Exclude interceptions from waiting for collectables.
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@ -2604,6 +2604,7 @@ int game_mainLoop()
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if ((SDL_GetTicks() >= engine.missionCompleteTimer) &&
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((game.difficulty == DIFFICULTY_ORIGINAL) ||
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(game.difficulty == DIFFICULTY_NIGHTMARE) ||
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(game.area == MISN_INTERCEPTION) ||
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(game.area == MISN_ELLESH) || (game.area == MISN_MARS) ||
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(mission_checkFailed()) || (collectable_numGood() <= 0)))
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{
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