Removed the "planets" data files.
This is the last of the data files I wanted to remove. This commit also includes some dialog changes. I copied some of this code into a comment elsewhere, because I want to use it as a reference when creating a new save format.
This commit is contained in:
parent
14a9dace7e
commit
ac844d8d54
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@ -1,81 +0,0 @@
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15
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Nerod
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31
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30
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Allez
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32
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30
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Urusor
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33
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20
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Dorim
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31
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40
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Elamale
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34
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-1
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NONE
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0
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-1
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NONE
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0
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-1
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NONE
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0
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-1
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NONE
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0
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-1
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NONE
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0
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7
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1
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FACE_PHOEBE
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Phoebe Lexx (Nerod)
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SOS
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8
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2
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FACE_SID
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Sid Wilson (Allez)
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Assist medical supply craft
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9
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0
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FACE_SID
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Sid Wilson (Urusor)
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Capture five WEAPCO supply craft
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10
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1
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FACE_SID
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Sid Wilson (Dorim)
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Find WEAPCO scientist
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11
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0
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FACE_SID
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Sid Wilson (Elamale)
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Destroy WEAPCO Ore Mining craft
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-1
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-1
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NONE
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NONE
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NONE
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-1
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-1
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NONE
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NONE
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NONE
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-1
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-1
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NONE
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NONE
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NONE
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-1
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-1
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NONE
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NONE
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NONE
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6
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0
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FACE_SID
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Sid Wilson (none)
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Intercept slave transports
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@ -1,81 +0,0 @@
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15
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Odeon
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31
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30
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Fellon
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32
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30
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Sivedi
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33
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20
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Almartha
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31
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20
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Poswic
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34
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40
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Ellesh
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31
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-1
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NONE
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0
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-1
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NONE
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0
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-1
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NONE
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0
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-1
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NONE
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0
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13
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1
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FACE_PHOEBE
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Phoebe Lexx (Odeon)
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Rendevous with Ursula
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14
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2
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FACE_SID
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Sid Wilson (Fellon)
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Escort military operation units
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15
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0
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FACE_SID
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Sid Wilson (Sivedi)
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Mine ore from asteroid belt
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16
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1
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FACE_KRASS
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Krass Tyler (Almartha)
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Create a diversion
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17
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0
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FACE_URSULA
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Ursula Lexx (Poswic)
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Intercept WEAPCO private transport
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18
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0
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FACE_PHOEBE
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Phoebe Lexx (Ellesh)
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Pursue WEAPCO executive
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-1
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-1
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NONE
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NONE
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NONE
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-1
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-1
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NONE
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NONE
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NONE
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-1
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-1
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NONE
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NONE
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NONE
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12
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0
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FACE_SID
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Sid Wilson (none)
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Destroy experimental fighter
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@ -1,81 +0,0 @@
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15
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Mercury
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33
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20
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Venus
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34
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20
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Earth
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32
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20
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Mars
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33
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30
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Jupiter
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34
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20
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Saturn
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31
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20
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Uranus
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31
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20
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Neptune
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31
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20
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Pluto
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31
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-1
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NONE
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0
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-1
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-1
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NONE
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NONE
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NONE
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26
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0
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FACE_SID
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Sid Wilson (Venus)
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End Game
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25
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0
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FACE_CHRIS
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Everyone (Earth)
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Take back Earth
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24
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0
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FACE_SID
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Sid Wilson (Mars)
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Destroy inner defence system
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23
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0
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FACE_SID
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Sid Wilson (Jupiter)
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Investigate distress call
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22
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0
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FACE_SID
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Sid Wilson (Saturn)
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Destroy outer defence system
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21
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2
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FACE_URSULA
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Ursula Lexx (Uranus)
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Secure Uranus
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20
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1
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FACE_PHOEBE
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Phoebe Lexx (Neptune)
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Secure Neptune
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19
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0
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FACE_SID
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Sid Wilson (Pluto)
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Secure Pluto
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-1
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-1
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NONE
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NONE
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NONE
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@ -1,82 +0,0 @@
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15
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Hail
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31
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30
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Ceradse
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32
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30
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Hinstag
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33
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20
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Joldar
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31
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40
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Moebo
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34
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-1
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NONE
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0
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-1
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NONE
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0
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-1
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NONE
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0
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-1
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NONE
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0
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-1
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NONE
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0
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1
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0
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FACE_KRASS
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Krass Tyler (Hail)
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Destroy WEAPCO training ground
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2
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1
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FACE_SID
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Sid Wilson (Ceradse)
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Collect 6 cargo pods
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3
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2
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FACE_SID
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Sid Wilson (Hinstag)
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Destroy 5 WEAPCO missile boats
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4
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3
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FACE_SID
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Sid Wilson (Joldar)
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Clear the mine field around Joldar
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5
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0
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FACE_SID
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Sid Wilson (Moebo)
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Destroy WEAPCO frigate
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-1
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-1
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NONE
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NONE
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NONE
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-1
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-1
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NONE
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NONE
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NONE
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-1
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-1
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NONE
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NONE
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NONE
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-1
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-1
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NONE
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NONE
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NONE
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-1
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-1
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NONE
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NONE
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NONE
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@ -220,9 +220,6 @@ void cutscene_init(int scene)
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messages[6].face = FS_CHRIS;
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strcpy(messages[6].message, "In that case, welcome aboard!");
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messages[7].face = -1;
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strcpy(messages[7].message, "Phoebe Lexx will now join you as a Wingmate. However, she will be unavailable on certain missions.");
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break;
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case 4:
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@ -258,7 +255,7 @@ void cutscene_init(int scene)
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strcpy(messages[2].message, "I've heard of him. He's the Commander of WEAPCO's naval forces. One of the best pilots they ever had.");
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messages[3].face = FS_CHRIS;
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strcpy(messages[3].message, "He did put up one hell of a fight! He didn't stick around for long, though. I guess he was just testing me.");
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strcpy(messages[3].message, "He did put up one hell of a fight! He didn't stick around for long, though.");
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messages[4].face = FS_CHRIS;
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strcpy(messages[4].message, "Anyway, what's the scoop on Mordor, Sid?");
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@ -315,9 +312,6 @@ void cutscene_init(int scene)
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messages[4].face = FS_SID;
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strcpy(messages[4].message, "She'll still be able to pilot a ship though.");
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messages[5].face = -1;
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strcpy(messages[5].message, "Ursula Lexx will now join you as a Wingmate. However, like Phoebe, she will be unavailable on certain missions.");
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break;
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case 6:
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@ -353,13 +347,13 @@ void cutscene_init(int scene)
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strcpy(messages[0].message, "Sorry folks, we just lost our bargaining chip.");
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messages[1].face = FS_SID;
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strcpy(messages[1].message, "Knowing how cut throat WEAPCO is I doubt it would have made a difference anyway.");
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strcpy(messages[1].message, "Don't worry about it. It's not what I hoped for, but it should still make it easier to defeat WEAPCO.");
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messages[2].face = FS_SID;
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messages[2].face = FS_URSULA;
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strcpy(messages[2].message, "Sol is going to be difficult. I've heard they have a lot of heavy defenses on the outer planets.");
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messages[3].face = FS_PHOEBE;
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strcpy(messages[3].message, "We'll have to start there then.");
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messages[3].face = FS_SID;
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strcpy(messages[3].message, "We'll have to start there, then.");
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messages[4].face = FS_SID;
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strcpy(messages[4].message, "The forces here will be unlike anything we've met so far. Just be careful, everyone.");
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44
src/defs.h
44
src/defs.h
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@ -275,6 +275,7 @@ enum {
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// Sprites
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enum {
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// Intermission
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SP_CURSOR,
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SP_START_MISSION,
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SP_MAP,
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@ -657,6 +658,49 @@ enum {
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SYSTEM_SOL
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};
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// Planets (Spirit)
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enum {
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PLANET_HAIL,
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PLANET_CERADSE,
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PLANET_HINSTAG,
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PLANET_JOLDAR,
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PLANET_MOEBO
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};
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// Planets (Eyananth)
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enum {
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PLANET_NEROD,
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PLANET_ALLEZ,
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PLANET_URUSOR,
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PLANET_DORIM,
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PLANET_ELAMALE,
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PLANET_RESCUESLAVES = 9 // For save compatibility
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};
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// Planets (Mordor)
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enum {
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PLANET_ODEON,
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PLANET_FELLON,
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PLANET_SIVEDI,
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PLANET_ALMARTHA,
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PLANET_POSWIC,
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PLANET_ELLESH,
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PLANET_CLOAKFIGHTER = 9 // For save compatibility
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};
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// Planets (Sol)
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enum {
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PLANET_MERCURY,
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PLANET_VENUS,
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PLANET_EARTH,
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PLANET_MARS,
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PLANET_JUPITER,
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PLANET_SATURN,
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PLANET_URANUS,
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PLANET_NEPTUNE,
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PLANET_PLUTO
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};
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// Missions
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enum {
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MISN_START,
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@ -150,71 +150,265 @@ Sets the names and stats of the planets within the current system.
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*/
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static void intermission_setSystemPlanets()
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{
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FILE *fp;
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char string[100];
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strcpy(string, "");
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for (int i = 0 ; i < 10 ; i++)
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{
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systemPlanet[i].y = -1;
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strcpy(systemPlanet[i].name, "");
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systemPlanet[i].image = NULL;
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systemPlanet[i].messageMission = -1;
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systemPlanet[i].messageSlot = -1;
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systemPlanet[i].faceImage = -1;
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strcpy(systemPlanet[i].subject, "ERROR");
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}
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switch (game.system)
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{
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case SYSTEM_SPIRIT:
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strcpy(string, "data/planets_spirit.dat");
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systemPlanet[PLANET_HAIL].y = 15;
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strcpy(systemPlanet[PLANET_HAIL].name, "Hail");
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systemPlanet[PLANET_HAIL].image = gfx_sprites[SP_PLANET_GREEN];
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systemPlanet[PLANET_CERADSE].y = 30;
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strcpy(systemPlanet[PLANET_CERADSE].name, "Ceradse");
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systemPlanet[PLANET_CERADSE].image = gfx_sprites[SP_PLANET_BLUE];
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systemPlanet[PLANET_HINSTAG].y = 30;
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strcpy(systemPlanet[PLANET_HINSTAG].name, "Hinstag");
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systemPlanet[PLANET_HINSTAG].image = gfx_sprites[SP_PLANET_RED];
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systemPlanet[PLANET_JOLDAR].y = 20;
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strcpy(systemPlanet[PLANET_JOLDAR].name, "Joldar");
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systemPlanet[PLANET_JOLDAR].image = gfx_sprites[SP_PLANET_GREEN];
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systemPlanet[PLANET_MOEBO].y = 40;
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strcpy(systemPlanet[PLANET_MOEBO].name, "Moebo");
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systemPlanet[PLANET_MOEBO].image = gfx_sprites[SP_PLANET_ORANGE];
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systemPlanet[PLANET_HAIL].messageMission = MISN_HAIL;
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systemPlanet[PLANET_HAIL].messageSlot = 0;
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systemPlanet[PLANET_HAIL].faceImage = FS_KRASS;
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strcpy(systemPlanet[PLANET_HAIL].subject, "Destroy WEAPCO training ground");
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systemPlanet[PLANET_CERADSE].messageMission = MISN_CERADSE;
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systemPlanet[PLANET_CERADSE].messageSlot = 1;
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systemPlanet[PLANET_CERADSE].faceImage = FS_SID;
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strcpy(systemPlanet[PLANET_CERADSE].subject, "Collect 6 cargo pods");
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systemPlanet[PLANET_HINSTAG].messageMission = MISN_HINSTAG;
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systemPlanet[PLANET_HINSTAG].messageSlot = 2;
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systemPlanet[PLANET_HINSTAG].faceImage = FS_SID;
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strcpy(systemPlanet[PLANET_HINSTAG].subject, "Destroy 5 WEAPCO missile boats");
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systemPlanet[PLANET_JOLDAR].messageMission = MISN_JOLDAR;
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systemPlanet[PLANET_JOLDAR].messageSlot = 3;
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systemPlanet[PLANET_JOLDAR].faceImage = FS_SID;
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strcpy(systemPlanet[PLANET_JOLDAR].subject, "Clear the mine field around Joldar");
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systemPlanet[PLANET_MOEBO].messageMission = MISN_MOEBO;
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systemPlanet[PLANET_MOEBO].messageSlot = 0;
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systemPlanet[PLANET_MOEBO].faceImage = FS_SID;
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strcpy(systemPlanet[PLANET_MOEBO].subject, "Destroy WEAPCO frigate");
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break;
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case SYSTEM_EYANANTH:
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strcpy(string, "data/planets_eyananth.dat");
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strcpy(systemPlanet[PLANET_RESCUESLAVES].name, "WEAPCO interceptions");
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systemPlanet[PLANET_NEROD].y = 15;
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strcpy(systemPlanet[PLANET_NEROD].name, "Nerod");
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systemPlanet[PLANET_NEROD].image = gfx_sprites[SP_PLANET_GREEN];
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systemPlanet[PLANET_ALLEZ].y = 30;
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strcpy(systemPlanet[PLANET_ALLEZ].name, "Allez");
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systemPlanet[PLANET_ALLEZ].image = gfx_sprites[SP_PLANET_BLUE];
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systemPlanet[PLANET_URUSOR].y = 30;
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strcpy(systemPlanet[PLANET_URUSOR].name, "Urusor");
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systemPlanet[PLANET_URUSOR].image = gfx_sprites[SP_PLANET_RED];
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systemPlanet[PLANET_DORIM].y = 20;
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strcpy(systemPlanet[PLANET_DORIM].name, "Dorim");
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systemPlanet[PLANET_DORIM].image = gfx_sprites[SP_PLANET_GREEN];
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systemPlanet[PLANET_ELAMALE].y = 40;
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strcpy(systemPlanet[PLANET_ELAMALE].name, "Elamale");
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systemPlanet[PLANET_ELAMALE].image = gfx_sprites[SP_PLANET_ORANGE];
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systemPlanet[PLANET_RESCUESLAVES].messageMission = MISN_RESCUESLAVES;
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systemPlanet[PLANET_RESCUESLAVES].messageSlot = 0;
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systemPlanet[PLANET_RESCUESLAVES].faceImage = FS_SID;
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strcpy(systemPlanet[PLANET_RESCUESLAVES].subject, "Rescue slaves");
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systemPlanet[PLANET_NEROD].messageMission = MISN_NEROD;
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systemPlanet[PLANET_NEROD].messageSlot = 1;
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systemPlanet[PLANET_NEROD].faceImage = FS_PHOEBE;
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strcpy(systemPlanet[PLANET_NEROD].subject, "SOS");
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|
||||
systemPlanet[PLANET_ALLEZ].messageMission = MISN_ALLEZ;
|
||||
systemPlanet[PLANET_ALLEZ].messageSlot = 2;
|
||||
systemPlanet[PLANET_ALLEZ].faceImage = FS_SID;
|
||||
strcpy(systemPlanet[PLANET_ALLEZ].subject, "Assist medical supply craft");
|
||||
|
||||
systemPlanet[PLANET_URUSOR].messageMission = MISN_URUSOR;
|
||||
systemPlanet[PLANET_URUSOR].messageSlot = 0;
|
||||
systemPlanet[PLANET_URUSOR].faceImage = FS_SID;
|
||||
strcpy(systemPlanet[PLANET_URUSOR].subject, "Capture five WEAPCO supply craft");
|
||||
|
||||
systemPlanet[PLANET_DORIM].messageMission = MISN_DORIM;
|
||||
systemPlanet[PLANET_DORIM].messageSlot = 1;
|
||||
systemPlanet[PLANET_DORIM].faceImage = FS_SID;
|
||||
strcpy(systemPlanet[PLANET_DORIM].subject, "Find WEAPCO scientist");
|
||||
|
||||
systemPlanet[PLANET_ELAMALE].messageMission = MISN_ELAMALE;
|
||||
systemPlanet[PLANET_ELAMALE].messageSlot = 0;
|
||||
systemPlanet[PLANET_ELAMALE].faceImage = FS_PHOEBE;
|
||||
strcpy(systemPlanet[PLANET_ELAMALE].subject, "Destroy WEAPCO Ore Mining craft");
|
||||
|
||||
break;
|
||||
|
||||
case SYSTEM_MORDOR:
|
||||
strcpy(string, "data/planets_mordor.dat");
|
||||
strcpy(systemPlanet[PLANET_CLOAKFIGHTER].name, "WEAPCO interceptions");
|
||||
|
||||
systemPlanet[PLANET_ODEON].y = 15;
|
||||
strcpy(systemPlanet[PLANET_ODEON].name, "Odeon");
|
||||
systemPlanet[PLANET_ODEON].image = gfx_sprites[SP_PLANET_GREEN];
|
||||
|
||||
systemPlanet[PLANET_FELLON].y = 30;
|
||||
strcpy(systemPlanet[PLANET_FELLON].name, "Fellon");
|
||||
systemPlanet[PLANET_FELLON].image = gfx_sprites[SP_PLANET_BLUE];
|
||||
|
||||
systemPlanet[PLANET_SIVEDI].y = 30;
|
||||
strcpy(systemPlanet[PLANET_SIVEDI].name, "Sivedi");
|
||||
systemPlanet[PLANET_SIVEDI].image = gfx_sprites[SP_PLANET_RED];
|
||||
|
||||
systemPlanet[PLANET_ALMARTHA].y = 20;
|
||||
strcpy(systemPlanet[PLANET_ALMARTHA].name, "Almartha");
|
||||
systemPlanet[PLANET_ALMARTHA].image = gfx_sprites[SP_PLANET_GREEN];
|
||||
|
||||
systemPlanet[PLANET_POSWIC].y = 20;
|
||||
strcpy(systemPlanet[PLANET_POSWIC].name, "Poswic");
|
||||
systemPlanet[PLANET_POSWIC].image = gfx_sprites[SP_PLANET_ORANGE];
|
||||
|
||||
systemPlanet[PLANET_ELLESH].y = 40;
|
||||
strcpy(systemPlanet[PLANET_ELLESH].name, "Ellesh");
|
||||
systemPlanet[PLANET_ELLESH].image = gfx_sprites[SP_PLANET_GREEN];
|
||||
|
||||
systemPlanet[PLANET_CLOAKFIGHTER].messageMission = MISN_CLOAKFIGHTER;
|
||||
systemPlanet[PLANET_CLOAKFIGHTER].messageSlot = 0;
|
||||
systemPlanet[PLANET_CLOAKFIGHTER].faceImage = FS_SID;
|
||||
strcpy(systemPlanet[PLANET_CLOAKFIGHTER].subject, "Destroy experimental fighter");
|
||||
|
||||
systemPlanet[PLANET_ODEON].messageMission = MISN_ODEON;
|
||||
systemPlanet[PLANET_ODEON].messageSlot = 1;
|
||||
systemPlanet[PLANET_ODEON].faceImage = FS_PHOEBE;
|
||||
strcpy(systemPlanet[PLANET_ODEON].subject, "Rescue Ursula");
|
||||
|
||||
systemPlanet[PLANET_FELLON].messageMission = MISN_FELLON;
|
||||
systemPlanet[PLANET_FELLON].messageSlot = 2;
|
||||
systemPlanet[PLANET_FELLON].faceImage = FS_SID;
|
||||
strcpy(systemPlanet[PLANET_FELLON].subject, "Assist rebel forces");
|
||||
|
||||
systemPlanet[PLANET_SIVEDI].messageMission = MISN_SIVEDI;
|
||||
systemPlanet[PLANET_SIVEDI].messageSlot = 0;
|
||||
systemPlanet[PLANET_SIVEDI].faceImage = FS_SID;
|
||||
strcpy(systemPlanet[PLANET_SIVEDI].subject, "Mine ore from asteroid belt");
|
||||
|
||||
systemPlanet[PLANET_ALMARTHA].messageMission = MISN_ALMARTHA;
|
||||
systemPlanet[PLANET_ALMARTHA].messageSlot = 1;
|
||||
systemPlanet[PLANET_ALMARTHA].faceImage = FS_KRASS;
|
||||
strcpy(systemPlanet[PLANET_ALMARTHA].subject, "Create a diversion");
|
||||
|
||||
systemPlanet[PLANET_POSWIC].messageMission = MISN_POSWIC;
|
||||
systemPlanet[PLANET_POSWIC].messageSlot = 0;
|
||||
systemPlanet[PLANET_POSWIC].faceImage = FS_URSULA;
|
||||
strcpy(systemPlanet[PLANET_POSWIC].subject, "Capture WEAPCO executive transport");
|
||||
|
||||
systemPlanet[PLANET_ELLESH].messageMission = MISN_ELLESH;
|
||||
systemPlanet[PLANET_ELLESH].messageSlot = 0;
|
||||
systemPlanet[PLANET_ELLESH].faceImage = FS_PHOEBE;
|
||||
strcpy(systemPlanet[PLANET_ELLESH].subject, "Destroy WEAPCO executive transport");
|
||||
|
||||
break;
|
||||
|
||||
case SYSTEM_SOL:
|
||||
strcpy(string, "data/planets_sol.dat");
|
||||
systemPlanet[PLANET_MERCURY].y = 15;
|
||||
strcpy(systemPlanet[PLANET_MERCURY].name, "Mercury");
|
||||
systemPlanet[PLANET_MERCURY].image = gfx_sprites[SP_PLANET_RED];
|
||||
|
||||
systemPlanet[PLANET_VENUS].y = 20;
|
||||
strcpy(systemPlanet[PLANET_VENUS].name, "Venus");
|
||||
systemPlanet[PLANET_VENUS].image = gfx_sprites[SP_PLANET_ORANGE];
|
||||
|
||||
systemPlanet[PLANET_EARTH].y = 20;
|
||||
strcpy(systemPlanet[PLANET_EARTH].name, "Earth");
|
||||
systemPlanet[PLANET_EARTH].image = gfx_sprites[SP_PLANET_BLUE];
|
||||
|
||||
systemPlanet[PLANET_MARS].y = 20;
|
||||
strcpy(systemPlanet[PLANET_MARS].name, "Mars");
|
||||
systemPlanet[PLANET_MARS].image = gfx_sprites[SP_PLANET_RED];
|
||||
|
||||
systemPlanet[PLANET_JUPITER].y = 30;
|
||||
strcpy(systemPlanet[PLANET_JUPITER].name, "Jupiter");
|
||||
systemPlanet[PLANET_JUPITER].image = gfx_sprites[SP_PLANET_ORANGE];
|
||||
|
||||
systemPlanet[PLANET_SATURN].y = 20;
|
||||
strcpy(systemPlanet[PLANET_SATURN].name, "Saturn");
|
||||
systemPlanet[PLANET_SATURN].image = gfx_sprites[SP_PLANET_GREEN];
|
||||
|
||||
systemPlanet[PLANET_URANUS].y = 20;
|
||||
strcpy(systemPlanet[PLANET_URANUS].name, "Uranus");
|
||||
systemPlanet[PLANET_URANUS].image = gfx_sprites[SP_PLANET_BLUE];
|
||||
|
||||
systemPlanet[PLANET_NEPTUNE].y = 20;
|
||||
strcpy(systemPlanet[PLANET_NEPTUNE].name, "Neptune");
|
||||
systemPlanet[PLANET_NEPTUNE].image = gfx_sprites[SP_PLANET_BLUE];
|
||||
|
||||
systemPlanet[PLANET_PLUTO].y = 20;
|
||||
strcpy(systemPlanet[PLANET_PLUTO].name, "Pluto");
|
||||
systemPlanet[PLANET_PLUTO].image = gfx_sprites[SP_PLANET_BLUE];
|
||||
|
||||
systemPlanet[PLANET_PLUTO].messageMission = MISN_PLUTO;
|
||||
systemPlanet[PLANET_PLUTO].messageSlot = 0;
|
||||
systemPlanet[PLANET_PLUTO].faceImage = FS_SID;
|
||||
strcpy(systemPlanet[PLANET_PLUTO].subject, "Secure Pluto");
|
||||
|
||||
systemPlanet[PLANET_NEPTUNE].messageMission = MISN_NEPTUNE;
|
||||
systemPlanet[PLANET_NEPTUNE].messageSlot = 1;
|
||||
systemPlanet[PLANET_NEPTUNE].faceImage = FS_SID;
|
||||
strcpy(systemPlanet[PLANET_NEPTUNE].subject, "Secure Neptune");
|
||||
|
||||
systemPlanet[PLANET_URANUS].messageMission = MISN_URANUS;
|
||||
systemPlanet[PLANET_URANUS].messageSlot = 2;
|
||||
systemPlanet[PLANET_URANUS].faceImage = FS_SID;
|
||||
strcpy(systemPlanet[PLANET_URANUS].subject, "Secure Uranus");
|
||||
|
||||
systemPlanet[PLANET_SATURN].messageMission = MISN_SATURN;
|
||||
systemPlanet[PLANET_SATURN].messageSlot = 0;
|
||||
systemPlanet[PLANET_SATURN].faceImage = FS_SID;
|
||||
strcpy(systemPlanet[PLANET_SATURN].subject, "Destroy outer defense system");
|
||||
|
||||
systemPlanet[PLANET_JUPITER].messageMission = MISN_JUPITER;
|
||||
systemPlanet[PLANET_JUPITER].messageSlot = 0;
|
||||
systemPlanet[PLANET_JUPITER].faceImage = FS_SID;
|
||||
strcpy(systemPlanet[PLANET_JUPITER].subject, "Investigate distress call");
|
||||
|
||||
systemPlanet[PLANET_MARS].messageMission = MISN_MARS;
|
||||
systemPlanet[PLANET_MARS].messageSlot = 0;
|
||||
systemPlanet[PLANET_MARS].faceImage = FS_SID;
|
||||
strcpy(systemPlanet[PLANET_MARS].subject, "Navigate asteroid belt");
|
||||
|
||||
systemPlanet[PLANET_EARTH].messageMission = MISN_EARTH;
|
||||
systemPlanet[PLANET_EARTH].messageSlot = 0;
|
||||
systemPlanet[PLANET_EARTH].faceImage = FS_CHRIS;
|
||||
strcpy(systemPlanet[PLANET_EARTH].subject, "Take back Earth");
|
||||
|
||||
systemPlanet[PLANET_VENUS].messageMission = MISN_VENUS;
|
||||
systemPlanet[PLANET_VENUS].messageSlot = 0;
|
||||
systemPlanet[PLANET_VENUS].faceImage = FS_SID;
|
||||
strcpy(systemPlanet[PLANET_VENUS].subject, "Defeat Kline");
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
fp = fopen(string, "rb");
|
||||
|
||||
int distance;
|
||||
char name[50];
|
||||
int image;
|
||||
|
||||
for (int i = 0 ; i < 10 ; i++)
|
||||
{
|
||||
if (fscanf(fp, "%d %s %d", &distance, name, &image) < 3)
|
||||
{
|
||||
printf("Warning: Data for planet %i in \"%s\" is not correctly formatted\n", i, string);
|
||||
break;
|
||||
}
|
||||
|
||||
systemPlanet[i].y = distance;
|
||||
strcpy(systemPlanet[i].name, name);
|
||||
systemPlanet[i].image = gfx_sprites[image];
|
||||
}
|
||||
|
||||
int messageMission;
|
||||
int messageSlot;
|
||||
char face[50];
|
||||
char from[100];
|
||||
char subject[100];
|
||||
|
||||
for (int i = 0 ; i < 10 ; i++)
|
||||
{
|
||||
if ((fscanf(fp, "%d %d %s%*c", &messageMission, &messageSlot, face) < 3) ||
|
||||
(fscanf(fp, "%[^\n]%*c", from) < 1) ||
|
||||
(fscanf(fp, "%[^\n]%*c", subject) < 1))
|
||||
{
|
||||
printf("Warning: Mission data for planet %i in \"%s\" is not correctly formatted\n", i, string);
|
||||
break;
|
||||
}
|
||||
|
||||
systemPlanet[i].messageMission = messageMission;
|
||||
systemPlanet[i].messageSlot = messageSlot;
|
||||
systemPlanet[i].faceImage = getFace(face);
|
||||
|
||||
strcpy(systemPlanet[i].from, from);
|
||||
strcpy(systemPlanet[i].subject, subject);
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -362,7 +556,7 @@ static void intermission_createCommsSurface(SDL_Surface *comms)
|
|||
yOffset = systemPlanet[i].messageSlot * 60;
|
||||
gfx_drawRect(comms, 0, 105 + yOffset, comms->w - 1, 55, 0x00, 0x00, 0x77);
|
||||
gfx_blit(gfx_faceSprites[systemPlanet[i].faceImage], 20, 110 + yOffset, comms);
|
||||
gfx_renderString(systemPlanet[i].from, 80, 110 + yOffset, FONT_WHITE, 0, comms);
|
||||
gfx_renderString(systemPlanet[i].name, 80, 110 + yOffset, FONT_WHITE, 0, comms);
|
||||
gfx_renderString(systemPlanet[i].subject, 80, 130 + yOffset, FONT_CYAN, 0, comms);
|
||||
gfx_renderString("INCOMPLETE", 350, 110 + yOffset, FONT_RED, 0, comms);
|
||||
}
|
||||
|
@ -496,7 +690,7 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
|
|||
strcpy(string, "Most of the slaves are working in ore mines, aren't they?");
|
||||
y = intermission_renderDialog(comms, y, FS_CHRIS, string);
|
||||
|
||||
strcpy(string, "Yes, but attacking the ore mines directly would be dangerous. You'd be better off intercepting slave transports. What you'll have to do is fly around and see if you can intercept a WEAPCO patrol. Of course, they might not be escorting any slave units, so be careful!");
|
||||
strcpy(string, "Yes, but attacking the mines directly would be dangerous. You'd be better off intercepting slave transports. What you'll have to do is fly around and see if you can intercept a WEAPCO patrol. Of course, they might not be escorting any slave units, so be careful!");
|
||||
y = intermission_renderDialog(comms, y, FS_SID, string);
|
||||
|
||||
break;
|
||||
|
@ -583,7 +777,7 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
|
|||
strcpy(string, "It's got some kind of cloaking device that makes it invisible to radar. Could prove hard to track down.");
|
||||
y = intermission_renderDialog(comms, y, FS_SID, string);
|
||||
|
||||
strcpy(string, "I'll just have to run around the system until I run into it.");
|
||||
strcpy(string, "I'll just have to run around the system until I find it.");
|
||||
y = intermission_renderDialog(comms, y, FS_CHRIS, string);
|
||||
|
||||
strcpy(string, "It's likely to run away if you engage it in battle, so try and do as much damage to it as possible.");
|
||||
|
@ -620,12 +814,15 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
|
|||
strcpy(string, "Awesome! I'm on it!");
|
||||
y = intermission_renderDialog(comms, y, FS_CHRIS, string);
|
||||
|
||||
strcpy(string, "Just make sure the rebel ships don't all get destroyed.");
|
||||
y = intermission_renderDialog(comms, y, FS_SID, string);
|
||||
|
||||
break;
|
||||
|
||||
case MISN_SIVEDI:
|
||||
strcpy(name, "Sid Wilson");
|
||||
|
||||
strcpy(string, "Seems like taking out that WEAPCO mining ship wasn't such a good idea. The Ore it collected from those asteroids is needed in weapon production.");
|
||||
strcpy(string, "Seems like taking out that WEAPCO mining ship wasn't such a good idea. The ore it collected is needed in weapons production.");
|
||||
y = intermission_renderDialog(comms, y, FS_SID, string);
|
||||
|
||||
strcpy(string, "Damn! I guess that means I'll have to mine some myself, then, huh?");
|
||||
|
@ -650,10 +847,10 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
|
|||
case MISN_POSWIC:
|
||||
strcpy(name, "Ursula Lexx");
|
||||
|
||||
strcpy(string, "I've remembered something. WEAPCO is transporting some high level personnel to Poswic.");
|
||||
strcpy(string, "My memory is finally back. Here's something interesting: just before I was captured, I found out that WEAPCO is transporting several important executives to Poswic.");
|
||||
y = intermission_renderDialog(comms, y, FS_URSULA, string);
|
||||
|
||||
strcpy(string, "This could be really important to our success in Sol. I'll need some cover so I can disable that ship.");
|
||||
strcpy(string, "We can't let a rare opportunity like this slip through our fingers! I'll need some cover so I can disable that ship.");
|
||||
y = intermission_renderDialog(comms, y, FS_SID, string);
|
||||
|
||||
strcpy(string, "You got it!");
|
||||
|
@ -670,45 +867,13 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
|
|||
strcpy(string, "Are you sure you can catch up to it?");
|
||||
y = intermission_renderDialog(comms, y, FS_PHOEBE, string);
|
||||
|
||||
strcpy(string, "Is that a challenge? Heh heh, don't worry about it. One thing that's really nice about the Firefly is its speed. I'll see you in a bit.");
|
||||
strcpy(string, "Absolutely. One thing that's really nice about the Firefly is its speed. I'll see you in a bit!");
|
||||
y = intermission_renderDialog(comms, y, FS_CHRIS, string);
|
||||
|
||||
break;
|
||||
|
||||
case MISN_PLUTO:
|
||||
strcpy(name, "Sid Wilson");
|
||||
|
||||
strcpy(string, "We've got to start from the outside and work our way in. That will give us less chance of being flanked during the final operation.");
|
||||
y = intermission_renderDialog(comms, y, FS_SID, string);
|
||||
|
||||
strcpy(string, "Gotcha.");
|
||||
y = intermission_renderDialog(comms, y, FS_PHOEBE, string);
|
||||
|
||||
strcpy(string, "Okay.");
|
||||
y = intermission_renderDialog(comms, y, FS_URSULA, string);
|
||||
|
||||
strcpy(string, "Alright.");
|
||||
y = intermission_renderDialog(comms, y, FS_CHRIS, string);
|
||||
|
||||
break;
|
||||
|
||||
case MISN_NEPTUNE:
|
||||
strcpy(name, "Sid Wilson");
|
||||
|
||||
strcpy(string, "We've got to start from the outside and work our way in. That will give us less chance of being flanked during the final operation.");
|
||||
y = intermission_renderDialog(comms, y, FS_SID, string);
|
||||
|
||||
strcpy(string, "Gotcha.");
|
||||
y = intermission_renderDialog(comms, y, FS_PHOEBE, string);
|
||||
|
||||
strcpy(string, "Okay.");
|
||||
y = intermission_renderDialog(comms, y, FS_URSULA, string);
|
||||
|
||||
strcpy(string, "Alright.");
|
||||
y = intermission_renderDialog(comms, y, FS_CHRIS, string);
|
||||
|
||||
break;
|
||||
|
||||
case MISN_URANUS:
|
||||
strcpy(name, "Sid Wilson");
|
||||
|
||||
|
|
|
@ -94,6 +94,37 @@ Fill in later...
|
|||
*/
|
||||
bool loadGame(int slot)
|
||||
{
|
||||
/*
|
||||
* TODO: want to do something like this (copied from the old code that
|
||||
* loaded planet data):
|
||||
fp = fopen(string, "rb");
|
||||
|
||||
int messageMission;
|
||||
int messageSlot;
|
||||
char face[50];
|
||||
char from[100];
|
||||
char subject[100];
|
||||
|
||||
for (int i = 0 ; i < 10 ; i++)
|
||||
{
|
||||
if ((fscanf(fp, "%d %d %s%*c", &messageMission, &messageSlot, face) < 3) ||
|
||||
(fscanf(fp, "%[^\n]%*c", from) < 1) ||
|
||||
(fscanf(fp, "%[^\n]%*c", subject) < 1))
|
||||
{
|
||||
printf("Warning: Mission data for planet %i in \"%s\" is not correctly formatted\n", i, string);
|
||||
break;
|
||||
}
|
||||
|
||||
systemPlanet[i].messageMission = messageMission;
|
||||
systemPlanet[i].messageSlot = messageSlot;
|
||||
systemPlanet[i].faceImage = getFace(face);
|
||||
|
||||
strcpy(systemPlanet[i].from, from);
|
||||
strcpy(systemPlanet[i].subject, subject);
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
*/
|
||||
char filename[PATH_MAX];
|
||||
FILE *fp;
|
||||
sprintf(filename, "%ssave%.2d.dat", engine.configDirectory, slot);
|
||||
|
|
Loading…
Reference in New Issue