Fixed barriers bouncing off and killing each other.
This commit is contained in:
parent
f2ef6a50df
commit
c0216735db
|
@ -1811,6 +1811,7 @@ void alien_move(Object *alien)
|
|||
{
|
||||
if ((aliens[i].owner != alien) && (aliens[i].active) &&
|
||||
(aliens[i].shield > 0) && (!(aliens[i].flags & FL_LEAVESECTOR)) &&
|
||||
(alien->classDef != CD_BARRIER) &&
|
||||
ship_collision(alien, &aliens[i]))
|
||||
{
|
||||
if ((game.difficulty == DIFFICULTY_ORIGINAL) && (alien->classDef != CD_DRONE) &&
|
||||
|
|
Loading…
Reference in New Issue