diff --git a/src/bullet.c b/src/bullet.c index 879dbf8..6016a0c 100644 --- a/src/bullet.c +++ b/src/bullet.c @@ -94,6 +94,15 @@ void bullet_add(Object *theWeapon, Object *attacker, int y, int dy) bullet->damage = theWeapon->damage; + // Adjustments to damage for Classic difficulty (to match original) + if (game.difficulty == DIFFICULTY_ORIGINAL) + { + if (bullet->id == WT_MICROROCKET) + bullet->damage = 3; + else if (bullet->id == WT_SPREAD) + bullet->damage = 1; + } + if (bullet->id == WT_CHARGER) { if (game.difficulty == DIFFICULTY_ORIGINAL)