From c002b97d96fa260d7edb5c594fbe9f4ffeb99f68 Mon Sep 17 00:00:00 2001 From: onpon4 Date: Tue, 14 Apr 2015 18:55:15 -0400 Subject: [PATCH] Added some fake difficulty to the Dorim level. The way it was previously, you always knew exactly where the WEAPCO scientist was. I don't remember if this was the case in the original game (I don't think it was), but regardless, this makes the mission seem incredibly short and easy, and it ends up centering on the secondary objective rather than the primary objective. Now, you have to search through all the asteroids until you find the right one, and you have to pay close attention to explosions. Collecting ore is just something you do along the way. It may be fake difficulty, but after all, tropes are not bad. --- src/game.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/game.cpp b/src/game.cpp index d80dd85..b9d67cc 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1512,9 +1512,6 @@ int mainGameLoop() case MISN_URUSOR: player_setTarget(ALIEN_SID); break; - case MISN_DORIM: - player_setTarget(0); - break; case MISN_EARTH: case MISN_VENUS: player_setTarget(ALIEN_KLINE);