A couple more.
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parent
ba248f8264
commit
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12
src/game.c
12
src/game.c
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@ -1879,8 +1879,8 @@ static void game_doHud()
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}
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screen_blitTextInPlace(TS_PLASMA_T);
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sprintf(text, "%.3d", player.ammo[0]);
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gfx_createTextObject(TS_PLASMA, text, screen->w * 5 / 16 + 70, screen->h - 49, fontColor);
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screen_blitTextInPlace(TS_PLASMA);
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gfx_createTextObject(TS_PLASMA, text, 0, 0, fontColor);
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screen_blitText(TS_PLASMA, screen->w * 5 / 16 + 70, screen->h - 49);
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screen_blitTextInPlace(TS_AMMO_T);
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@ -1891,8 +1891,8 @@ static void game_doHud()
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else
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fontColor = FONT_WHITE;
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sprintf(text, "%.2d", player.ammo[1]); // rocket ammo
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gfx_createTextObject(TS_AMMO, text, screen->w / 2 + 80, screen->h - 49, fontColor);
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screen_blitTextInPlace(TS_AMMO);
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gfx_createTextObject(TS_AMMO, text, 0, 0, fontColor);
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screen_blitText(TS_AMMO, screen->w / 2 + 80, screen->h - 49);
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}
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if (((player.weaponType[1] == W_CHARGER) || (player.weaponType[1] == W_LASER)) && (player.ammo[1] > 0))
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@ -2538,8 +2538,8 @@ int game_mainLoop()
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if (engine.paused)
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{
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gfx_createTextObject(TS_PAUSED, "PAUSED", -1, screen->h / 2, FONT_WHITE);
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screen_blitTextInPlace(TS_PAUSED);
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gfx_createTextObject(TS_PAUSED, "PAUSED", 0, 0, FONT_WHITE);
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screen_blitText(TS_PAUSED, -1, screen->h / 2);
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renderer_update();
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audio_pauseMusic();
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