Render mission planet names as Unicode.
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@ -793,7 +793,7 @@ static void intermission_createCommsSurface(SDL_Surface *comms)
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yOffset = intermission_planets[i].messageSlot * 60;
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gfx_drawRect(comms, 0, yStart + yOffset, comms->w - 1, 55, 0x00, 0x00, 0x77);
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gfx_blit(gfx_faceSprites[intermission_planets[i].faceImage], 20, yStart + 5 + yOffset, comms);
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gfx_renderString(intermission_planets[i].name, 80, yStart + 5 + yOffset, FONT_WHITE, 0, comms);
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gfx_renderUnicode(intermission_planets[i].name, 80, yStart + 5 + yOffset, FONT_WHITE, 0, comms);
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gfx_renderUnicode(intermission_planets[i].subject, 80, yStart + 25 + yOffset, FONT_CYAN, 0, comms);
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}
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}
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