Removed the docs folder.
The file is just an irritant to me. It's outdated HTML, explains way too much, and it's ugly. I've deleted it and replaced it with a much shorter blurb in the readme regarding how to play.
|
@ -6,6 +6,5 @@
|
|||
SUBDIRS = src misc
|
||||
|
||||
dist_doc_DATA = README.txt COPYING LICENSES
|
||||
nobase_dist_doc_DATA = docs/*
|
||||
|
||||
nobase_pkgdata_DATA = data/* gfx/* music/* sound/*
|
||||
|
|
24
README.txt
|
@ -6,9 +6,7 @@ information. This file is offered as-is, without any warranty.
|
|||
========================================================================
|
||||
|
||||
|
||||
Thank you for downloading Project: Starfighter! This readme is just a
|
||||
basic overview of the game and instructions for building; for
|
||||
instructions on how to play the game, see docs/index.html.
|
||||
Thank you for downloading Project: Starfighter!
|
||||
|
||||
Project: Starfighter is a space shoot 'em up game originally developed
|
||||
by Parallel Realities in 2002, and released in 2003. You assume the role
|
||||
|
@ -162,3 +160,23 @@ the game.
|
|||
|
||||
If you choose not to use the "make install" command, you can find the
|
||||
"starfighter" binary in the "src" directory.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
|
||||
PLAYING THE GAME
|
||||
|
||||
The basic controls are the arrow keys, Ctrl, Space, Shift, and Escape.
|
||||
Other keys on they keyboard can also be used in case of keyjamming or if
|
||||
you simply prefer other controls; alternative keys include the keypad,
|
||||
ZXC, ASD, <>?, and 123. A gamepad or joystick can also be used.
|
||||
|
||||
The basic objective of Project: Starfighter is simply to complete all
|
||||
missions. Exactly what entails completing a mission varies and is
|
||||
explained in-game.
|
||||
|
||||
In the system overview screen, various sections can be accessed by
|
||||
clicking the icons on the bottom of the screen. You can also use the
|
||||
keyboard or a gamepad if you prefer.
|
||||
|
||||
Other than that, have fun, and good luck!
|
||||
|
||||
|
|
674
docs/COPYING
|
@ -1,674 +0,0 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
@ -1,18 +0,0 @@
|
|||
# This file has been dedicated to the public domain, to the extent
|
||||
# possible under applicable law, via CC0. See
|
||||
# http://creativecommons.org/publicdomain/zero/1.0/ for more
|
||||
# information. This file is offered as-is, without any warranty.
|
||||
|
||||
nobase_dist_doc_DATA = \
|
||||
arrowNorthEast.png \
|
||||
COPYING \
|
||||
dollar.png \
|
||||
heart.png \
|
||||
index.html \
|
||||
plasmaAmmo.png \
|
||||
plasmaDamage.png \
|
||||
plasmaRate.png \
|
||||
rocket.png \
|
||||
rocketAmmo.png \
|
||||
sflogo.png \
|
||||
superCharge.png
|
Before Width: | Height: | Size: 128 B |
BIN
docs/dollar.png
Before Width: | Height: | Size: 283 B |
BIN
docs/heart.png
Before Width: | Height: | Size: 274 B |
355
docs/index.html
|
@ -1,355 +0,0 @@
|
|||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
|
||||
|
||||
<html>
|
||||
<head>
|
||||
<title>Starfighter gameplay manual</title>
|
||||
<style type="text/css">
|
||||
a {color: #499FFF; text-decoration: none; font-family: helvetica;}
|
||||
a:hover {color: #499FFF; text-decoration: underline}
|
||||
body {color: white; background: black; font: 10pt helvetica; max-width: 72em; margin-left: auto; margin-right: auto;}
|
||||
table {color: white; font: 10pt helvetica;}
|
||||
td {color: white;}
|
||||
h1 {color: white; font: 12pt helvetica; font-weight: bold;}
|
||||
h2 {color: white; background: #000099; width: 100%; padding: 2px; font: 10pt helvetica; font-weight: bold;}
|
||||
ul.menu li {color: white; background: #FF0000; border-style: solid; border-color: white; border-width: 1px; width: 14em; list-style-type: none; margin: 2px; text-align: center; text-shadow: 1px 0 black, -1px 0 black, 0 1px black, 0 -1px black;}
|
||||
dl dt {font-weight: bold;}
|
||||
dl dd {margin: 1em 0 1em 2em;}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<center>
|
||||
<img src="sflogo.png" alt="Starfighter">
|
||||
|
||||
<h1>Gameplay Manual</h1>
|
||||
</center>
|
||||
|
||||
<h2>License</h2>
|
||||
|
||||
<p>Copyright © 2003 Parallel Realities<br />
|
||||
Copyright © 2012 Guus Sliepen, Astrid S. de Wijn and others<br />
|
||||
Copyright © 2015-2019 Julie Marchant</p>
|
||||
|
||||
<p>Project: Starfighter is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.</p>
|
||||
|
||||
<p>Project: Starfighter is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.</p>
|
||||
|
||||
<p>You should have received a copy of the GNU General Public License along with Project: Starfighter. If not, see <a href="http://www.gnu.org/licenses/">http://www.gnu.org/licenses/</a>.</p>
|
||||
|
||||
<p>Artistic components of the game are covered by various other libre licenses, such as CC BY or CC BY-SA. See LICENSES for more information.</p>
|
||||
|
||||
<h2>Introduction</h2>
|
||||
|
||||
<p>Project: Starfighter is an old school 2D shoot 'em up. In the
|
||||
game you take on the role of a rebel pilot called Chris, who is
|
||||
attempting to overthrow a military corporation called Weapco.
|
||||
Weapco has seized control of the known universe and currently
|
||||
rules it with an iron fist. Chris can no longer stand back and
|
||||
watch as millions of people suffer and die. He steals an
|
||||
experimental craft known as "Firefly" and begins his mission to
|
||||
fight his way to Sol, freeing key systems along the way. The game
|
||||
opens with Chris attempting to escape a Weapco patrol that has
|
||||
intercepted him.</p>
|
||||
|
||||
<h2>Controls</h2>
|
||||
|
||||
<p>Menus</p>
|
||||
|
||||
<ul>
|
||||
<li>Arrow Keys - Highlight option</li>
|
||||
<li>Control / Enter - Select menu option</li>
|
||||
</ul>
|
||||
|
||||
<p>Intermission Screen</p>
|
||||
|
||||
<ul>
|
||||
<li>Mouse or Arrow Keys - Move cursor</li>
|
||||
<li>Left Mouse Button or Control / Enter - Selected option</li>
|
||||
<li>Right Mouse Button or Space - Toggle planet orbit On / Off</li>
|
||||
</ul>
|
||||
|
||||
<p>In Game</p>
|
||||
|
||||
<ul>
|
||||
<li>Arrow Keys - Control Firefly</li>
|
||||
<li>Ctrl - Fire primary weapon</li>
|
||||
<li>Space - Fire secondary weapon</li>
|
||||
<li>Shift - Toggle Primary Weapon Concentrate / Spread (see Weaponry)</li>
|
||||
<li>P - Pause / Unpause</li>
|
||||
<li>Escape - Flee (not possible until all primary missions completed)</li>
|
||||
<li>Escape while paused - Quit to title screen</li>
|
||||
</ul>
|
||||
|
||||
<p>Note - Keys cannot be changed, but some alternative keys can also be used (use alternative keys if ghosting occurs):</p>
|
||||
<ul>
|
||||
<li>Arrow keys - keypad numbers "8", "2", "5", "4", and "6"</li>
|
||||
<li>Ctrl - Enter, "Z", "Y", "C", "A", "D", "F", "/", ",", "1", "3", Home, End, or keypad number "0"</li>
|
||||
<li>Space - "X", "S", ".", "2", PageUp, PageDown, or keypad number "1"</li>
|
||||
<li>Shift - Alt or keypad numbers "7" and "9"</li>
|
||||
<li>Escape - "Q", Backspace, or Delete</li>
|
||||
</ul>
|
||||
|
||||
<p>Joystick and Gamepad support</p>
|
||||
|
||||
<ul>
|
||||
<li>Stick or Hat - Control Firefly</li>
|
||||
<li>Face buttons - Fire weapons / Select menu option</li>
|
||||
<li>Select/Back (button 9) or right shoulder - Toggle Primary Weapon Concentrate / Spread</li>
|
||||
<li>Start (button 10) - Pause / Unpause</li>
|
||||
<li>Left Shoulder - Flee (not possible until all primary missions completed)</li>
|
||||
<li>Left Shoulder while paused - Quit to title screen</li>
|
||||
</ul>
|
||||
|
||||
<h2>Loading and Saving Games</h2>
|
||||
|
||||
<p>Games can be loaded from the title screen.</p>
|
||||
|
||||
<p>Games can be saved on the Intermission screen. Move the cursor to the Save Game
|
||||
icon and select it. You will see a list of five game slots that
|
||||
can be used to save a game to. Click one of these and then click
|
||||
the "Save" button to save the game.</p>
|
||||
|
||||
<p>The current game is also automatically saved to the Autosave slot.</p>
|
||||
|
||||
<h2>Getting Missions</h2>
|
||||
|
||||
<p>In each System, the player can overview missions by going to the
|
||||
Missions section of the Intermission screen. Here allies will inform
|
||||
you of tasks that need to be performed and what planet these
|
||||
tasks apply to. Once the player has decided which task they will
|
||||
perform, they must go to the corresponding planet in the system
|
||||
(see Moving Around for more details). Once stationed at the
|
||||
planet click "Start Mission" to proceed to the mission briefing
|
||||
screen. The "Start Mission" icon will not be shown if the mission
|
||||
of the planet has been completed.</p>
|
||||
|
||||
<h2>Mission Briefing</h2>
|
||||
|
||||
<p>Before the beginning of each mission you will be presented
|
||||
with a mission briefing screen. This will outline the mission's
|
||||
primary and (if any) secondary objectives. It will also inform
|
||||
you of mission restrictions, such as time limits. Once you have
|
||||
read this, press ctrl or space to continue</p>
|
||||
|
||||
<h2>Completing Missions</h2>
|
||||
|
||||
<p>Each mission in the game has one or more objectives tied to
|
||||
it. These objectives are either Primary or Secondary objectives.
|
||||
In order to complete the mission, the player must complete all
|
||||
the primary mission objectives. For example, when the game begins
|
||||
Chris is fleeing a WEAPCO patrol. The primary objective for this
|
||||
mission is to destroy all the enemy fighters. Once this is
|
||||
achieved the Firefly will leave the sector and the mission will
|
||||
be marked as a success.</p>
|
||||
|
||||
<p>One thing to note is that some missions will have both Primary
|
||||
and Secondary objectives. In this case, the Firefly does not
|
||||
leave the sector if all primary mission objectives are complete
|
||||
and secondary objectives remain. The player may then attempt to
|
||||
complete remaining secondary objectives or press Escape to leave
|
||||
the sector. Secondary objectives are optional.</p>
|
||||
|
||||
<p>During the mission you will see messages appearing at the
|
||||
bottom of the screen. These messages can be related to items that
|
||||
you pick up, as well as mission related information.</p>
|
||||
|
||||
<ul>
|
||||
<li><font color="#FFFFFF">White messages</font> are standard for picking up items such as cash and power ups.</li>
|
||||
<li><font color="#00FF00">Green messages</font> signify successful completion of mission objectives.</li>
|
||||
<li><font color="#00FFFF">Light Blue messages</font> give further details about Primary mission requirements.</li>
|
||||
<li><font color="#FF0000">Red messages</font> indicate mission failures, warnings and wing mate ejections.</li>
|
||||
<li><font color="#FFFF00">Yellow messages</font> give further details about Secondary mission requirements.</li>
|
||||
</ul>
|
||||
|
||||
<h2>Moving Around Systems</h2>
|
||||
|
||||
<p>To play a mission in Starfighter you must be stationed at the
|
||||
relevant planet. To get to the planet you require, you will need
|
||||
to select a planet to
|
||||
travel to by clicking on it with the mouse. "Destination",
|
||||
followed by the planet's name will appear in the bottom right
|
||||
hand corner of the screen. A new icon labelled "Go To
|
||||
Destination" will also appear. Clicking this icon will make the
|
||||
player travel to the destination planet.</p>
|
||||
|
||||
<p>Travelling to new planets is represented at the bottom of the
|
||||
screen by the two planets (the one being travelled from and the
|
||||
one being travelled to). A red bar will fill up as the journey
|
||||
progresses. The speed the bar fills up will vary occurring to how
|
||||
far away the planets are from one another. At any point during
|
||||
this time the planet can be intercepted (see Interceptions). Once
|
||||
the red bar has filled up completely the journey will be
|
||||
completed and you will be stationed that the new planet.</p>
|
||||
|
||||
<h2>Interceptions</h2>
|
||||
|
||||
<p>Interceptions can take place whilst travelling between two
|
||||
planets within a system. When the player is intercepted they will
|
||||
go directly into a mission-like scenario. The objective of this
|
||||
interception is to clear all attacking forces. Once this is done,
|
||||
the player will be free to leave.</p>
|
||||
|
||||
<p>Interceptions also serve other purposes - Sometimes the WEAPCO
|
||||
patrol may have slave transports with them. One of the objectives
|
||||
of a later system is to rescue a certain amount of slaves. This
|
||||
is only possible during interceptions.</p>
|
||||
|
||||
<p>One important thing to remember is that any damage the player
|
||||
receives during an interception will NOT be repaired until they
|
||||
have reached the destination planet. Therefore if the player is
|
||||
heavily damaged during one interception that damage will still be
|
||||
present if they are attacked again. This can make interceptions
|
||||
very dangerous.</p>
|
||||
|
||||
<h2>Weaponry and Upgrades</h2>
|
||||
|
||||
<p>During the course of the game you will receive money. Money is
|
||||
gained from picking up cash spheres and from the shield bonus at
|
||||
the end of each mission.</p>
|
||||
|
||||
<p>Money can be used to upgrade the Firefly and purchase
|
||||
additional ammunition for weapons. Items can be purchased from a
|
||||
shop on the Intermission screen.</p>
|
||||
|
||||
<dl>
|
||||
<dt>Temporary Upgrades</dt>
|
||||
|
||||
<dd>
|
||||
Temporary upgrades are used to boost the Firefly's ability to
|
||||
be powered up. For example, at the start of the game the
|
||||
Firefly can only be powered up to fire two plasma bolts are
|
||||
once. By purchasing an upgrade for the Firefly, you can allow
|
||||
for power ups to enable you to fire more
|
||||
plasma bolts at once. Note that this only affects power ups and
|
||||
these will still be ammunition limited. To upgrade your default
|
||||
weapon, you will need permanent power ups (see below).
|
||||
</dd>
|
||||
|
||||
<dt>Permanent Upgrades</dt>
|
||||
|
||||
<dd>
|
||||
These power ups are more expensive than temporary upgrades, but
|
||||
are permanent. Whereas a temporary upgrade requires you to make
|
||||
use of power ups on an ammunition limited base, permanent power
|
||||
ups are not limited. This is highly useful when facing heavily
|
||||
shielded and tough opponents, with no means of getting plasma
|
||||
ammo or transports in sight! When you power up your permanent
|
||||
weapon, your powered up weapon level will also be automatically
|
||||
upgraded if it is less powerful than your new current power up
|
||||
level.
|
||||
</dd>
|
||||
|
||||
<dt>Secondary Weapons</dt>
|
||||
|
||||
<dd>
|
||||
As well as primary weapons and temporary upgrades, the Firefly
|
||||
is also capable of using a secondary weapon. At the start of
|
||||
the game this is a rocket launcher. Like the other weapons in
|
||||
the game this can be upgraded by purchasing a new weapon from
|
||||
the shop. At the start of the game, a Double Rocket Launcher
|
||||
and Micro Rocket Launcher are available for purchase. Secondary
|
||||
weapons are used in the same way the rocket launcher is used
|
||||
(Space to fire). However the Laser Cannon and Charge Cannon
|
||||
work differently.Neither the Charge Cannon or the Laser Cannon
|
||||
are ammunition limited (unlike the other rocket based weapons).
|
||||
The Charge Cannon works by the player holding down the Space
|
||||
bar and releasing it. A meter at the bottom of the screen shows
|
||||
how much charge has been built up. The Laser Cannon works by
|
||||
the player holding down the Space bar to fire a stream of laser
|
||||
fire. It is prone to overheating and must be allowed to cool
|
||||
after usage.
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<p>Certain weapons and upgrades will not be available to you
|
||||
until later in the game.</p>
|
||||
|
||||
<h2>Item Spheres</h2>
|
||||
|
||||
<p>When an enemy craft is destroyed they will sometimes release
|
||||
ammo and cash spheres. Certain enemy craft will release power up
|
||||
spheres that can give your weapon a temporary boost. The
|
||||
following are spheres that can be picked up during missions:</p>
|
||||
|
||||
<table summary="Description of all item spheres.">
|
||||
<tr>
|
||||
<td><img src="dollar.png" alt="Cash"></td>
|
||||
<td><b>Cash</b> - Provides you with cash.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><img src="rocket.png" alt="Plasma Ammo"></td>
|
||||
<td><b>Plasma Ammo</b> - Increases your current plasma ammo.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><img src="rocketAmmo.png" alt="Rocket Ammo"></td>
|
||||
<td><b>Rocket Ammo</b> - Increases your current rocket ammo.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><img src="heart.png" alt="Shield Sphere"></td>
|
||||
<td><b>Shield Sphere</b> - Replenishes your shield reserves.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><img src="plasmaDamage.png" alt="Plasma Power"></td>
|
||||
<td><b>Plasma Power</b> - Boosts your plasma power.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><img src="plasmaAmmo.png" alt="Plasma Output"></td>
|
||||
<td><b>Plasma Ouput</b> - Boosts the amount of plasma shots you can fire.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><img src="plasmaRate.png" alt="Plasma Coolor"></td>
|
||||
<td><b>Plasma Cooler</b> - Increases your plasma firing rate.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><img src="superCharge.png" alt="Super Charge"></td>
|
||||
<td><b>Super Charge</b> - Five way spread, massive power and cooling (rare).</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Cut Scenes</h2>
|
||||
|
||||
<p>During the course of the game mini cut scenes will be shown
|
||||
after certain missions. These scenes serve to extend the plot of
|
||||
the game and provide the player with gameplay tips. If you wish
|
||||
to skip a cut scene press Escape. It is advised that you only
|
||||
skip cut scenes if you have already seen them.</p>
|
||||
|
||||
<h2>Ending the Game</h2>
|
||||
|
||||
<p>The game is over when the Firefly's shield units are reduced
|
||||
to 0 (zero), or a Primary Mission objective is failed. At this
|
||||
point, you will see the Game Over screen. To continue, press Ctrl
|
||||
or Space. You will then be taken back to the title screen. In
|
||||
certain missions the game will end if Sid Wilson is killed.</p>
|
||||
|
||||
<h2>About</h2>
|
||||
|
||||
<p>Parallel Realities started off writing games on the Amiga
|
||||
using AMOS and then, later, Blitz Basic 2. Games written included
|
||||
the BOTSS Trilogy and most notably TANX Squadron. TANX Squadron
|
||||
was awarded Amiga Format's contributor prize of the month in the
|
||||
summer of 1999. Project: Starfighter originally started life on
|
||||
the Amiga but was never completed. Development began again for
|
||||
Linux in 2002 with this being our first C program. The game
|
||||
matured quickly from the initial ideas and this is the finished
|
||||
product. We do hope you enjoy playing it.</p>
|
||||
|
||||
<p>Project: Starfighter<br />
|
||||
Copyright © 2003 Parallel Realities<br />
|
||||
Copyright © 2012 Guus Sliepen, Astrid S. de Wijn and
|
||||
others<br />
|
||||
Copyright © 2015-2019 Julie Marchant</p>
|
||||
|
||||
<p>Created using the <a href="http://www.libsdl.org">SDL
|
||||
library</a>.</p>
|
||||
|
||||
<p align="right"><a href="http://starfighter.nongnu.org">http://starfighter.nongnu.org</a></p>
|
||||
</body>
|
||||
</html>
|
Before Width: | Height: | Size: 389 B |
Before Width: | Height: | Size: 566 B |
Before Width: | Height: | Size: 456 B |
BIN
docs/rocket.png
Before Width: | Height: | Size: 469 B |
Before Width: | Height: | Size: 634 B |
BIN
docs/sflogo.png
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 551 B |