Made it so that the save and options sections work at 640x480.
This commit is contained in:
parent
e981acded2
commit
b66d7c410d
|
@ -1153,7 +1153,7 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
|
|||
engine.commsSection = 1;
|
||||
}
|
||||
|
||||
static void intermission_doComms(SDL_Surface *comms)
|
||||
static void intermission_doComms(SDL_Surface *comms, int x, int y)
|
||||
{
|
||||
if ((engine.keyState[KEY_FIRE]))
|
||||
{
|
||||
|
@ -1161,7 +1161,7 @@ static void intermission_doComms(SDL_Surface *comms)
|
|||
{
|
||||
for (int i = 0 ; i < 4 ; i++)
|
||||
{
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 170, 180 + (i * 60), 430, 50))
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, x, y + 110 + (i * 60), 430, 50))
|
||||
{
|
||||
intermission_createMissionDetailSurface(comms, i);
|
||||
engine.keyState[KEY_FIRE] = 0;
|
||||
|
@ -1170,7 +1170,7 @@ static void intermission_doComms(SDL_Surface *comms)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 170, 440, 160, 20))
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, x, y + 370, 160, 20))
|
||||
{
|
||||
intermission_createCommsSurface(comms);
|
||||
engine.keyState[KEY_FIRE] = 0;
|
||||
|
@ -1221,30 +1221,30 @@ static void intermission_createOptions(SDL_Surface *optionsSurface)
|
|||
gfx_renderString("FULLSCREEN", 30, 150, FONT_WHITE, 0, optionsSurface);
|
||||
}
|
||||
|
||||
static void intermission_doOptions(SDL_Surface *optionsSurface)
|
||||
static void intermission_doOptions(SDL_Surface *optionsSurface, int x, int y)
|
||||
{
|
||||
if ((engine.keyState[KEY_FIRE]))
|
||||
{
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 172, 45, 22))
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, x + 187, y + 42, 45, 22))
|
||||
engine.useSound = 1;
|
||||
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 478, 172, 45, 22))
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, x + 248, y + 42, 45, 22))
|
||||
engine.useSound = 0;
|
||||
|
||||
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 222, 45, 22))
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, x + 187, y + 92, 45, 22))
|
||||
{
|
||||
engine.useMusic = 1;
|
||||
audio_playMusic("music/through_space.ogg", -1);
|
||||
}
|
||||
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 478, 222, 45, 22))
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, x + 248, y + 92, 45, 22))
|
||||
{
|
||||
engine.useMusic = 0;
|
||||
audio_haltMusic();
|
||||
}
|
||||
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 272, 45, 22))
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, x + 187, y + 142, 45, 22))
|
||||
{
|
||||
if (!engine.fullScreen)
|
||||
{
|
||||
|
@ -1253,7 +1253,7 @@ static void intermission_doOptions(SDL_Surface *optionsSurface)
|
|||
}
|
||||
}
|
||||
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 478, 272, 45, 22))
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, x + 248, y + 142, 45, 22))
|
||||
{
|
||||
if (engine.fullScreen)
|
||||
{
|
||||
|
@ -1566,8 +1566,10 @@ int intermission()
|
|||
break;
|
||||
|
||||
case 3:
|
||||
screen_blit(savesSurface, 200, 100);
|
||||
saveSlot = save_showSlots(savesSurface, saveSlot);
|
||||
x = screen->w / 2 - savesSurface->w / 2;
|
||||
y = 50;
|
||||
screen_blit(savesSurface, x, y);
|
||||
saveSlot = save_showSlots(savesSurface, saveSlot, x, y);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
|
@ -1575,13 +1577,17 @@ int intermission()
|
|||
break;
|
||||
|
||||
case 5:
|
||||
screen_blit(commsSurface, 170, 70);
|
||||
intermission_doComms(commsSurface);
|
||||
x = screen->w / 2 - commsSurface->w / 2;
|
||||
y = 50;
|
||||
screen_blit(commsSurface, x, y);
|
||||
intermission_doComms(commsSurface, x, y);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
screen_blit(optionsSurface, 230, 130);
|
||||
intermission_doOptions(optionsSurface);
|
||||
x = screen->w / 2 - optionsSurface->w / 2;
|
||||
y = 50;
|
||||
screen_blit(optionsSurface, x, y);
|
||||
intermission_doOptions(optionsSurface, x, y);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
|
|
18
src/save.cpp
18
src/save.cpp
|
@ -419,13 +419,13 @@ Displays the save slot available. For use with an interface that
|
|||
has the cursor enabled. It returns the index number of the slot clicked
|
||||
so that the function invoking it can perform a load or save on that slot.
|
||||
*/
|
||||
int save_showSlots(SDL_Surface *savesSurface, int saveSlot)
|
||||
int save_showSlots(SDL_Surface *savesSurface, int saveSlot, int x, int y)
|
||||
{
|
||||
int clickedSlot = -1;
|
||||
|
||||
SDL_Rect r;
|
||||
r.x = 201;
|
||||
r.y = 115;
|
||||
r.x = x + 1;
|
||||
r.y = y + 15;
|
||||
r.w = 348;
|
||||
r.h = 25;
|
||||
|
||||
|
@ -442,19 +442,19 @@ int save_showSlots(SDL_Surface *savesSurface, int saveSlot)
|
|||
r.y += 30;
|
||||
}
|
||||
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 215,
|
||||
365, 100, 25))
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6,
|
||||
x + 15, y + 265, 100, 25))
|
||||
{
|
||||
save(saveSlot);
|
||||
save_createSurface(savesSurface, -10);
|
||||
}
|
||||
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 335,
|
||||
365, 100, 25))
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6,
|
||||
x + 135, y + 265, 100, 25))
|
||||
save_createSurface(savesSurface, -1);
|
||||
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 453,
|
||||
365, 100, 25))
|
||||
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6,
|
||||
x + 253, y + 265, 100, 25))
|
||||
{
|
||||
char filename[PATH_MAX];
|
||||
sprintf(filename, "%ssave%.2d.dat", engine.configDirectory,
|
||||
|
|
|
@ -29,6 +29,6 @@ int save_initSlots();
|
|||
int save_load(int slot);
|
||||
void save(int slot);
|
||||
void save_createSurface(SDL_Surface *savesSurface, int clickedSlot);
|
||||
int save_showSlots(SDL_Surface *savesSurface, int saveSlot);
|
||||
int save_showSlots(SDL_Surface *savesSurface, int saveSlot, int x, int y);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue