Remove unused FPS display code.
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fc9dac5195
commit
bb9ba4da28
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@ -81,8 +81,6 @@ void newGame()
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int mainGameLoop()
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int mainGameLoop()
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{
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{
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Uint32 then, now, frames;
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resetLists();
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resetLists();
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setMission(currentGame.area);
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setMission(currentGame.area);
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@ -99,7 +97,6 @@ int mainGameLoop()
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engine.ssy = 0;
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engine.ssy = 0;
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engine.done = 0;
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engine.done = 0;
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frames = 0;
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engine.counter = (SDL_GetTicks() + 1000);
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engine.counter = (SDL_GetTicks() + 1000);
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engine.counter2 = (SDL_GetTicks() + 1000);
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engine.counter2 = (SDL_GetTicks() + 1000);
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@ -128,8 +125,6 @@ int mainGameLoop()
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}
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}
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}
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}
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then = SDL_GetTicks();
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graphics.drawBackGround();
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graphics.drawBackGround();
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graphics.flushBuffer();
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graphics.flushBuffer();
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@ -141,8 +136,6 @@ int mainGameLoop()
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while (engine.done != 1)
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while (engine.done != 1)
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{
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{
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++frames;
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graphics.updateScreen();
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graphics.updateScreen();
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if ((allMissionsCompleted()) && (engine.missionCompleteTimer == 0))
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if ((allMissionsCompleted()) && (engine.missionCompleteTimer == 0))
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@ -236,8 +229,6 @@ int mainGameLoop()
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while (engine.paused)
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while (engine.paused)
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{
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{
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engine.done = checkPauseRequest();
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engine.done = checkPauseRequest();
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then = SDL_GetTicks();
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frames = 0;
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graphics.updateScreen();
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graphics.updateScreen();
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}
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}
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@ -280,12 +271,6 @@ int mainGameLoop()
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graphics.flushBuffer();
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graphics.flushBuffer();
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now = SDL_GetTicks();
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if ( now > then )
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{
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//printf("Mission %d: %2.2f frames per second\n", currentGame.area, ((double)frames*1000)/(now-then));
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}
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if ((player.shield > 0) && (!missionFailed()))
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if ((player.shield > 0) && (!missionFailed()))
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{
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{
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if (currentGame.area < 26)
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if (currentGame.area < 26)
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