diff --git a/Makefile b/Makefile index 58a27bc..bd3d0db 100644 --- a/Makefile +++ b/Makefile @@ -1,7 +1,7 @@ CXXFLAGS ?= -O2 -Wall -g CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer` LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer` -OBJS = alien.o audio.o bullet.o cargo.o collectable.o colors.o engine.o explosion.o game.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o ship.o shop.o Starfighter.o title.o weapons.o +OBJS = alien.o audio.o bullet.o cargo.o collectable.o colors.o engine.o explosion.o game.o gfx.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o screen.o script.o ship.o shop.o Starfighter.o title.o weapons.o VERSION = 1.4.1-dev PROG = starfighter diff --git a/src/Starfighter.cpp b/src/Starfighter.cpp index d9880ed..b859637 100644 --- a/src/Starfighter.cpp +++ b/src/Starfighter.cpp @@ -80,7 +80,7 @@ int main(int argc, char **argv) atexit(cleanUp); - initGraphics(); + gfx_init(); initSystem(); // Opens video mode and sound loadFont(); diff --git a/src/Starfighter.h b/src/Starfighter.h index 3675207..875e38d 100644 --- a/src/Starfighter.h +++ b/src/Starfighter.h @@ -44,7 +44,7 @@ along with this program. If not, see . #include "engine.h" #include "explosion.h" #include "game.h" -#include "graphics.h" +#include "gfx.h" #include "init.h" #include "intermission.h" #include "loadSave.h" @@ -53,6 +53,7 @@ along with this program. If not, see . #include "missions.h" #include "player.h" #include "resources.h" +#include "screen.h" #include "script.h" #include "ship.h" #include "shop.h" diff --git a/src/game.cpp b/src/game.cpp index 2b01629..3c8c5fd 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -211,7 +211,7 @@ void game_doStars() r.w = 1; r.h = 1; - addBuffer(r.x, r.y, r.w, r.h); + gfx_addBuffer(r.x, r.y, r.w, r.h); } if (SDL_MUSTLOCK(screen)) @@ -244,7 +244,7 @@ static void game_doCollectables() (collectable->x < screen->w) && (collectable->y + collectable->image->h > 0) && (collectable->y < screen->h)) - blit(collectable->image, (int)collectable->x, (int)collectable->y); + screen_blit(collectable->image, (int)collectable->x, (int)collectable->y); collectable->x += engine.ssx + engine.smx; collectable->y += engine.ssy + engine.smy; @@ -528,7 +528,7 @@ static void game_doBullets() if ((bullet->flags & WF_AIMED)) { - blit(bullet->image[0], (int)(bullet->x - bullet->dx), + screen_blit(bullet->image[0], (int)(bullet->x - bullet->dx), (int)(bullet->y - bullet->dy)); } @@ -540,13 +540,13 @@ static void game_doBullets() charger_num = bullet->damage * 2; for (int i = 0 ; i < charger_num ; i++) - blit(bullet->image[0], + screen_blit(bullet->image[0], (int)(bullet->x - RANDRANGE( -(charger_num / 6), charger_num / 6)), (int)(bullet->y + RANDRANGE(-3, 3))); } - blit(bullet->image[0], (int)bullet->x, (int)bullet->y); + screen_blit(bullet->image[0], (int)bullet->x, (int)bullet->y); bullet->x += bullet->dx; bullet->y += bullet->dy; @@ -1083,7 +1083,7 @@ static void game_doAliens() (aliens[i].classDef != CD_ASTEROID2)) explosion_addEngine(&aliens[i]); if ((!(aliens[i].flags & FL_ISCLOAKED)) || (aliens[i].hit > 0)) - blit(shipShape[shapeToUse], (int)aliens[i].x, + screen_blit(shipShape[shapeToUse], (int)aliens[i].x, (int)aliens[i].y); if (aliens[i].flags & FL_DISABLED) { @@ -1103,7 +1103,7 @@ static void game_doAliens() if ((aliens[i].x > 0) && (aliens[i].x < screen->w) && (aliens[i].y > 0) && (aliens[i].y < screen->h)) { - blit(aliens[i].image[aliens[i].face], (int)aliens[i].x, + screen_blit(aliens[i].image[aliens[i].face], (int)aliens[i].x, (int)aliens[i].y); explosion_add(aliens[i].x + (rand() % aliens[i].image[0]->w), aliens[i].y + (rand() % aliens[i].image[0]->h), @@ -1393,7 +1393,7 @@ static void game_doPlayer() LIMIT_ADD(player.hit, -1, 0, 100); - blit(shipShape[shapeToUse], (int)player.x, (int)player.y); + screen_blit(shipShape[shapeToUse], (int)player.x, (int)player.y); if ((player.maxShield > 1) && (player.shield <= engine.lowShield) && (rand() % 5 < 1)) explosion_add(player.x + RANDRANGE(-10, 10), @@ -1463,7 +1463,7 @@ static void game_doCargo() continue; } - blit(cargo[i].image[0], (int)cargo[i].x, (int)cargo[i].y); + screen_blit(cargo[i].image[0], (int)cargo[i].x, (int)cargo[i].y); cargo[i].x += engine.ssx + engine.smx; cargo[i].y += engine.ssy + engine.smy; @@ -1479,7 +1479,7 @@ static void game_doCargo() // draw the chain link line for (int j = 0 ; j < 10 ; j++) { - blit(shape[30], (int)chainX, (int)chainY); + screen_blit(shape[30], (int)chainX, (int)chainY); chainX -= dx; chainY -= dy; } @@ -1545,7 +1545,7 @@ void game_doExplosions() explosion->x += engine.ssx + engine.smx; explosion->y += engine.ssy + engine.smy; - blit(explosion->image[0], (int)explosion->x, (int)explosion->y); + screen_blit(explosion->image[0], (int)explosion->x, (int)explosion->y); if(rand() % 7 == 0) { @@ -1610,7 +1610,7 @@ static void game_doArrow(int i) y -= y > screen->h / 2 ? shape[arrow]->h : 0; } - blit(shape[arrow], x, y); + screen_blit(shape[arrow], x, y); if (i != engine.targetIndex) return; @@ -1626,7 +1626,7 @@ static void game_doArrow(int i) y -= y > screen->h / 2 ? 5 + shape[44]->h : -5 - shape[arrow]->h; } - blit(shape[44], x, y); + screen_blit(shape[44], x, y); } static void game_doHud() @@ -1636,8 +1636,8 @@ static void game_doHud() signed char fontColor; char text[25]; - addBuffer(0, 20, 800, 25); - addBuffer(0, 550, 800, 34); + gfx_addBuffer(0, 20, 800, 25); + gfx_addBuffer(0, 550, 800, 34); if (engine.minutes > -1) { @@ -1785,7 +1785,7 @@ static void game_doHud() // Show the radio message if there is one if (textShape[3].life > 0) { - blit(messageBox, (800 - messageBox->w) / 2, 50); + screen_blit(messageBox, (800 - messageBox->w) / 2, 50); textShape[3].life--; } diff --git a/src/graphics.cpp b/src/gfx.cpp similarity index 95% rename from src/graphics.cpp rename to src/gfx.cpp index 2d50b72..aaa4f56 100644 --- a/src/graphics.cpp +++ b/src/gfx.cpp @@ -27,7 +27,7 @@ static int thirds; SDL_Window *window; SDL_Renderer *renderer; SDL_Texture *texture; -SDL_Surface *screen, *background; +SDL_Surface *background; SDL_Surface *shape[MAX_SHAPES]; SDL_Surface *shipShape[MAX_SHIPSHAPES]; SDL_Surface *fontShape[MAX_FONTSHAPES]; @@ -37,7 +37,7 @@ bRect *bufferTail; textObject textShape[MAX_TEXTSHAPES]; SDL_Surface *messageBox; -void initGraphics() +void gfx_init() { bufferHead = new bRect; bufferHead->next = NULL; @@ -66,13 +66,13 @@ void initGraphics() screen = NULL; } -SDL_Surface *setTransparent(SDL_Surface *sprite) +SDL_Surface *gfx_setTransparent(SDL_Surface *sprite) { SDL_SetColorKey(sprite, SDL_TRUE, SDL_MapRGB(sprite->format, 0, 0, 0)); return sprite; } -void addBuffer(int x, int y, int w, int h) +void gfx_addBuffer(int x, int y, int w, int h) { bRect *rect = new bRect; @@ -86,7 +86,7 @@ void addBuffer(int x, int y, int w, int h) bufferTail = rect; } -void blit(SDL_Surface *image, int x, int y, SDL_Surface *dest) +void gfx_blit(SDL_Surface *image, int x, int y, SDL_Surface *dest) { // Exit early if image is not on dest at all if (x + image->w < 0 || x >= dest->w || y + image->h < 0 || y >= dest->h) @@ -109,17 +109,12 @@ void blit(SDL_Surface *image, int x, int y, SDL_Surface *dest) // Only if it is to the screen, mark the region as damaged if (dest == screen) - addBuffer(blitRect.x, blitRect.y, blitRect.w, blitRect.h); -} - -void blit(SDL_Surface *image, int x, int y) -{ - blit(image, x, y, screen); + gfx_addBuffer(blitRect.x, blitRect.y, blitRect.w, blitRect.h); } void blitText(int i) { - blit(textShape[i].image, (int)textShape[i].x, (int)textShape[i].y, screen); + screen_blit(textShape[i].image, (int)textShape[i].x, (int)textShape[i].y); } void flushBuffer() @@ -278,7 +273,7 @@ Draws the background surface that has been loaded */ void drawBackGround() { - blit(background, 0, 0, screen); + screen_blit(background, 0, 0); } void clearScreen(Uint32 color) @@ -496,7 +491,7 @@ SDL_Surface *textSurface(const char *inString, int color) drawString(inString, 1, 1, color, surface); - return setTransparent(surface); + return gfx_setTransparent(surface); } void textSurface(int index, const char *inString, int x, int y, int fontColor) @@ -552,7 +547,7 @@ void createMessageBox(SDL_Surface *face, const char *message, signed char transp if (face != NULL) { blevelRect(messageBox, 0, 0, messageBox->w - 1, messageBox->h - 1, 0x00, 0x00, 0xaa); - blit(face, 5, 5, messageBox); + gfx_blit(face, 5, 5, messageBox); } else { @@ -628,5 +623,5 @@ SDL_Surface *loadImage(const char *filename) newImage = image; } - return setTransparent(newImage); + return gfx_setTransparent(newImage); } diff --git a/src/graphics.h b/src/gfx.h similarity index 88% rename from src/graphics.h rename to src/gfx.h index 1af5cbf..575b298 100644 --- a/src/graphics.h +++ b/src/gfx.h @@ -17,13 +17,15 @@ You should have received a copy of the GNU General Public License along with this program. If not, see . */ -#ifndef GRAPHICS_H -#define GRAPHICS_H +#ifndef GFX_H +#define GFX_H + +#include "Starfighter.h" extern SDL_Window *window; extern SDL_Renderer *renderer; extern SDL_Texture *texture; -extern SDL_Surface *screen, *background; +extern SDL_Surface *background; extern SDL_Surface *shape[MAX_SHAPES]; extern SDL_Surface *shipShape[MAX_SHIPSHAPES]; extern SDL_Surface *fontShape[MAX_FONTSHAPES]; @@ -34,11 +36,10 @@ extern textObject textShape[MAX_TEXTSHAPES]; extern SDL_Surface *messageBox; -extern void initGraphics(); -extern SDL_Surface *setTransparent(SDL_Surface *sprite); -extern void addBuffer(int x, int y, int w, int h); -extern void blit(SDL_Surface *image, int x, int y, SDL_Surface *dest); -extern void blit(SDL_Surface *image, int x, int y); +void gfx_init(); +SDL_Surface *gfx_setTransparent(SDL_Surface *sprite); +void gfx_addBuffer(int x, int y, int w, int h); +void gfx_blit(SDL_Surface *image, int x, int y, SDL_Surface *dest); extern void blitText(int i); extern void flushBuffer(); extern void unBuffer(); diff --git a/src/intermission.cpp b/src/intermission.cpp index 4082397..b82b4d6 100644 --- a/src/intermission.cpp +++ b/src/intermission.cpp @@ -28,7 +28,7 @@ static void intermission_doCursor() LIMIT(engine.cursor_x, 10, screen->w - 10 - shape[0]->w); LIMIT(engine.cursor_y, 10, screen->h - 10 - shape[0]->h); - blit(shape[0], engine.cursor_x, engine.cursor_y); + screen_blit(shape[0], engine.cursor_x, engine.cursor_y); } /* @@ -247,7 +247,7 @@ static bool intermission_showSystem(float x, float y, bool selectable) bool rtn = false; // Blit the sun - blit(shape[30], 370, 220); + screen_blit(shape[30], 370, 220); for (int i = 50 ; i < 300 ; i+= planetSpace) { @@ -263,7 +263,7 @@ static bool intermission_showSystem(float x, float y, bool selectable) r.x -= (systemPlanet[planet].image->w / 2); r.y -= (systemPlanet[planet].image->h / 2); - blit(systemPlanet[planet].image, r.x, r.y); + screen_blit(systemPlanet[planet].image, r.x, r.y); if (selectable && game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, @@ -316,7 +316,7 @@ static void intermission_showStatus(SDL_Surface *infoSurface) else if(engine.keyState[KEY_UP]) speed = -1; - blit(infoSurface, 100, 80); + screen_blit(infoSurface, 100, 80); for (int i = 0 ; i < 22 ; i++) { @@ -353,7 +353,7 @@ static void intermission_updateCommsSurface(SDL_Surface *comms) char string[255]; blevelRect(comms, 0, 10, comms->w - 1, 55, 0x00, 0x22, 0x00); - blit(shape[FACE_CHRIS], 20, 15, comms); + gfx_blit(shape[FACE_CHRIS], 20, 15, comms); drawString("Chris Bainfield", 80, 15, FONT_WHITE, comms); sprintf(string, "Current Location: %s", systemPlanet[game.stationedPlanet].name); drawString(string, 80, 35, FONT_WHITE, comms); @@ -375,7 +375,7 @@ static void intermission_createCommsSurface(SDL_Surface *comms) { yOffset = systemPlanet[i].messageSlot * 60; blevelRect(comms, 0, 105 + yOffset, comms->w - 1, 55, 0x00, 0x00, 0x77); - blit(shape[systemPlanet[i].faceImage], 20, 110 + yOffset, comms); + gfx_blit(shape[systemPlanet[i].faceImage], 20, 110 + yOffset, comms); drawString(systemPlanet[i].from, 80, 110 + yOffset, FONT_WHITE, comms); drawString(systemPlanet[i].subject, 80, 130 + yOffset, FONT_CYAN, comms); drawString("INCOMPLETE", 350, 110 + yOffset, FONT_RED, comms); @@ -426,7 +426,7 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss faceNumber = getFace(string); if (faceNumber > -1) { - blit(shape[faceNumber], 10, y, comms); + gfx_blit(shape[faceNumber], 10, y, comms); col = FONT_WHITE; } else @@ -758,7 +758,7 @@ int intermission() engine.ssy /= 100; } - blit(iconInfo[8].image, (int)iconInfo[8].x, 15); + screen_blit(iconInfo[8].image, (int)iconInfo[8].x, 15); switch(section) { @@ -823,9 +823,9 @@ int intermission() } } - blit(iconInfo[9].image, 90, 450); + screen_blit(iconInfo[9].image, 90, 450); if ((game.system > 0) && (game.stationedPlanet != game.destinationPlanet)) - blit(iconInfo[10].image, 550, 450); + screen_blit(iconInfo[10].image, 550, 450); break; case 2: @@ -833,7 +833,7 @@ int intermission() break; case 3: - blit(savesSurface, 200, 100); + screen_blit(savesSurface, 200, 100); saveSlot = showSaveSlots(savesSurface, saveSlot); break; @@ -842,12 +842,12 @@ int intermission() break; case 5: - blit(commsSurface, 170, 70); + screen_blit(commsSurface, 170, 70); intermission_doComms(commsSurface); break; case 6: - blit(optionsSurface, 230, 130); + screen_blit(optionsSurface, 230, 130); intermission_doOptions(optionsSurface); break; @@ -859,10 +859,10 @@ int intermission() case 8: intermission_showSystem(sinX, cosY, false); - blit(systemPlanet[game.stationedPlanet].image, 150, 450); - blit(iconInfo[9].image, 135, 480); - blit(systemPlanet[game.destinationPlanet].image, 650, 450); - blit(iconInfo[10].image, 635, 480); + screen_blit(systemPlanet[game.stationedPlanet].image, 150, 450); + screen_blit(iconInfo[9].image, 135, 480); + screen_blit(systemPlanet[game.destinationPlanet].image, 650, 450); + screen_blit(iconInfo[10].image, 635, 480); destRect.w += distance; SDL_FillRect(screen, &destRect, red); @@ -897,7 +897,7 @@ int intermission() break; } - addBuffer(300, 545, 200, 15); + gfx_addBuffer(300, 545, 200, 15); if (section != 8) { @@ -911,27 +911,27 @@ int intermission() (systemPlanet[game.stationedPlanet].missionCompleted != 0)) continue; else if (game.stationedPlanet == game.destinationPlanet) - blit(shape[1], 80 + (i * 90), 500); + screen_blit(shape[1], 80 + (i * 90), 500); else if (game.stationedPlanet != game.destinationPlanet) - blit(shape[26], 80 + (i * 90), 500); + screen_blit(shape[26], 80 + (i * 90), 500); } else { - blit(shape[i + 1], 80 + (i * 90), 500); + screen_blit(shape[i + 1], 80 + (i * 90), 500); } if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 80 + (i * 90), 500, 32, 32)) { if (i != 0) { - blit(iconInfo[i].image, (int)iconInfo[i].x, 545); + screen_blit(iconInfo[i].image, (int)iconInfo[i].x, 545); } else { if (game.stationedPlanet == game.destinationPlanet) - blit(iconInfo[0].image, (int)iconInfo[i].x, 545); + screen_blit(iconInfo[0].image, (int)iconInfo[i].x, 545); else - blit(iconInfo[11].image, (int)iconInfo[i].x, 545); + screen_blit(iconInfo[11].image, (int)iconInfo[i].x, 545); } if ((engine.keyState[KEY_FIRE])) diff --git a/src/resources.cpp b/src/resources.cpp index 09ead65..2d6f9b1 100644 --- a/src/resources.cpp +++ b/src/resources.cpp @@ -82,7 +82,7 @@ void loadGameGraphics() shipShape[i] = createSurface(shipShape[i - SHIP_HIT_INDEX]->w, shipShape[i - SHIP_HIT_INDEX]->h); SDL_SetSurfaceBlendMode(shipShape[i - SHIP_HIT_INDEX], SDL_BLENDMODE_NONE); - blit(shipShape[i - SHIP_HIT_INDEX], 0, 0, shipShape[i]); + gfx_blit(shipShape[i - SHIP_HIT_INDEX], 0, 0, shipShape[i]); SDL_SetSurfaceBlendMode(shipShape[i - SHIP_HIT_INDEX], SDL_BLENDMODE_BLEND); switch (shipShape[i]->format->BitsPerPixel) @@ -191,7 +191,7 @@ void loadFont() newImage = SDL_ConvertSurface(image, screen->format, 0); - fontShape[i] = setTransparent(newImage); + fontShape[i] = gfx_setTransparent(newImage); SDL_FreeSurface(image); } diff --git a/src/screen.cpp b/src/screen.cpp new file mode 100644 index 0000000..1373d3d --- /dev/null +++ b/src/screen.cpp @@ -0,0 +1,29 @@ +/* +Copyright (C) 2003 Parallel Realities +Copyright (C) 2011, 2012, 2013 Guus Sliepen +Copyright (C) 2015 Julian Marchant + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 3 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include "SDL.h" + +#include "gfx.h" + +SDL_Surface *screen; + +void screen_blit(SDL_Surface *image, int x, int y) +{ + gfx_blit(image, x, y, screen); +} diff --git a/src/screen.h b/src/screen.h new file mode 100644 index 0000000..053ac50 --- /dev/null +++ b/src/screen.h @@ -0,0 +1,27 @@ +/* +Copyright (C) 2003 Parallel Realities +Copyright (C) 2011 Guus Sliepen +Copyright (C) 2015 Julian Marchant + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 3 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#ifndef SCREEN_H +#define SCREEN_H + +extern SDL_Surface *screen; + +void screen_blit(SDL_Surface *image, int x, int y); + +#endif diff --git a/src/script.cpp b/src/script.cpp index 461e119..13d3f97 100644 --- a/src/script.cpp +++ b/src/script.cpp @@ -262,7 +262,7 @@ void doCutscene(int scene) aliens[i].x += aliens[i].dx; aliens[i].y += aliens[i].dy; aliens[i].x += engine.ssx + engine.smx; - blit(aliens[i].image[0], (int)aliens[i].x, (int)aliens[i].y); + screen_blit(aliens[i].image[0], (int)aliens[i].x, (int)aliens[i].y); if (aliens[i].x > (screen->w + 50)) { aliens[i].x = -50; @@ -299,7 +299,7 @@ void doCutscene(int scene) } if ((showMessage) && (messageBox != NULL)) - blit(messageBox, (screen->w - messageBox->w) / 2, screen->h - 100); + screen_blit(messageBox, (screen->w - messageBox->w) / 2, screen->h - 100); drawString("Press [Escape] to skip", -1, 580, FONT_WHITE); diff --git a/src/ship.cpp b/src/ship.cpp index e95662c..014b699 100644 --- a/src/ship.cpp +++ b/src/ship.cpp @@ -157,7 +157,7 @@ void ship_fireRay(object *ship) int red = SDL_MapRGB(screen->format, rand() % 256, 0x00, 0x00); SDL_FillRect(screen, &ray, red); - addBuffer(ray.x, ray.y, ray.w, ray.h); + gfx_addBuffer(ray.x, ray.y, ray.w, ray.h); if (ship != &player) { diff --git a/src/shop.cpp b/src/shop.cpp index f3c2ddc..d70ea84 100644 --- a/src/shop.cpp +++ b/src/shop.cpp @@ -246,7 +246,7 @@ static void drawShop() for (int i = 0 ; i < icons ; i++) { - blit(shape[shopItems[i].image], shopItems[i].x - 90, + gfx_blit(shape[shopItems[i].image], shopItems[i].x - 90, shopItems[i].y - 178, shopSurface[3]); } @@ -1016,20 +1016,20 @@ static void sell(int i) void showShop() { - blit(shopSurface[0], 20, 395); - blit(shopSurface[1], 275, 395); - blit(shopSurface[2], 530, 395); - blit(shopSurface[3], 100, 180); - blit(shopSurface[4], 100, 50); - blit(shopSurface[5], 100, 320); + screen_blit(shopSurface[0], 20, 395); + screen_blit(shopSurface[1], 275, 395); + screen_blit(shopSurface[2], 530, 395); + screen_blit(shopSurface[3], 100, 180); + screen_blit(shopSurface[4], 100, 50); + screen_blit(shopSurface[5], 100, 320); if (shopSelectedItem > -1) { - blit(shape[27], 60, 350); - blit(shape[28], 710, 350); + screen_blit(shape[27], 60, 350); + screen_blit(shape[28], 710, 350); } - blit(shape[29], (int)player.x, (int)player.y); + screen_blit(shape[29], (int)player.x, (int)player.y); signed char icons = MAX_SHOPITEMS; diff --git a/src/title.cpp b/src/title.cpp index aa57c91..ad0f622 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -288,7 +288,7 @@ int doTitle() { explosion_addEngine(&aliens[i]); aliens[i].x += aliens[i].dx; - blit(aliens[i].image[0], (int)aliens[i].x, (int)aliens[i].y); + screen_blit(aliens[i].image[0], (int)aliens[i].x, (int)aliens[i].y); if (aliens[i].x > 830) { aliens[i].x = -40; @@ -299,7 +299,7 @@ int doTitle() if ((now - then > 2000) && (now - then < 8000) && (!skip)) { - blit(prlogo, prx, pry); + screen_blit(prlogo, prx, pry); } else if ((now - then > 9000) && (now - then < 15000) && (!skip)) { @@ -311,11 +311,11 @@ int doTitle() } else if ((now - then > 25500) || (skip)) { - blit(sflogo, sfx, sfy); + screen_blit(sflogo, sfx, sfy); if ((now - then >= 27500) || (skip)) { - addBuffer(0, 0, screen->w, screen->h); + gfx_addBuffer(0, 0, screen->w, screen->h); blevelRect(optionRec.x, optionRec.y, optionRec.w, optionRec.h, redGlow, 0x00, 0x00); @@ -371,7 +371,7 @@ int doTitle() drawString("Copyright Parallel Realities 2003", 5, 560, FONT_WHITE, background); drawString("Copyright Guus Sliepen, Astrid S. de Wijn and others 2012", 5, 580, FONT_WHITE, background); drawString(buildVersion, 794 - strlen(buildVersion) * 9, 580, FONT_WHITE, background); - addBuffer(0, 560, 800, 40); + gfx_addBuffer(0, 560, 800, 40); skip = true; } } @@ -393,7 +393,7 @@ int doTitle() drawString("Copyright Parallel Realities 2003", 5, 560, FONT_WHITE, background); drawString("Copyright Guus Sliepen, Astrid S. de Wijn and others 2012", 5, 580, FONT_WHITE, background); drawString(buildVersion, 794 - strlen(buildVersion) * 9, 580, FONT_WHITE, background); - addBuffer(0, 560, 800, 40); + gfx_addBuffer(0, 560, 800, 40); skip = true; } else @@ -586,7 +586,7 @@ void showStory() fclose(fp); loadBackground("gfx/startUp.jpg"); - blit(background, 0, 0); + drawBackGround(); flushBuffer(); flushInput(); @@ -661,7 +661,7 @@ void gameover() unBuffer(); x = ((screen->w - gameover->w) / 2) - RANDRANGE(-2, 2); y = ((screen->h - gameover->h) / 2) - RANDRANGE(-2, 2); - blit(gameover, x, y); + screen_blit(gameover, x, y); delayFrame(); } @@ -738,7 +738,7 @@ void doCredits() for (i = 0 ; i <= lastCredit ; i++) { if ((credit[i].y > -10) && (credit[i].y < (screen->h + 10))) - blit(credit[i].image, (int)credit[i].x, (int)credit[i].y); + screen_blit(credit[i].image, (int)credit[i].x, (int)credit[i].y); if (speed > 0 && credit[lastCredit].y > ((screen->h / 2) + 100)) credit[i].y -= speed; else if(speed < 0 && credit[0].y < screen->h)