Reorganized "misc.cpp".
Most functions have been placed into "info.cpp" and "radio.cpp", while one has been placed into "engine.cpp".
This commit is contained in:
parent
800d278f78
commit
aec30bbc3d
2
Makefile
2
Makefile
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@ -1,7 +1,7 @@
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CXXFLAGS ?= -O2 -Wall -g
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CXXFLAGS ?= -O2 -Wall -g
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CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer`
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CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer`
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LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer`
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LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer`
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OBJS = alien.o audio.o bullet.o cargo.o collectable.o colors.o cutscene.o engine.o event.o explosion.o game.o gfx.o intermission.o misc.o missions.o player.o renderer.o resources.o save.o screen.o ship.o shop.o Starfighter.o title.o weapons.o window.o
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OBJS = alien.o audio.o bullet.o cargo.o collectable.o colors.o cutscene.o engine.o event.o explosion.o game.o gfx.o info.o intermission.o missions.o player.o radio.o renderer.o resources.o save.o screen.o ship.o shop.o Starfighter.o title.o weapons.o window.o
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VERSION = 1.7-dev
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VERSION = 1.7-dev
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PROG = starfighter
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PROG = starfighter
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@ -49,7 +49,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "gfx.h"
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#include "gfx.h"
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#include "intermission.h"
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#include "intermission.h"
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#include "save.h"
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#include "save.h"
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#include "misc.h"
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#include "info.h"
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#include "missions.h"
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#include "missions.h"
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#include "player.h"
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#include "player.h"
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#include "renderer.h"
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#include "renderer.h"
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@ -18,6 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "Starfighter.h"
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#include "Starfighter.h"
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#include "radio.h"
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object alien_defs[CD_MAX];
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object alien_defs[CD_MAX];
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object aliens[ALIEN_MAX];
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object aliens[ALIEN_MAX];
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@ -1423,7 +1424,7 @@ void alien_setKlineAttackMethod(object *alien)
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{
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{
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if (alien->shield <= 500)
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if (alien->shield <= 500)
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{
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{
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setRadioMessage(FS_KLINE, "ENOUGH! THIS ENDS NOW!", 1);
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radio_setMessage(FS_KLINE, "ENOUGH! THIS ENDS NOW!", 1);
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alien->weaponType[0] = W_AIMED_SHOT;
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alien->weaponType[0] = W_AIMED_SHOT;
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alien->weaponType[1] = W_MICRO_HOMING_MISSILES;
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alien->weaponType[1] = W_MICRO_HOMING_MISSILES;
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alien->flags |= FL_CANCLOAK;
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alien->flags |= FL_CANCLOAK;
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@ -1432,7 +1433,7 @@ void alien_setKlineAttackMethod(object *alien)
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}
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}
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else if (alien->shield <= 1000)
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else if (alien->shield <= 1000)
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{
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{
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setRadioMessage(FS_KLINE, "Your ability to stay alive irritates me! Try dodging some of these!", 1);
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radio_setMessage(FS_KLINE, "Your ability to stay alive irritates me! Try dodging some of these!", 1);
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if (game.difficulty == DIFFICULTY_ORIGINAL)
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if (game.difficulty == DIFFICULTY_ORIGINAL)
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{
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{
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alien->weaponType[0] = W_DIRSHOCKMISSILE;
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alien->weaponType[0] = W_DIRSHOCKMISSILE;
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@ -1444,7 +1445,7 @@ void alien_setKlineAttackMethod(object *alien)
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}
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}
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else
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else
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{
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{
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setRadioMessage(FS_KLINE, "Very good, Bainfield. Now let's get a little more serious...", 1);
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radio_setMessage(FS_KLINE, "Very good, Bainfield. Now let's get a little more serious...", 1);
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alien->weaponType[0] = W_SPREADSHOT;
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alien->weaponType[0] = W_SPREADSHOT;
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alien->chance[1] = 40;
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alien->chance[1] = 40;
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}
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}
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@ -1757,9 +1758,9 @@ void alien_destroy(object *alien, object *attacker)
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if (game.area != MISN_NEROD)
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if (game.area != MISN_NEROD)
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{
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{
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if ((alien->classDef == CD_PHOEBE) || (alien->classDef == CD_URSULA))
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if ((alien->classDef == CD_PHOEBE) || (alien->classDef == CD_URSULA))
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setInfoLine(">> Ally has ejected! <<\n", FONT_RED);
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info_setLine(">> Ally has ejected! <<\n", FONT_RED);
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else
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else
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setInfoLine(">> Friendly craft has been destroyed! <<\n", FONT_RED);
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info_setLine(">> Friendly craft has been destroyed! <<\n", FONT_RED);
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}
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}
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}
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}
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@ -1772,7 +1773,7 @@ void alien_destroy(object *alien, object *attacker)
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(!(alien->flags & FL_NOBANTER)))
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(!(alien->flags & FL_NOBANTER)))
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{
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{
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r = rand() % nChrisKillMessage;
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r = rand() % nChrisKillMessage;
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setRadioMessage(FS_CHRIS, chrisKillMessage[r], 0);
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radio_setMessage(FS_CHRIS, chrisKillMessage[r], 0);
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}
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}
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}
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}
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else if (attacker->classDef == CD_PHOEBE)
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else if (attacker->classDef == CD_PHOEBE)
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@ -1782,7 +1783,7 @@ void alien_destroy(object *alien, object *attacker)
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(!(alien->flags & FL_NOBANTER)))
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(!(alien->flags & FL_NOBANTER)))
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{
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{
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r = rand() % nPhoebeKillMessage;
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r = rand() % nPhoebeKillMessage;
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setRadioMessage(FS_PHOEBE, phoebeKillMessage[r], 0);
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radio_setMessage(FS_PHOEBE, phoebeKillMessage[r], 0);
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}
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}
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}
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}
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else if (attacker->classDef == CD_URSULA)
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else if (attacker->classDef == CD_URSULA)
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@ -1792,7 +1793,7 @@ void alien_destroy(object *alien, object *attacker)
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(!(alien->flags & FL_NOBANTER)))
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(!(alien->flags & FL_NOBANTER)))
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{
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{
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r = rand() % nUrsulaKillMessage;
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r = rand() % nUrsulaKillMessage;
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setRadioMessage(FS_URSULA, ursulaKillMessage[r], 0);
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radio_setMessage(FS_URSULA, ursulaKillMessage[r], 0);
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}
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}
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}
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}
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else
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else
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@ -1828,11 +1829,11 @@ void alien_destroy(object *alien, object *attacker)
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}
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}
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if ((alien->classDef == CD_KRASS) && (attacker == &player))
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if ((alien->classDef == CD_KRASS) && (attacker == &player))
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setRadioMessage(FS_CHRIS, "The name's CHRIS, old-timer.", 1);
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radio_setMessage(FS_CHRIS, "The name's CHRIS, old-timer.", 1);
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if (alien->classDef == CD_KLINE)
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if (alien->classDef == CD_KLINE)
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{
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{
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setRadioMessage(FS_KLINE, "It was an honor... to have fought you...", 1);
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radio_setMessage(FS_KLINE, "It was an honor... to have fought you...", 1);
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alien->dx = alien->dy = 0;
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alien->dx = alien->dy = 0;
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alien->shield = -150;
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alien->shield = -150;
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}
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}
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@ -1862,7 +1863,7 @@ void alien_hurt(object *alien, object *attacker, int damage, int ion)
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{
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{
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alien->flags |= FL_LEAVESECTOR;
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alien->flags |= FL_LEAVESECTOR;
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alien->flags &= ~FL_CIRCLES;
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alien->flags &= ~FL_CIRCLES;
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setRadioMessage(FS_KLINE, "Seems I underestimated you, Bainfield. We'll meet again!", 1);
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radio_setMessage(FS_KLINE, "Seems I underestimated you, Bainfield. We'll meet again!", 1);
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}
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}
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}
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}
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else if (game.area == MISN_EARTH)
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else if (game.area == MISN_EARTH)
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@ -1872,7 +1873,7 @@ void alien_hurt(object *alien, object *attacker, int damage, int ion)
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{
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{
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alien->flags |= FL_LEAVESECTOR;
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alien->flags |= FL_LEAVESECTOR;
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alien->flags &= ~FL_CIRCLES;
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alien->flags &= ~FL_CIRCLES;
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setRadioMessage(FS_SID, "Chris, Kethlan is getting away!", 1);
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radio_setMessage(FS_SID, "Chris, Kethlan is getting away!", 1);
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}
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}
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}
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}
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else if (game.area == MISN_VENUS)
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else if (game.area == MISN_VENUS)
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@ -18,6 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "Starfighter.h"
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#include "Starfighter.h"
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#include "radio.h"
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object cargo[MAX_CARGO];
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object cargo[MAX_CARGO];
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aliens[ALIEN_PHOEBE].active = 1;
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aliens[ALIEN_PHOEBE].active = 1;
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aliens[ALIEN_PHOEBE].x = cargo[i].x;
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aliens[ALIEN_PHOEBE].x = cargo[i].x;
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aliens[ALIEN_PHOEBE].y = cargo[i].y;
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aliens[ALIEN_PHOEBE].y = cargo[i].y;
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setRadioMessage(FS_PHOEBE, "Thanks! Watch out, WEAPCO! Phoebe's loose and she's ANGRY!", 1);
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radio_setMessage(FS_PHOEBE, "Thanks! Watch out, WEAPCO! Phoebe's loose and she's ANGRY!", 1);
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}
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}
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cargo[i].active = 0;
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cargo[i].active = 0;
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screen_flushBuffer();
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screen_flushBuffer();
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gfx_free();
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gfx_free();
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resetLists();
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engine_resetLists();
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loadGameGraphics();
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loadGameGraphics();
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for (int i = 0 ; i < ALIEN_MAX ; i++)
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for (int i = 0 ; i < ALIEN_MAX ; i++)
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@ -248,6 +248,65 @@ void engine_setMode()
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SDL_JoystickOpen(0);
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SDL_JoystickOpen(0);
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}
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}
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void engine_resetLists()
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{
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object *ob, *ob2;
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collectables *c1, *c2;
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bRect *r1, *r2;
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ob = engine.bulletHead->next;
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while(ob != NULL)
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{
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ob2 = ob;
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ob = ob->next;
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delete ob2;
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}
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engine.bulletHead->next = NULL;
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engine.bulletTail = engine.bulletHead;
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ob = engine.explosionHead->next;
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while(ob != NULL)
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{
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ob2 = ob;
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ob = ob->next;
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delete ob2;
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}
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engine.explosionHead->next = NULL;
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engine.explosionTail = engine.explosionHead;
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c1 = engine.collectableHead->next;
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while (c1 != NULL)
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{
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c2 = c1;
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c1 = c1->next;
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delete c2;
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}
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engine.collectableHead->next = NULL;
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engine.collectableTail = engine.collectableHead;
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r1 = screen_bufferHead->next;
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while (r1 != NULL)
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{
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r2 = r1;
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r1 = r1->next;
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delete r2;
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}
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screen_bufferHead->next = NULL;
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screen_bufferTail = screen_bufferHead;
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ob = engine.debrisHead->next;
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while(ob != NULL)
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{
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ob2 = ob;
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ob = ob->next;
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delete ob2;
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}
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engine.debrisHead->next = NULL;
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engine.debrisTail = engine.debrisHead;
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}
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/*
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/*
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Removes [hopefully] all the resources that has been
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Removes [hopefully] all the resources that has been
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loaded and created during the game. This is called by
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loaded and created during the game. This is called by
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@ -258,7 +317,7 @@ void engine_cleanup()
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gfx_free();
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gfx_free();
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SDL_FreeSurface(gfx_background);
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SDL_FreeSurface(gfx_background);
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audio_free();
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audio_free();
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resetLists();
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engine_resetLists();
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delete(engine.bulletHead);
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delete(engine.bulletHead);
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delete(engine.explosionHead);
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delete(engine.explosionHead);
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delete(engine.collectableHead);
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delete(engine.collectableHead);
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@ -109,6 +109,7 @@ void engine_init();
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void engine_showError(int errorId, const char *name);
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void engine_showError(int errorId, const char *name);
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void engine_setupConfigDirectory();
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void engine_setupConfigDirectory();
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void engine_setMode();
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void engine_setMode();
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void engine_resetLists();
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void engine_cleanup();
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void engine_cleanup();
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#endif
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#endif
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@ -18,6 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "Starfighter.h"
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#include "Starfighter.h"
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#include "radio.h"
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static Event events[MAX_EVENTS];
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static Event events[MAX_EVENTS];
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static const char *klineGreeting[] = {
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static const char *klineGreeting[] = {
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@ -338,7 +339,7 @@ void events_check()
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{
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{
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if (strcmp(events[i].message, "") != 0)
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if (strcmp(events[i].message, "") != 0)
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{
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{
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setRadioMessage(events[i].face, events[i].message, 1);
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radio_setMessage(events[i].face, events[i].message, 1);
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}
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}
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if (events[i].entity > -1)
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if (events[i].entity > -1)
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33
src/game.cpp
33
src/game.cpp
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@ -18,6 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "Starfighter.h"
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#include "Starfighter.h"
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#include "radio.h"
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Game game;
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Game game;
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@ -489,7 +490,7 @@ static void game_doCollectables()
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collectable->active = 0;
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collectable->active = 0;
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if (collectable->type != P_MINE)
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if (collectable->type != P_MINE)
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{
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{
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setInfoLine(temp, FONT_WHITE);
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info_setLine(temp, FONT_WHITE);
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if (collectable->type == P_SHIELD)
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if (collectable->type == P_SHIELD)
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audio_playSound(SFX_SHIELDUP, player.x, player.y);
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audio_playSound(SFX_SHIELDUP, player.x, player.y);
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else
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else
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@ -665,9 +666,9 @@ static void game_doBullets()
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{
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{
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game.hits++;
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game.hits++;
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if (aliens[i].classDef == CD_PHOEBE)
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if (aliens[i].classDef == CD_PHOEBE)
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setRadioMessage(FS_PHOEBE, playerPhoebeHitMessage[rand() % nPlayerPhoebeHitMessage], 0);
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radio_setMessage(FS_PHOEBE, playerPhoebeHitMessage[rand() % nPlayerPhoebeHitMessage], 0);
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else if (aliens[i].classDef == CD_URSULA)
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else if (aliens[i].classDef == CD_URSULA)
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setRadioMessage(FS_URSULA, playerUrsulaHitMessage[rand() % nPlayerUrsulaHitMessage], 0);
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radio_setMessage(FS_URSULA, playerUrsulaHitMessage[rand() % nPlayerUrsulaHitMessage], 0);
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}
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}
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if (!(aliens[i].flags & FL_IMMORTAL))
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if (!(aliens[i].flags & FL_IMMORTAL))
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@ -726,7 +727,7 @@ static void game_doBullets()
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{
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{
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if ((player.shield > engine.lowShield) &&
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if ((player.shield > engine.lowShield) &&
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(player.shield - bullet->damage <= engine.lowShield))
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(player.shield - bullet->damage <= engine.lowShield))
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setInfoLine("!!! WARNING: SHIELD LOW !!!", FONT_RED);
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info_setLine("!!! WARNING: SHIELD LOW !!!", FONT_RED);
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player.shield -= bullet->damage;
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player.shield -= bullet->damage;
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LIMIT(player.shield, 0, player.maxShield);
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LIMIT(player.shield, 0, player.maxShield);
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@ -737,11 +738,11 @@ static void game_doBullets()
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{
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{
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if (bullet->owner->classDef == CD_PHOEBE)
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if (bullet->owner->classDef == CD_PHOEBE)
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{
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{
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setRadioMessage(FS_PHOEBE, phoebePlayerHitMessage[rand() % nPhoebePlayerHitMessage], 0);
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radio_setMessage(FS_PHOEBE, phoebePlayerHitMessage[rand() % nPhoebePlayerHitMessage], 0);
|
||||||
}
|
}
|
||||||
else if (bullet->owner->classDef == CD_URSULA)
|
else if (bullet->owner->classDef == CD_URSULA)
|
||||||
{
|
{
|
||||||
setRadioMessage(FS_URSULA, ursulaPlayerHitMessage[rand() % nUrsulaPlayerHitMessage], 0);
|
radio_setMessage(FS_URSULA, ursulaPlayerHitMessage[rand() % nUrsulaPlayerHitMessage], 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1014,7 +1015,7 @@ static void game_doAliens()
|
||||||
if (aliens[i].classDef == CD_CLOAKFIGHTER)
|
if (aliens[i].classDef == CD_CLOAKFIGHTER)
|
||||||
{
|
{
|
||||||
game.experimentalShield = aliens[i].shield;
|
game.experimentalShield = aliens[i].shield;
|
||||||
setInfoLine("Experimental Fighter has fled",
|
info_setLine("Experimental Fighter has fled",
|
||||||
FONT_CYAN);
|
FONT_CYAN);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1256,7 +1257,7 @@ static void game_doPlayer()
|
||||||
if (player.ammo[1] >= 100)
|
if (player.ammo[1] >= 100)
|
||||||
{
|
{
|
||||||
player.ammo[1] = 200;
|
player.ammo[1] = 200;
|
||||||
setInfoLine("Laser Overheat!", FONT_WHITE);
|
info_setLine("Laser Overheat!", FONT_WHITE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1309,11 +1310,11 @@ static void game_doPlayer()
|
||||||
|
|
||||||
if (weapon[W_PLAYER_WEAPON].flags & WF_SPREAD)
|
if (weapon[W_PLAYER_WEAPON].flags & WF_SPREAD)
|
||||||
{
|
{
|
||||||
setInfoLine("Weapon set to Spread", FONT_WHITE);
|
info_setLine("Weapon set to Spread", FONT_WHITE);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
setInfoLine("Weapon set to Concentrate", FONT_WHITE);
|
info_setLine("Weapon set to Concentrate", FONT_WHITE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1476,13 +1477,13 @@ static void game_doPlayer()
|
||||||
if (aliens[ALIEN_KLINE].active)
|
if (aliens[ALIEN_KLINE].active)
|
||||||
{
|
{
|
||||||
if (game.area == MISN_VENUS)
|
if (game.area == MISN_VENUS)
|
||||||
setRadioMessage(FS_KLINE, klineVenusInsult[rand() % nKlineVenusInsult], 1);
|
radio_setMessage(FS_KLINE, klineVenusInsult[rand() % nKlineVenusInsult], 1);
|
||||||
else
|
else
|
||||||
setRadioMessage(FS_KLINE, klineInsult[rand() % nKlineInsult], 1);
|
radio_setMessage(FS_KLINE, klineInsult[rand() % nKlineInsult], 1);
|
||||||
}
|
}
|
||||||
else if ((aliens[ALIEN_BOSS].active) && (aliens[ALIEN_BOSS].classDef == CD_KRASS))
|
else if ((aliens[ALIEN_BOSS].active) && (aliens[ALIEN_BOSS].classDef == CD_KRASS))
|
||||||
{
|
{
|
||||||
setRadioMessage(FS_KRASS, "That was the easiest $90,000,000 I've ever earned! Bwah! Ha! Ha! Ha!", 1);
|
radio_setMessage(FS_KRASS, "That was the easiest $90,000,000 I've ever earned! Bwah! Ha! Ha! Ha!", 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Make it look like the ships are all still moving...
|
// Make it look like the ships are all still moving...
|
||||||
|
@ -1867,7 +1868,7 @@ static void game_doHud()
|
||||||
{
|
{
|
||||||
for (int j = i ; j < MAX_INFOLINES - 1 ; j++)
|
for (int j = i ; j < MAX_INFOLINES - 1 ; j++)
|
||||||
{
|
{
|
||||||
copyInfoLine(j + 1, j);
|
info_copyLine(j + 1, j);
|
||||||
}
|
}
|
||||||
gfx_textSprites[MAX_INFOLINES - 1].life = 0;
|
gfx_textSprites[MAX_INFOLINES - 1].life = 0;
|
||||||
}
|
}
|
||||||
|
@ -2069,7 +2070,7 @@ int game_collision(float x0, float y0, int w0, int h0, float x2, float y2, int w
|
||||||
|
|
||||||
int game_mainLoop()
|
int game_mainLoop()
|
||||||
{
|
{
|
||||||
resetLists();
|
engine_resetLists();
|
||||||
|
|
||||||
setMission(game.area);
|
setMission(game.area);
|
||||||
missionBriefScreen();
|
missionBriefScreen();
|
||||||
|
@ -2195,7 +2196,7 @@ int game_mainLoop()
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
clearInfoLines();
|
info_clearLines();
|
||||||
|
|
||||||
events_init();
|
events_init();
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,67 @@
|
||||||
|
/*
|
||||||
|
Copyright (C) 2003 Parallel Realities
|
||||||
|
Copyright (C) 2011, 2012, 2013 Guus Sliepen
|
||||||
|
Copyright (C) 2015, 2016 Julie Marchant <onpon4@riseup.net>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 3
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Starfighter.h"
|
||||||
|
|
||||||
|
void info_clearLines()
|
||||||
|
{
|
||||||
|
for (int i = 0 ; i < MAX_INFOLINES ; i++)
|
||||||
|
{
|
||||||
|
gfx_textSprites[i].life = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// from a to b
|
||||||
|
void info_copyLine(int a, int b)
|
||||||
|
{
|
||||||
|
gfx_createTextObject(b, gfx_textSprites[a].text, -1, 0, gfx_textSprites[a].fontColor);
|
||||||
|
gfx_textSprites[b].life = gfx_textSprites[a].life;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
Sets one of the three information lines on the screen. The accepts the
|
||||||
|
string and colors. It will set the information to the first free infoline
|
||||||
|
it finds (top to bottom). If it doesn't find any free ones, it will push
|
||||||
|
all the other info lines down one and add itself to the top.
|
||||||
|
*/
|
||||||
|
void info_setLine(const char *in, int color)
|
||||||
|
{
|
||||||
|
int index = -1;
|
||||||
|
|
||||||
|
for (int i = 0 ; i < MAX_INFOLINES ; i++)
|
||||||
|
{
|
||||||
|
if ((gfx_textSprites[i].life == 0) && (index == -1))
|
||||||
|
{
|
||||||
|
index = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bump down
|
||||||
|
if (index == -1)
|
||||||
|
{
|
||||||
|
index = MAX_INFOLINES - 1;
|
||||||
|
for (int i = 1 ; i < MAX_INFOLINES ; i++)
|
||||||
|
{
|
||||||
|
info_copyLine(i, i - 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gfx_createTextObject(index, in, -1, 0, color);
|
||||||
|
gfx_textSprites[index].life = 240;
|
||||||
|
}
|
|
@ -17,13 +17,11 @@ You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef MISC_H
|
#ifndef INFO_H
|
||||||
#define MISC_H
|
#define INFO_H
|
||||||
|
|
||||||
extern void clearInfoLines();
|
void info_clearLines();
|
||||||
void copyInfoLine(int a, int b);
|
void info_copyLine(int a, int b);
|
||||||
extern void setInfoLine(const char *in, int color);
|
void info_setLine(const char *in, int color);
|
||||||
extern void setRadioMessage(int face, const char *in, int priority);
|
|
||||||
extern void resetLists();
|
|
||||||
|
|
||||||
#endif
|
#endif
|
149
src/misc.cpp
149
src/misc.cpp
|
@ -1,149 +0,0 @@
|
||||||
/*
|
|
||||||
Copyright (C) 2003 Parallel Realities
|
|
||||||
Copyright (C) 2011, 2012, 2013 Guus Sliepen
|
|
||||||
Copyright (C) 2015, 2016 Julie Marchant <onpon4@riseup.net>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License
|
|
||||||
as published by the Free Software Foundation; either version 3
|
|
||||||
of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "Starfighter.h"
|
|
||||||
|
|
||||||
void clearInfoLines()
|
|
||||||
{
|
|
||||||
for (int i = 0 ; i < 4 ; i++)
|
|
||||||
{
|
|
||||||
gfx_textSprites[i].life = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// from a to b
|
|
||||||
void copyInfoLine(int a, int b)
|
|
||||||
{
|
|
||||||
gfx_createTextObject(b, gfx_textSprites[a].text, -1, 0, gfx_textSprites[a].fontColor);
|
|
||||||
gfx_textSprites[b].life = gfx_textSprites[a].life;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Sets one of the three information lines on the screen. The accepts the
|
|
||||||
string and colors. It will set the information to the first free infoline
|
|
||||||
it finds (top to bottom). If it doesn't find any free ones, it will push
|
|
||||||
all the other info lines down one and add itself to the top.
|
|
||||||
*/
|
|
||||||
void setInfoLine(const char *in, int color)
|
|
||||||
{
|
|
||||||
int index = -1;
|
|
||||||
|
|
||||||
for (int i = 0 ; i < MAX_INFOLINES ; i++)
|
|
||||||
{
|
|
||||||
if ((gfx_textSprites[i].life == 0) && (index == -1))
|
|
||||||
{
|
|
||||||
index = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Bump down
|
|
||||||
if (index == -1)
|
|
||||||
{
|
|
||||||
index = MAX_INFOLINES - 1;
|
|
||||||
for (int i = 1 ; i < MAX_INFOLINES ; i++)
|
|
||||||
{
|
|
||||||
copyInfoLine(i, i - 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
gfx_createTextObject(index, in, -1, 0, color);
|
|
||||||
gfx_textSprites[index].life = 240;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Sets a radio message that appears at the top of the screen. Used for
|
|
||||||
script events, etc. We send a message priority too, since we don't want
|
|
||||||
Phoebe or Ursula's banter to interrupt an important message
|
|
||||||
*/
|
|
||||||
void setRadioMessage(int face, const char *in, int priority)
|
|
||||||
{
|
|
||||||
SDL_Surface *faceShape = NULL;
|
|
||||||
|
|
||||||
if ((gfx_textSprites[TS_RADIO].life > 0) && (priority == 0))
|
|
||||||
return;
|
|
||||||
|
|
||||||
gfx_createTextObject(TS_RADIO, in, -1, 50, FONT_WHITE);
|
|
||||||
gfx_textSprites[TS_RADIO].life = 240;
|
|
||||||
|
|
||||||
if (face > -1)
|
|
||||||
faceShape = gfx_faceSprites[face];
|
|
||||||
|
|
||||||
gfx_createMessageBox(faceShape, in, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
void resetLists()
|
|
||||||
{
|
|
||||||
object *ob, *ob2;
|
|
||||||
collectables *c1, *c2;
|
|
||||||
bRect *r1, *r2;
|
|
||||||
|
|
||||||
ob = engine.bulletHead->next;
|
|
||||||
while(ob != NULL)
|
|
||||||
{
|
|
||||||
ob2 = ob;
|
|
||||||
ob = ob->next;
|
|
||||||
delete ob2;
|
|
||||||
}
|
|
||||||
engine.bulletHead->next = NULL;
|
|
||||||
engine.bulletTail = engine.bulletHead;
|
|
||||||
|
|
||||||
ob = engine.explosionHead->next;
|
|
||||||
while(ob != NULL)
|
|
||||||
{
|
|
||||||
ob2 = ob;
|
|
||||||
ob = ob->next;
|
|
||||||
delete ob2;
|
|
||||||
}
|
|
||||||
engine.explosionHead->next = NULL;
|
|
||||||
engine.explosionTail = engine.explosionHead;
|
|
||||||
|
|
||||||
c1 = engine.collectableHead->next;
|
|
||||||
while (c1 != NULL)
|
|
||||||
{
|
|
||||||
c2 = c1;
|
|
||||||
c1 = c1->next;
|
|
||||||
delete c2;
|
|
||||||
}
|
|
||||||
|
|
||||||
engine.collectableHead->next = NULL;
|
|
||||||
engine.collectableTail = engine.collectableHead;
|
|
||||||
|
|
||||||
r1 = screen_bufferHead->next;
|
|
||||||
while (r1 != NULL)
|
|
||||||
{
|
|
||||||
r2 = r1;
|
|
||||||
r1 = r1->next;
|
|
||||||
delete r2;
|
|
||||||
}
|
|
||||||
|
|
||||||
screen_bufferHead->next = NULL;
|
|
||||||
screen_bufferTail = screen_bufferHead;
|
|
||||||
|
|
||||||
ob = engine.debrisHead->next;
|
|
||||||
while(ob != NULL)
|
|
||||||
{
|
|
||||||
ob2 = ob;
|
|
||||||
ob = ob->next;
|
|
||||||
delete ob2;
|
|
||||||
}
|
|
||||||
engine.debrisHead->next = NULL;
|
|
||||||
engine.debrisTail = engine.debrisHead;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
|
@ -18,6 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "Starfighter.h"
|
#include "Starfighter.h"
|
||||||
|
#include "radio.h"
|
||||||
|
|
||||||
// XXX: Magic number
|
// XXX: Magic number
|
||||||
Planet systemPlanet[10];
|
Planet systemPlanet[10];
|
||||||
|
@ -328,7 +329,7 @@ void checkTimer()
|
||||||
currentMission.completed1[0] = OB_COMPLETED;
|
currentMission.completed1[0] = OB_COMPLETED;
|
||||||
mission_killAllEnemies();
|
mission_killAllEnemies();
|
||||||
engine.addAliens = -1;
|
engine.addAliens = -1;
|
||||||
setInfoLine("*** All Primary Objectives Completed ***", FONT_GREEN);
|
info_setLine("*** All Primary Objectives Completed ***", FONT_GREEN);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -342,7 +343,7 @@ static void evaluateRequirement(int type, int id, int *completed, int *targetVal
|
||||||
*completed = OB_JUST_COMPLETED;
|
*completed = OB_JUST_COMPLETED;
|
||||||
checkTimer();
|
checkTimer();
|
||||||
if ((game.area == MISN_URUSOR) && (type == M_DISABLE_TARGET))
|
if ((game.area == MISN_URUSOR) && (type == M_DISABLE_TARGET))
|
||||||
setRadioMessage(FS_SID, "All vessels disabled!", 1);
|
radio_setMessage(FS_SID, "All vessels disabled!", 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -376,12 +377,12 @@ static void evaluateRequirement(int type, int id, int *completed, int *targetVal
|
||||||
case P_CARGO:
|
case P_CARGO:
|
||||||
sprintf(message, "Cargo pod destroyed!");
|
sprintf(message, "Cargo pod destroyed!");
|
||||||
if (game.area == MISN_CERADSE) // Get lectured by Sid
|
if (game.area == MISN_CERADSE) // Get lectured by Sid
|
||||||
setRadioMessage(FS_SID, "Chris, we needed that pod! I told you that we couldn't afford to lose a single one!", 1);
|
radio_setMessage(FS_SID, "Chris, we needed that pod! I told you that we couldn't afford to lose a single one!", 1);
|
||||||
break;
|
break;
|
||||||
case P_ESCAPEPOD:
|
case P_ESCAPEPOD:
|
||||||
sprintf(message, "Escape Pod lost!");
|
sprintf(message, "Escape Pod lost!");
|
||||||
if (game.area == MISN_ODEON) // Get lectured by Phoebe
|
if (game.area == MISN_ODEON) // Get lectured by Phoebe
|
||||||
setRadioMessage(FS_PHOEBE, "No... Ursula...", 1);
|
radio_setMessage(FS_PHOEBE, "No... Ursula...", 1);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -392,13 +393,13 @@ static void evaluateRequirement(int type, int id, int *completed, int *targetVal
|
||||||
switch (game.area)
|
switch (game.area)
|
||||||
{
|
{
|
||||||
case MISN_NEROD:
|
case MISN_NEROD:
|
||||||
setRadioMessage(FS_SID, "Dammit, Chris! We just lost her!", 1);
|
radio_setMessage(FS_SID, "Dammit, Chris! We just lost her!", 1);
|
||||||
break;
|
break;
|
||||||
case MISN_ALLEZ:
|
case MISN_ALLEZ:
|
||||||
setRadioMessage(FS_CREW, "Noooo! Hull bre...", 1);
|
radio_setMessage(FS_CREW, "Noooo! Hull bre...", 1);
|
||||||
break;
|
break;
|
||||||
case MISN_URUSOR:
|
case MISN_URUSOR:
|
||||||
setRadioMessage(FS_SID, "Chris, we've got to disable them, not destroy them!!", 1);
|
radio_setMessage(FS_SID, "Chris, we've got to disable them, not destroy them!!", 1);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -418,7 +419,7 @@ static void evaluateRequirement(int type, int id, int *completed, int *targetVal
|
||||||
}
|
}
|
||||||
|
|
||||||
if (strcmp(message, "") != 0)
|
if (strcmp(message, "") != 0)
|
||||||
setInfoLine(message, fontColor);
|
info_setLine(message, fontColor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -435,7 +436,7 @@ void updateMissionRequirements(int type, int id, int value)
|
||||||
// you will automatically fail the mission(!)
|
// you will automatically fail the mission(!)
|
||||||
if ((type == M_DESTROY_TARGET_TYPE) && (id == CD_SID))
|
if ((type == M_DESTROY_TARGET_TYPE) && (id == CD_SID))
|
||||||
{
|
{
|
||||||
setInfoLine("Sid has been killed!", FONT_RED);
|
info_setLine("Sid has been killed!", FONT_RED);
|
||||||
currentMission.completed1[0] = OB_JUST_FAILED;
|
currentMission.completed1[0] = OB_JUST_FAILED;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -482,22 +483,22 @@ void updateMissionRequirements(int type, int id, int value)
|
||||||
{
|
{
|
||||||
if (game.slavesRescued >= 250)
|
if (game.slavesRescued >= 250)
|
||||||
{
|
{
|
||||||
setInfoLine("*** Slaves Rescued - Mission Completed ***", FONT_GREEN);
|
info_setLine("*** Slaves Rescued - Mission Completed ***", FONT_GREEN);
|
||||||
systemPlanet[9].missionCompleted = 1;
|
systemPlanet[9].missionCompleted = 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sprintf(message, "Rescue %d more...", 250 - game.slavesRescued);
|
sprintf(message, "Rescue %d more...", 250 - game.slavesRescued);
|
||||||
setInfoLine(message, FONT_CYAN);
|
info_setLine(message, FONT_CYAN);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((type == M_DESTROY_TARGET_TYPE) && (id == CD_CLOAKFIGHTER))
|
if ((type == M_DESTROY_TARGET_TYPE) && (id == CD_CLOAKFIGHTER))
|
||||||
{
|
{
|
||||||
setInfoLine("*** Experimental Fighter Destroyed - Mission Completed ***", FONT_GREEN);
|
info_setLine("*** Experimental Fighter Destroyed - Mission Completed ***", FONT_GREEN);
|
||||||
systemPlanet[9].missionCompleted = 1;
|
systemPlanet[9].missionCompleted = 1;
|
||||||
setRadioMessage(FS_CHRIS, "That's one less suprise that WEAPCO can spring on us!", 1);
|
radio_setMessage(FS_CHRIS, "That's one less suprise that WEAPCO can spring on us!", 1);
|
||||||
game.experimentalShield = 0;
|
game.experimentalShield = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -518,7 +519,7 @@ static int revealHiddenObjectives()
|
||||||
{
|
{
|
||||||
currentMission.completed1[i] = OB_INCOMPLETE;
|
currentMission.completed1[i] = OB_INCOMPLETE;
|
||||||
sprintf(string, "New Objective - %s", currentMission.primaryObjective[i]);
|
sprintf(string, "New Objective - %s", currentMission.primaryObjective[i]);
|
||||||
setInfoLine(string, FONT_CYAN);
|
info_setLine(string, FONT_CYAN);
|
||||||
allDone = 0;
|
allDone = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -575,22 +576,22 @@ int allMissionsCompleted()
|
||||||
if (currentMission.remainingObjectives1 > 1)
|
if (currentMission.remainingObjectives1 > 1)
|
||||||
{
|
{
|
||||||
if ((game.area != MISN_POSWIC) || (i != 1))
|
if ((game.area != MISN_POSWIC) || (i != 1))
|
||||||
setInfoLine("*** Primary Objective Completed ***", FONT_GREEN);
|
info_setLine("*** Primary Objective Completed ***", FONT_GREEN);
|
||||||
else
|
else
|
||||||
setInfoLine(">>> Primary Objective Failed <<<", FONT_RED);
|
info_setLine(">>> Primary Objective Failed <<<", FONT_RED);
|
||||||
currentMission.completed1[i] = OB_COMPLETED;
|
currentMission.completed1[i] = OB_COMPLETED;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (currentMission.remainingObjectives2 > 0)
|
if (currentMission.remainingObjectives2 > 0)
|
||||||
{
|
{
|
||||||
setInfoLine("Emergency warp drive activated. Press button to engage.", FONT_CYAN);
|
info_setLine("Emergency warp drive activated. Press button to engage.", FONT_CYAN);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (game.area != MISN_INTERCEPTION)
|
if (game.area != MISN_INTERCEPTION)
|
||||||
setInfoLine("*** All Primary Objectives Completed ***", FONT_GREEN);
|
info_setLine("*** All Primary Objectives Completed ***", FONT_GREEN);
|
||||||
else
|
else
|
||||||
setInfoLine("*** Interception Destroyed ***", FONT_GREEN);
|
info_setLine("*** Interception Destroyed ***", FONT_GREEN);
|
||||||
currentMission.completed1[i] = OB_COMPLETED;
|
currentMission.completed1[i] = OB_COMPLETED;
|
||||||
|
|
||||||
// do some area specific things
|
// do some area specific things
|
||||||
|
@ -607,7 +608,7 @@ int allMissionsCompleted()
|
||||||
}
|
}
|
||||||
|
|
||||||
if (game.area == MISN_EARTH)
|
if (game.area == MISN_EARTH)
|
||||||
setRadioMessage(FS_CHRIS, "You guys stay here and keep things under control. I'm going after Kethlan!", 1);
|
radio_setMessage(FS_CHRIS, "You guys stay here and keep things under control. I'm going after Kethlan!", 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -615,12 +616,12 @@ int allMissionsCompleted()
|
||||||
{
|
{
|
||||||
if (currentMission.remainingObjectives2 > 1)
|
if (currentMission.remainingObjectives2 > 1)
|
||||||
{
|
{
|
||||||
setInfoLine("*** Secondary Objective Completed ***", FONT_GREEN);
|
info_setLine("*** Secondary Objective Completed ***", FONT_GREEN);
|
||||||
currentMission.completed2[i] = OB_COMPLETED;
|
currentMission.completed2[i] = OB_COMPLETED;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
setInfoLine("*** All Secondary Objectives Completed ***", FONT_GREEN);
|
info_setLine("*** All Secondary Objectives Completed ***", FONT_GREEN);
|
||||||
currentMission.completed2[i] = OB_COMPLETED;
|
currentMission.completed2[i] = OB_COMPLETED;
|
||||||
|
|
||||||
// do some area specific things
|
// do some area specific things
|
||||||
|
@ -635,13 +636,13 @@ int allMissionsCompleted()
|
||||||
|
|
||||||
if (currentMission.completed1[i] == OB_JUST_FAILED)
|
if (currentMission.completed1[i] == OB_JUST_FAILED)
|
||||||
{
|
{
|
||||||
setInfoLine(">>> MISSION FAILED <<<", FONT_RED);
|
info_setLine(">>> MISSION FAILED <<<", FONT_RED);
|
||||||
currentMission.completed1[i] = OB_FAILED;
|
currentMission.completed1[i] = OB_FAILED;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (currentMission.completed2[i] == OB_JUST_FAILED)
|
if (currentMission.completed2[i] == OB_JUST_FAILED)
|
||||||
{
|
{
|
||||||
setInfoLine(">>> Secondary Objective Failed <<<", FONT_RED);
|
info_setLine(">>> Secondary Objective Failed <<<", FONT_RED);
|
||||||
currentMission.completed2[i] = OB_FAILED;
|
currentMission.completed2[i] = OB_FAILED;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,41 @@
|
||||||
|
/*
|
||||||
|
Copyright (C) 2003 Parallel Realities
|
||||||
|
Copyright (C) 2011, 2012, 2013 Guus Sliepen
|
||||||
|
Copyright (C) 2015, 2016 Julie Marchant <onpon4@riseup.net>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 3
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Starfighter.h"
|
||||||
|
|
||||||
|
/*
|
||||||
|
Sets a radio message that appears at the top of the screen. Used for
|
||||||
|
script events, etc. We send a message priority too, since we don't want
|
||||||
|
Phoebe or Ursula's banter to interrupt an important message
|
||||||
|
*/
|
||||||
|
void radio_setMessage(int face, const char *in, int priority)
|
||||||
|
{
|
||||||
|
SDL_Surface *faceShape = NULL;
|
||||||
|
|
||||||
|
if ((gfx_textSprites[TS_RADIO].life > 0) && (priority == 0))
|
||||||
|
return;
|
||||||
|
|
||||||
|
gfx_createTextObject(TS_RADIO, in, -1, 50, FONT_WHITE);
|
||||||
|
gfx_textSprites[TS_RADIO].life = 240;
|
||||||
|
|
||||||
|
if (face > -1)
|
||||||
|
faceShape = gfx_faceSprites[face];
|
||||||
|
|
||||||
|
gfx_createMessageBox(faceShape, in, 1);
|
||||||
|
}
|
|
@ -0,0 +1,25 @@
|
||||||
|
/*
|
||||||
|
Copyright (C) 2003 Parallel Realities
|
||||||
|
Copyright (C) 2011 Guus Sliepen
|
||||||
|
Copyright (C) 2015, 2016 Julie Marchant <onpon4@riseup.net>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 3
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef RADIO_H
|
||||||
|
#define RADIO_H
|
||||||
|
|
||||||
|
void radio_setMessage(int face, const char *in, int priority);
|
||||||
|
|
||||||
|
#endif
|
|
@ -171,7 +171,7 @@ void ship_fireRay(object *ship)
|
||||||
{
|
{
|
||||||
if (player.shield - 1 <= engine.lowShield)
|
if (player.shield - 1 <= engine.lowShield)
|
||||||
{
|
{
|
||||||
setInfoLine("!!! WARNING: SHIELD LOW !!!", FONT_RED);
|
info_setLine("!!! WARNING: SHIELD LOW !!!", FONT_RED);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
player.shield--;
|
player.shield--;
|
||||||
|
|
|
@ -215,7 +215,7 @@ int doTitle()
|
||||||
|
|
||||||
screen_flushBuffer();
|
screen_flushBuffer();
|
||||||
gfx_free();
|
gfx_free();
|
||||||
resetLists();
|
engine_resetLists();
|
||||||
|
|
||||||
// required to stop the title screen crashing
|
// required to stop the title screen crashing
|
||||||
game.system = 0;
|
game.system = 0;
|
||||||
|
@ -578,7 +578,7 @@ int doTitle()
|
||||||
|
|
||||||
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
|
|
||||||
resetLists();
|
engine_resetLists();
|
||||||
|
|
||||||
if (selectedOption == 1)
|
if (selectedOption == 1)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue