Exclude interceptions from waiting for collectables.

This commit is contained in:
Layla Marchant 2020-03-07 21:54:15 -05:00
parent b3d3fa3a69
commit b3a5344e21
1 changed files with 1 additions and 0 deletions

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@ -2604,6 +2604,7 @@ int game_mainLoop()
if ((SDL_GetTicks() >= engine.missionCompleteTimer) && if ((SDL_GetTicks() >= engine.missionCompleteTimer) &&
((game.difficulty == DIFFICULTY_ORIGINAL) || ((game.difficulty == DIFFICULTY_ORIGINAL) ||
(game.difficulty == DIFFICULTY_NIGHTMARE) || (game.difficulty == DIFFICULTY_NIGHTMARE) ||
(game.area == MISN_INTERCEPTION) ||
(game.area == MISN_ELLESH) || (game.area == MISN_MARS) || (game.area == MISN_ELLESH) || (game.area == MISN_MARS) ||
(mission_checkFailed()) || (collectable_numGood() <= 0))) (mission_checkFailed()) || (collectable_numGood() <= 0)))
{ {