Render mission planet names as Unicode.

This commit is contained in:
Julie Marchant 2019-06-13 12:51:57 -04:00
parent 9b782de4e4
commit c1aea797b1
1 changed files with 1 additions and 1 deletions

View File

@ -793,7 +793,7 @@ static void intermission_createCommsSurface(SDL_Surface *comms)
yOffset = intermission_planets[i].messageSlot * 60;
gfx_drawRect(comms, 0, yStart + yOffset, comms->w - 1, 55, 0x00, 0x00, 0x77);
gfx_blit(gfx_faceSprites[intermission_planets[i].faceImage], 20, yStart + 5 + yOffset, comms);
gfx_renderString(intermission_planets[i].name, 80, yStart + 5 + yOffset, FONT_WHITE, 0, comms);
gfx_renderUnicode(intermission_planets[i].name, 80, yStart + 5 + yOffset, FONT_WHITE, 0, comms);
gfx_renderUnicode(intermission_planets[i].subject, 80, yStart + 25 + yOffset, FONT_CYAN, 0, comms);
}
}