Starting to fix the core problem.
Using Pango's pango_get_log_attrs function. Not finished yet, but this is the start of it.
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@ -39,10 +39,10 @@ PKG_CHECK_EXISTS([SDL2_mixer], [
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STARFIGHTER_CFLAGS="$STARFIGHTER_CFLAGS -DNOSOUND"
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echo "Note: SDL_mixer not found; audio will not be supported."
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])
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PKG_CHECK_MODULES([UTF8PROC], [libutf8proc], [
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PKG_CHECK_MODULES([PANGO], [pango], [
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], [
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STARFIGHTER_CFLAGS="$STARFIGHTER_CFLAGS -DNOFONT"
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echo "Note: utf8proc not found; Unicode will not be supported."
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echo "Note: Pango not found; Unicode will not be supported."
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])
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AC_ARG_VAR([SF_SCREEN_WIDTH], [The width of the game window in pixels])
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@ -6,8 +6,8 @@
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bin_PROGRAMS = starfighter
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starfighter_CPPFLAGS = $(STARFIGHTER_CFLAGS) -DDATADIR=\"$(pkgdatadir)\" -Wall
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starfighter_CFLAGS = $(SDL_CFLAGS) $(UTF8PROC_CFLAGS) -lm
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starfighter_LDADD = $(SDL_LIBS) $(UTF8PROC_LIBS)
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starfighter_CFLAGS = $(SDL_CFLAGS) $(PANGO_CFLAGS) -lm
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starfighter_LDADD = $(SDL_LIBS) $(PANGO_LIBS)
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starfighter_SOURCES = \
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Starfighter.c \
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34
src/gfx.c
34
src/gfx.c
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@ -26,7 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NOFONT
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#include "SDL_ttf.h"
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#include "utf8proc.h"
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#include "pango.h"
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#endif
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#include "defs.h"
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@ -236,12 +236,12 @@ int gfx_renderUnicodeBase(const char *in, int x, int y, int fontColor, int wrap,
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SDL_Color color;
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int w, h;
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int changed;
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utf8proc_int32_t buf;
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utf8proc_int32_t prev;
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int breakPoints[STRMAX];
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int nBreakPoints;
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char testStr[STRMAX];
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const char testStr[STRMAX];
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char remainingStr[STRMAX];
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PangoLogAttr logAttrs[STRMAX];
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int nLogAttrs;
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int state;
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int i, j;
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SDL_Rect area;
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@ -261,29 +261,17 @@ int gfx_renderUnicodeBase(const char *in, int x, int y, int fontColor, int wrap,
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changed = 1;
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while (changed && (w > dest->w))
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{
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i = 0;
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j = 0;
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prev = '\0';
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state = 0;
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nLogAttrs = strlen(remainingStr) + 1;
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pango_get_log_attrs(remainingStr, strlen(remainingStr), -1, NULL, logAttrs, nLogAttrs);
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nBreakPoints = 0;
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while (i < strlen(remainingStr))
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for (i = 0; i < nLogAttrs; i++)
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{
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j = utf8proc_iterate((utf8proc_uint8_t*)(&remainingStr[i]), -1, &buf);
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if (buf < 0)
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if (logAttrs[i].is_line_break)
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{
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printf("WARNING: Unicode string \"%s\" contains an invalid character!\n", remainingStr);
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break;
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breakPoints[nBreakPoints] = i;
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nBreakPoints++;
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}
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else
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{
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if (utf8proc_grapheme_break_stateful(prev, buf, &state))
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{
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breakPoints[nBreakPoints] = i + 1;
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nBreakPoints++;
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}
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}
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i += j;
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prev = buf;
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}
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changed = 0;
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