Make cargo indestructible in easy difficulty.
Avoiding destroying the cargo is rather tough, so it's really not appropriate for easy difficulty.
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@ -712,7 +712,8 @@ void doBullets()
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}
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}
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if (((bullet->owner == &player)) || (bullet->id == WT_ROCKET))
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if ((currentGame.difficulty > DIFFICULTY_EASY) &&
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((bullet->owner == &player) || (bullet->id == WT_ROCKET)))
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{
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for (int j = 0 ; j < 20 ; j++)
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{
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