Exclude interceptions from waiting for collectables.
This commit is contained in:
parent
b3d3fa3a69
commit
b3a5344e21
|
@ -2604,6 +2604,7 @@ int game_mainLoop()
|
||||||
if ((SDL_GetTicks() >= engine.missionCompleteTimer) &&
|
if ((SDL_GetTicks() >= engine.missionCompleteTimer) &&
|
||||||
((game.difficulty == DIFFICULTY_ORIGINAL) ||
|
((game.difficulty == DIFFICULTY_ORIGINAL) ||
|
||||||
(game.difficulty == DIFFICULTY_NIGHTMARE) ||
|
(game.difficulty == DIFFICULTY_NIGHTMARE) ||
|
||||||
|
(game.area == MISN_INTERCEPTION) ||
|
||||||
(game.area == MISN_ELLESH) || (game.area == MISN_MARS) ||
|
(game.area == MISN_ELLESH) || (game.area == MISN_MARS) ||
|
||||||
(mission_checkFailed()) || (collectable_numGood() <= 0)))
|
(mission_checkFailed()) || (collectable_numGood() <= 0)))
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue