destroy WEAPCO frigate
-1
-1
NONE
NONE
NONE
-1
-1
NONE
NONE
NONE
-1
-1
NONE
NONE
NONE
-1
-1
NONE
NONE
NONE
-1
-1
NONE
NONE
NONE

View File

@ -220,9 +220,6 @@ void cutscene_init(int scene)
messages[6].face = FS_CHRIS;
strcpy(messages[6].message, "In that case, welcome aboard!");
messages[7].face = -1;
strcpy(messages[7].message, "Phoebe Lexx will now join you as a Wingmate. However, she will be unavailable on certain missions.");
break;
case 4:
@ -258,7 +255,7 @@ void cutscene_init(int scene)
strcpy(messages[2].message, "I've heard of him. He's the Commander of WEAPCO's naval forces. One of the best pilots they ever had.");
messages[3].face = FS_CHRIS;
strcpy(messages[3].message, "He did put up one hell of a fight! He didn't stick around for long, though. I guess he was just testing me.");
strcpy(messages[3].message, "He did put up one hell of a fight! He didn't stick around for long, though.");
messages[4].face = FS_CHRIS;
strcpy(messages[4].message, "Anyway, what's the scoop on Mordor, Sid?");
@ -315,9 +312,6 @@ void cutscene_init(int scene)
messages[4].face = FS_SID;
strcpy(messages[4].message, "She'll still be able to pilot a ship though.");
messages[5].face = -1;
strcpy(messages[5].message, "Ursula Lexx will now join you as a Wingmate. However, like Phoebe, she will be unavailable on certain missions.");
break;
case 6:
@ -353,13 +347,13 @@ void cutscene_init(int scene)
strcpy(messages[0].message, "Sorry folks, we just lost our bargaining chip.");
messages[1].face = FS_SID;
strcpy(messages[1].message, "Knowing how cut throat WEAPCO is I doubt it would have made a difference anyway.");
strcpy(messages[1].message, "Don't worry about it. It's not what I hoped for, but it should still make it easier to defeat WEAPCO.");
messages[2].face = FS_SID;
messages[2].face = FS_URSULA;
strcpy(messages[2].message, "Sol is going to be difficult. I've heard they have a lot of heavy defenses on the outer planets.");
messages[3].face = FS_PHOEBE;
strcpy(messages[3].message, "We'll have to start there then.");
messages[3].face = FS_SID;
strcpy(messages[3].message, "We'll have to start there, then.");
messages[4].face = FS_SID;
strcpy(messages[4].message, "The forces here will be unlike anything we've met so far. Just be careful, everyone.");

View File

@ -275,6 +275,7 @@ enum {
// Sprites
enum {
// Intermission
SP_CURSOR,
SP_START_MISSION,
SP_MAP,
@ -657,6 +658,49 @@ enum {
SYSTEM_SOL
};
// Planets (Spirit)
enum {
PLANET_HAIL,
PLANET_CERADSE,
PLANET_HINSTAG,
PLANET_JOLDAR,
PLANET_MOEBO
};
// Planets (Eyananth)
enum {
PLANET_NEROD,
PLANET_ALLEZ,
PLANET_URUSOR,
PLANET_DORIM,
PLANET_ELAMALE,
PLANET_RESCUESLAVES = 9 // For save compatibility
};
// Planets (Mordor)
enum {
PLANET_ODEON,
PLANET_FELLON,
PLANET_SIVEDI,
PLANET_ALMARTHA,
PLANET_POSWIC,
PLANET_ELLESH,
PLANET_CLOAKFIGHTER = 9 // For save compatibility
};
// Planets (Sol)
enum {
PLANET_MERCURY,
PLANET_VENUS,
PLANET_EARTH,
PLANET_MARS,
PLANET_JUPITER,
PLANET_SATURN,
PLANET_URANUS,
PLANET_NEPTUNE,
PLANET_PLUTO
};
// Missions
enum {
MISN_START,

View File

@ -150,71 +150,265 @@ Sets the names and stats of the planets within the current system.
*/
static void intermission_setSystemPlanets()
{
FILE *fp;
char string[100];
strcpy(string, "");
for (int i = 0 ; i < 10 ; i++)
{
systemPlanet[i].y = -1;
strcpy(systemPlanet[i].name, "");
systemPlanet[i].image = NULL;
systemPlanet[i].messageMission = -1;
systemPlanet[i].messageSlot = -1;
systemPlanet[i].faceImage = -1;
strcpy(systemPlanet[i].subject, "ERROR");
}
switch (game.system)
{
case SYSTEM_SPIRIT:
strcpy(string, "data/planets_spirit.dat");
systemPlanet[PLANET_HAIL].y = 15;
strcpy(systemPlanet[PLANET_HAIL].name, "Hail");
systemPlanet[PLANET_HAIL].image = gfx_sprites[SP_PLANET_GREEN];
systemPlanet[PLANET_CERADSE].y = 30;
strcpy(systemPlanet[PLANET_CERADSE].name, "Ceradse");
systemPlanet[PLANET_CERADSE].image = gfx_sprites[SP_PLANET_BLUE];
systemPlanet[PLANET_HINSTAG].y = 30;
strcpy(systemPlanet[PLANET_HINSTAG].name, "Hinstag");
systemPlanet[PLANET_HINSTAG].image = gfx_sprites[SP_PLANET_RED];
systemPlanet[PLANET_JOLDAR].y = 20;
strcpy(systemPlanet[PLANET_JOLDAR].name, "Joldar");
systemPlanet[PLANET_JOLDAR].image = gfx_sprites[SP_PLANET_GREEN];
systemPlanet[PLANET_MOEBO].y = 40;
strcpy(systemPlanet[PLANET_MOEBO].name, "Moebo");
systemPlanet[PLANET_MOEBO].image = gfx_sprites[SP_PLANET_ORANGE];
systemPlanet[PLANET_HAIL].messageMission = MISN_HAIL;
systemPlanet[PLANET_HAIL].messageSlot = 0;
systemPlanet[PLANET_HAIL].faceImage = FS_KRASS;
strcpy(systemPlanet[PLANET_HAIL].subject, "Destroy WEAPCO training ground");
systemPlanet[PLANET_CERADSE].messageMission = MISN_CERADSE;
systemPlanet[PLANET_CERADSE].messageSlot = 1;
systemPlanet[PLANET_CERADSE].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_CERADSE].subject, "Collect 6 cargo pods");
systemPlanet[PLANET_HINSTAG].messageMission = MISN_HINSTAG;
systemPlanet[PLANET_HINSTAG].messageSlot = 2;
systemPlanet[PLANET_HINSTAG].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_HINSTAG].subject, "Destroy 5 WEAPCO missile boats");
systemPlanet[PLANET_JOLDAR].messageMission = MISN_JOLDAR;
systemPlanet[PLANET_JOLDAR].messageSlot = 3;
systemPlanet[PLANET_JOLDAR].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_JOLDAR].subject, "Clear the mine field around Joldar");
systemPlanet[PLANET_MOEBO].messageMission = MISN_MOEBO;
systemPlanet[PLANET_MOEBO].messageSlot = 0;
systemPlanet[PLANET_MOEBO].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_MOEBO].subject, "Destroy WEAPCO frigate");
break;
case SYSTEM_EYANANTH:
strcpy(string, "data/planets_eyananth.dat");
strcpy(systemPlanet[PLANET_RESCUESLAVES].name, "WEAPCO interceptions");
systemPlanet[PLANET_NEROD].y = 15;
strcpy(systemPlanet[PLANET_NEROD].name, "Nerod");
systemPlanet[PLANET_NEROD].image = gfx_sprites[SP_PLANET_GREEN];
systemPlanet[PLANET_ALLEZ].y = 30;
strcpy(systemPlanet[PLANET_ALLEZ].name, "Allez");
systemPlanet[PLANET_ALLEZ].image = gfx_sprites[SP_PLANET_BLUE];
systemPlanet[PLANET_URUSOR].y = 30;
strcpy(systemPlanet[PLANET_URUSOR].name, "Urusor");
systemPlanet[PLANET_URUSOR].image = gfx_sprites[SP_PLANET_RED];
systemPlanet[PLANET_DORIM].y = 20;
strcpy(systemPlanet[PLANET_DORIM].name, "Dorim");
systemPlanet[PLANET_DORIM].image = gfx_sprites[SP_PLANET_GREEN];
systemPlanet[PLANET_ELAMALE].y = 40;
strcpy(systemPlanet[PLANET_ELAMALE].name, "Elamale");
systemPlanet[PLANET_ELAMALE].image = gfx_sprites[SP_PLANET_ORANGE];
systemPlanet[PLANET_RESCUESLAVES].messageMission = MISN_RESCUESLAVES;
systemPlanet[PLANET_RESCUESLAVES].messageSlot = 0;
systemPlanet[PLANET_RESCUESLAVES].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_RESCUESLAVES].subject, "Rescue slaves");
systemPlanet[PLANET_NEROD].messageMission = MISN_NEROD;
systemPlanet[PLANET_NEROD].messageSlot = 1;
systemPlanet[PLANET_NEROD].faceImage = FS_PHOEBE;
strcpy(systemPlanet[PLANET_NEROD].subject, "SOS");
systemPlanet[PLANET_ALLEZ].messageMission = MISN_ALLEZ;
systemPlanet[PLANET_ALLEZ].messageSlot = 2;
systemPlanet[PLANET_ALLEZ].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_ALLEZ].subject, "Assist medical supply craft");
systemPlanet[PLANET_URUSOR].messageMission = MISN_URUSOR;
systemPlanet[PLANET_URUSOR].messageSlot = 0;
systemPlanet[PLANET_URUSOR].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_URUSOR].subject, "Capture five WEAPCO supply craft");
systemPlanet[PLANET_DORIM].messageMission = MISN_DORIM;
systemPlanet[PLANET_DORIM].messageSlot = 1;
systemPlanet[PLANET_DORIM].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_DORIM].subject, "Find WEAPCO scientist");
systemPlanet[PLANET_ELAMALE].messageMission = MISN_ELAMALE;
systemPlanet[PLANET_ELAMALE].messageSlot = 0;
systemPlanet[PLANET_ELAMALE].faceImage = FS_PHOEBE;
strcpy(systemPlanet[PLANET_ELAMALE].subject, "Destroy WEAPCO Ore Mining craft");
break;
case SYSTEM_MORDOR:
strcpy(string, "data/planets_mordor.dat");
strcpy(systemPlanet[PLANET_CLOAKFIGHTER].name, "WEAPCO interceptions");
systemPlanet[PLANET_ODEON].y = 15;
strcpy(systemPlanet[PLANET_ODEON].name, "Odeon");
systemPlanet[PLANET_ODEON].image = gfx_sprites[SP_PLANET_GREEN];
systemPlanet[PLANET_FELLON].y = 30;
strcpy(systemPlanet[PLANET_FELLON].name, "Fellon");
systemPlanet[PLANET_FELLON].image = gfx_sprites[SP_PLANET_BLUE];
systemPlanet[PLANET_SIVEDI].y = 30;
strcpy(systemPlanet[PLANET_SIVEDI].name, "Sivedi");
systemPlanet[PLANET_SIVEDI].image = gfx_sprites[SP_PLANET_RED];
systemPlanet[PLANET_ALMARTHA].y = 20;
strcpy(systemPlanet[PLANET_ALMARTHA].name, "Almartha");
systemPlanet[PLANET_ALMARTHA].image = gfx_sprites[SP_PLANET_GREEN];
systemPlanet[PLANET_POSWIC].y = 20;
strcpy(systemPlanet[PLANET_POSWIC].name, "Poswic");
systemPlanet[PLANET_POSWIC].image = gfx_sprites[SP_PLANET_ORANGE];
systemPlanet[PLANET_ELLESH].y = 40;
strcpy(systemPlanet[PLANET_ELLESH].name, "Ellesh");
systemPlanet[PLANET_ELLESH].image = gfx_sprites[SP_PLANET_GREEN];
systemPlanet[PLANET_CLOAKFIGHTER].messageMission = MISN_CLOAKFIGHTER;
systemPlanet[PLANET_CLOAKFIGHTER].messageSlot = 0;
systemPlanet[PLANET_CLOAKFIGHTER].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_CLOAKFIGHTER].subject, "Destroy experimental fighter");
systemPlanet[PLANET_ODEON].messageMission = MISN_ODEON;
systemPlanet[PLANET_ODEON].messageSlot = 1;
systemPlanet[PLANET_ODEON].faceImage = FS_PHOEBE;
strcpy(systemPlanet[PLANET_ODEON].subject, "Rescue Ursula");
systemPlanet[PLANET_FELLON].messageMission = MISN_FELLON;
systemPlanet[PLANET_FELLON].messageSlot = 2;
systemPlanet[PLANET_FELLON].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_FELLON].subject, "Assist rebel forces");
systemPlanet[PLANET_SIVEDI].messageMission = MISN_SIVEDI;
systemPlanet[PLANET_SIVEDI].messageSlot = 0;
systemPlanet[PLANET_SIVEDI].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_SIVEDI].subject, "Mine ore from asteroid belt");
systemPlanet[PLANET_ALMARTHA].messageMission = MISN_ALMARTHA;
systemPlanet[PLANET_ALMARTHA].messageSlot = 1;
systemPlanet[PLANET_ALMARTHA].faceImage = FS_KRASS;
strcpy(systemPlanet[PLANET_ALMARTHA].subject, "Create a diversion");
systemPlanet[PLANET_POSWIC].messageMission = MISN_POSWIC;
systemPlanet[PLANET_POSWIC].messageSlot = 0;
systemPlanet[PLANET_POSWIC].faceImage = FS_URSULA;
strcpy(systemPlanet[PLANET_POSWIC].subject, "Capture WEAPCO executive transport");
systemPlanet[PLANET_ELLESH].messageMission = MISN_ELLESH;
systemPlanet[PLANET_ELLESH].messageSlot = 0;
systemPlanet[PLANET_ELLESH].faceImage = FS_PHOEBE;
strcpy(systemPlanet[PLANET_ELLESH].subject, "Destroy WEAPCO executive transport");
break;
case SYSTEM_SOL:
strcpy(string, "data/planets_sol.dat");
systemPlanet[PLANET_MERCURY].y = 15;
strcpy(systemPlanet[PLANET_MERCURY].name, "Mercury");
systemPlanet[PLANET_MERCURY].image = gfx_sprites[SP_PLANET_RED];
systemPlanet[PLANET_VENUS].y = 20;
strcpy(systemPlanet[PLANET_VENUS].name, "Venus");
systemPlanet[PLANET_VENUS].image = gfx_sprites[SP_PLANET_ORANGE];
systemPlanet[PLANET_EARTH].y = 20;
strcpy(systemPlanet[PLANET_EARTH].name, "Earth");
systemPlanet[PLANET_EARTH].image = gfx_sprites[SP_PLANET_BLUE];
systemPlanet[PLANET_MARS].y = 20;
strcpy(systemPlanet[PLANET_MARS].name, "Mars");
systemPlanet[PLANET_MARS].image = gfx_sprites[SP_PLANET_RED];
systemPlanet[PLANET_JUPITER].y = 30;
strcpy(systemPlanet[PLANET_JUPITER].name, "Jupiter");
systemPlanet[PLANET_JUPITER].image = gfx_sprites[SP_PLANET_ORANGE];
systemPlanet[PLANET_SATURN].y = 20;
strcpy(systemPlanet[PLANET_SATURN].name, "Saturn");
systemPlanet[PLANET_SATURN].image = gfx_sprites[SP_PLANET_GREEN];
systemPlanet[PLANET_URANUS].y = 20;
strcpy(systemPlanet[PLANET_URANUS].name, "Uranus");
systemPlanet[PLANET_URANUS].image = gfx_sprites[SP_PLANET_BLUE];
systemPlanet[PLANET_NEPTUNE].y = 20;
strcpy(systemPlanet[PLANET_NEPTUNE].name, "Neptune");
systemPlanet[PLANET_NEPTUNE].image = gfx_sprites[SP_PLANET_BLUE];
systemPlanet[PLANET_PLUTO].y = 20;
strcpy(systemPlanet[PLANET_PLUTO].name, "Pluto");
systemPlanet[PLANET_PLUTO].image = gfx_sprites[SP_PLANET_BLUE];
systemPlanet[PLANET_PLUTO].messageMission = MISN_PLUTO;
systemPlanet[PLANET_PLUTO].messageSlot = 0;
systemPlanet[PLANET_PLUTO].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_PLUTO].subject, "Secure Pluto");
systemPlanet[PLANET_NEPTUNE].messageMission = MISN_NEPTUNE;
systemPlanet[PLANET_NEPTUNE].messageSlot = 1;
systemPlanet[PLANET_NEPTUNE].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_NEPTUNE].subject, "Secure Neptune");
systemPlanet[PLANET_URANUS].messageMission = MISN_URANUS;
systemPlanet[PLANET_URANUS].messageSlot = 2;
systemPlanet[PLANET_URANUS].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_URANUS].subject, "Secure Uranus");
systemPlanet[PLANET_SATURN].messageMission = MISN_SATURN;
systemPlanet[PLANET_SATURN].messageSlot = 0;
systemPlanet[PLANET_SATURN].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_SATURN].subject, "Destroy outer defense system");
systemPlanet[PLANET_JUPITER].messageMission = MISN_JUPITER;
systemPlanet[PLANET_JUPITER].messageSlot = 0;
systemPlanet[PLANET_JUPITER].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_JUPITER].subject, "Investigate distress call");
systemPlanet[PLANET_MARS].messageMission = MISN_MARS;
systemPlanet[PLANET_MARS].messageSlot = 0;
systemPlanet[PLANET_MARS].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_MARS].subject, "Navigate asteroid belt");
systemPlanet[PLANET_EARTH].messageMission = MISN_EARTH;
systemPlanet[PLANET_EARTH].messageSlot = 0;
systemPlanet[PLANET_EARTH].faceImage = FS_CHRIS;
strcpy(systemPlanet[PLANET_EARTH].subject, "Take back Earth");
systemPlanet[PLANET_VENUS].messageMission = MISN_VENUS;
systemPlanet[PLANET_VENUS].messageSlot = 0;
systemPlanet[PLANET_VENUS].faceImage = FS_SID;
strcpy(systemPlanet[PLANET_VENUS].subject, "Defeat Kline");
break;
}
fp = fopen(string, "rb");
int distance;
char name[50];
int image;
for (int i = 0 ; i < 10 ; i++)
{
if (fscanf(fp, "%d %s %d", &distance, name, &image) < 3)
{
printf("Warning: Data for planet %i in \"%s\" is not correctly formatted\n", i, string);
break;
}
systemPlanet[i].y = distance;
strcpy(systemPlanet[i].name, name);
systemPlanet[i].image = gfx_sprites[image];
}
int messageMission;
int messageSlot;
char face[50];
char from[100];
char subject[100];
for (int i = 0 ; i < 10 ; i++)
{
if ((fscanf(fp, "%d %d %s%*c", &messageMission, &messageSlot, face) < 3) ||
(fscanf(fp, "%[^\n]%*c", from) < 1) ||
(fscanf(fp, "%[^\n]%*c", subject) < 1))
{
printf("Warning: Mission data for planet %i in \"%s\" is not correctly formatted\n", i, string);
break;
}
systemPlanet[i].messageMission = messageMission;
systemPlanet[i].messageSlot = messageSlot;
systemPlanet[i].faceImage = getFace(face);
strcpy(systemPlanet[i].from, from);
strcpy(systemPlanet[i].subject, subject);
}
fclose(fp);
}
/*
@ -362,7 +556,7 @@ static void intermission_createCommsSurface(SDL_Surface *comms)
yOffset = systemPlanet[i].messageSlot * 60;
gfx_drawRect(comms, 0, 105 + yOffset, comms->w - 1, 55, 0x00, 0x00, 0x77);
gfx_blit(gfx_faceSprites[systemPlanet[i].faceImage], 20, 110 + yOffset, comms);
gfx_renderString(systemPlanet[i].from, 80, 110 + yOffset, FONT_WHITE, 0, comms);
gfx_renderString(systemPlanet[i].name, 80, 110 + yOffset, FONT_WHITE, 0, comms);
gfx_renderString(systemPlanet[i].subject, 80, 130 + yOffset, FONT_CYAN, 0, comms);
gfx_renderString("INCOMPLETE", 350, 110 + yOffset, FONT_RED, 0, comms);
}
@ -496,7 +690,7 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
strcpy(string, "Most of the slaves are working in ore mines, aren't they?");
y = intermission_renderDialog(comms, y, FS_CHRIS, string);
strcpy(string, "Yes, but attacking the ore mines directly would be dangerous. You'd be better off intercepting slave transports. What you'll have to do is fly around and see if you can intercept a WEAPCO patrol. Of course, they might not be escorting any slave units, so be careful!");
strcpy(string, "Yes, but attacking the mines directly would be dangerous. You'd be better off intercepting slave transports. What you'll have to do is fly around and see if you can intercept a WEAPCO patrol. Of course, they might not be escorting any slave units, so be careful!");
y = intermission_renderDialog(comms, y, FS_SID, string);
break;
@ -583,7 +777,7 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
strcpy(string, "It's got some kind of cloaking device that makes it invisible to radar. Could prove hard to track down.");
y = intermission_renderDialog(comms, y, FS_SID, string);
strcpy(string, "I'll just have to run around the system until I run into it.");
strcpy(string, "I'll just have to run around the system until I find it.");
y = intermission_renderDialog(comms, y, FS_CHRIS, string);
strcpy(string, "It's likely to run away if you engage it in battle, so try and do as much damage to it as possible.");
@ -620,12 +814,15 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
strcpy(string, "Awesome! I'm on it!");
y = intermission_renderDialog(comms, y, FS_CHRIS, string);
strcpy(string, "Just make sure the rebel ships don't all get destroyed.");
y = intermission_renderDialog(comms, y, FS_SID, string);
break;
case MISN_SIVEDI:
strcpy(name, "Sid Wilson");
strcpy(string, "Seems like taking out that WEAPCO mining ship wasn't such a good idea. The Ore it collected from those asteroids is needed in weapon production.");
strcpy(string, "Seems like taking out that WEAPCO mining ship wasn't such a good idea. The ore it collected is needed in weapons production.");
y = intermission_renderDialog(comms, y, FS_SID, string);
strcpy(string, "Damn! I guess that means I'll have to mine some myself, then, huh?");
@ -650,10 +847,10 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
case MISN_POSWIC:
strcpy(name, "Ursula Lexx");
strcpy(string, "I've remembered something. WEAPCO is transporting some high level personnel to Poswic.");
strcpy(string, "My memory is finally back. Here's something interesting: just before I was captured, I found out that WEAPCO is transporting several important executives to Poswic.");
y = intermission_renderDialog(comms, y, FS_URSULA, string);
strcpy(string, "This could be really important to our success in Sol. I'll need some cover so I can disable that ship.");
strcpy(string, "We can't let a rare opportunity like this slip through our fingers! I'll need some cover so I can disable that ship.");
y = intermission_renderDialog(comms, y, FS_SID, string);
strcpy(string, "You got it!");
@ -670,45 +867,13 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
strcpy(string, "Are you sure you can catch up to it?");
y = intermission_renderDialog(comms, y, FS_PHOEBE, string);
strcpy(string, "Is that a challenge? Heh heh, don't worry about it. One thing that's really nice about the Firefly is its speed. I'll see you in a bit.");
strcpy(string, "Absolutely. One thing that's really nice about the Firefly is its speed. I'll see you in a bit!");
y = intermission_renderDialog(comms, y, FS_CHRIS, string);
break;
case MISN_PLUTO:
strcpy(name, "Sid Wilson");
strcpy(string, "We've got to start from the outside and work our way in. That will give us less chance of being flanked during the final operation.");
y = intermission_renderDialog(comms, y, FS_SID, string);
strcpy(string, "Gotcha.");
y = intermission_renderDialog(comms, y, FS_PHOEBE, string);
strcpy(string, "Okay.");
y = intermission_renderDialog(comms, y, FS_URSULA, string);
strcpy(string, "Alright.");
y = intermission_renderDialog(comms, y, FS_CHRIS, string);
break;
case MISN_NEPTUNE:
strcpy(name, "Sid Wilson");
strcpy(string, "We've got to start from the outside and work our way in. That will give us less chance of being flanked during the final operation.");
y = intermission_renderDialog(comms, y, FS_SID, string);
strcpy(string, "Gotcha.");
y = intermission_renderDialog(comms, y, FS_PHOEBE, string);
strcpy(string, "Okay.");
y = intermission_renderDialog(comms, y, FS_URSULA, string);
strcpy(string, "Alright.");
y = intermission_renderDialog(comms, y, FS_CHRIS, string);
break;
case MISN_URANUS:
strcpy(name, "Sid Wilson");

View File

@ -94,6 +94,37 @@ Fill in later...
*/
bool loadGame(int slot)
{
/*
* TODO: want to do something like this (copied from the old code that
* loaded planet data):
fp = fopen(string, "rb");
int messageMission;
int messageSlot;
char face[50];
char from[100];
char subject[100];
for (int i = 0 ; i < 10 ; i++)
{
if ((fscanf(fp, "%d %d %s%*c", &messageMission, &messageSlot, face) < 3) ||
(fscanf(fp, "%[^\n]%*c", from) < 1) ||
(fscanf(fp, "%[^\n]%*c", subject) < 1))
{
printf("Warning: Mission data for planet %i in \"%s\" is not correctly formatted\n", i, string);
break;
}
systemPlanet[i].messageMission = messageMission;
systemPlanet[i].messageSlot = messageSlot;
systemPlanet[i].faceImage = getFace(face);
strcpy(systemPlanet[i].from, from);
strcpy(systemPlanet[i].subject, subject);
}
fclose(fp);
*/
char filename[PATH_MAX];
FILE *fp;
sprintf(filename, "%ssave%.2d.dat", engine.configDirectory, slot);