Added proper Windows support.
I think this should be good, but I can't test it right now because I don't have a Windows compiler handy at the moment. Will make sure to do so before making a release.
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src/engine.c
13
src/engine.c
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@ -22,7 +22,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <sys/stat.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <unistd.h>
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#ifndef _WIN32
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#ifdef _WIN32
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#include <Shlobj.h>
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#else
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#include <pwd.h>
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#include <pwd.h>
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#endif
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#endif
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@ -197,10 +199,11 @@ void engine_setupConfigDirectory()
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char dir[PATH_MAX];
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char dir[PATH_MAX];
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#ifdef _WIN32
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#ifdef _WIN32
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// XXX: This is a bad design, but I just can't be bothered to learn
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if (SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_CREATE, NULL, &userHome) != S_OK)
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// the Windows API so I can do this properly. If anyone wants to
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{
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// make this point to the proper directory, be my guest!
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userHome = ".";
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userHome = ".";
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engine_warn("Could not get appdata location; using the current working directory instead.");
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}
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#else
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#else
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if ((userHome = getenv("HOME")) == NULL)
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if ((userHome = getenv("HOME")) == NULL)
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userHome = getpwuid(getuid())->pw_dir;
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userHome = getpwuid(getuid())->pw_dir;
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