Ensure the joystick is usable in the title screen.
This commit is contained in:
parent
8810b090fa
commit
c357c28966
|
@ -358,12 +358,21 @@ void getPlayerInput()
|
|||
break;
|
||||
|
||||
case SDL_JOYAXISMOTION:
|
||||
static bool prevjoyup, prevjoydown, prevjoyleft, prevjoyright;
|
||||
if (engine.event.jaxis.axis & 1) {
|
||||
engine.keyState[SDLK_UP] = engine.event.jaxis.value < -16384;
|
||||
engine.keyState[SDLK_DOWN] = engine.event.jaxis.value >= 16384;
|
||||
bool joyup = engine.event.jaxis.value < -16384;
|
||||
bool joydown = engine.event.jaxis.value >= 16384;
|
||||
if(joyup != prevjoyup)
|
||||
engine.keyState[SDLK_UP] = prevjoyup = joyup;
|
||||
if(joydown != prevjoydown)
|
||||
engine.keyState[SDLK_DOWN] = prevjoydown = joydown;
|
||||
} else {
|
||||
engine.keyState[SDLK_LEFT] = engine.event.jaxis.value < -16384;
|
||||
engine.keyState[SDLK_RIGHT] = engine.event.jaxis.value >= 16384;
|
||||
bool joyleft = engine.event.jaxis.value < -16384;
|
||||
bool joyright = engine.event.jaxis.value >= 16384;
|
||||
if(joyleft != prevjoyleft)
|
||||
engine.keyState[SDLK_LEFT] = prevjoyleft = joyleft;
|
||||
if(joyright != prevjoyright)
|
||||
engine.keyState[SDLK_RIGHT] = prevjoyright = joyright;
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
Loading…
Reference in New Issue