More cleanup.
This commit is contained in:
parent
9e6ff10c57
commit
cce6d11510
12
src/game.cpp
12
src/game.cpp
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@ -211,7 +211,7 @@ void game_doStars()
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r.w = 1;
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r.w = 1;
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r.h = 1;
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r.h = 1;
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gfx_addBuffer(r.x, r.y, r.w, r.h);
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screen_addBuffer(r.x, r.y, r.w, r.h);
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}
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}
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if (SDL_MUSTLOCK(screen))
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if (SDL_MUSTLOCK(screen))
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@ -1636,8 +1636,8 @@ static void game_doHud()
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signed char fontColor;
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signed char fontColor;
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char text[25];
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char text[25];
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gfx_addBuffer(0, 20, 800, 25);
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screen_addBuffer(0, 20, 800, 25);
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gfx_addBuffer(0, 550, 800, 34);
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screen_addBuffer(0, 550, 800, 34);
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if (engine.minutes > -1)
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if (engine.minutes > -1)
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{
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{
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@ -2111,7 +2111,7 @@ int game_mainLoop()
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}
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}
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drawBackGround();
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drawBackGround();
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flushBuffer();
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screen_flushBuffer();
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// Default to no aliens dead...
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// Default to no aliens dead...
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engine.allAliensDead = 0;
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engine.allAliensDead = 0;
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@ -2211,7 +2211,7 @@ int game_mainLoop()
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getPlayerInput();
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getPlayerInput();
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}
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}
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unBuffer();
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screen_unBuffer();
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game_doStars();
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game_doStars();
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game_doCollectables();
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game_doCollectables();
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game_doBullets();
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game_doBullets();
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@ -2286,7 +2286,7 @@ int game_mainLoop()
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delayFrame();
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delayFrame();
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}
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}
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flushBuffer();
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screen_flushBuffer();
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if ((player.shield > 0) && (!missionFailed()))
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if ((player.shield > 0) && (!missionFailed()))
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{
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{
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75
src/gfx.cpp
75
src/gfx.cpp
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@ -29,16 +29,16 @@ SDL_Surface *shape[MAX_SHAPES];
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SDL_Surface *shipShape[MAX_SHIPSHAPES];
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SDL_Surface *shipShape[MAX_SHIPSHAPES];
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SDL_Surface *fontShape[MAX_FONTSHAPES];
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SDL_Surface *fontShape[MAX_FONTSHAPES];
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SDL_Surface *shopSurface[MAX_SHOPSHAPES];
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SDL_Surface *shopSurface[MAX_SHOPSHAPES];
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bRect *bufferHead;
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bRect *screen_bufferHead;
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bRect *bufferTail;
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bRect *screen_bufferTail;
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textObject gfx_text[MAX_TEXTSHAPES];
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textObject gfx_text[MAX_TEXTSHAPES];
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SDL_Surface *messageBox;
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SDL_Surface *messageBox;
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void gfx_init()
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void gfx_init()
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{
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{
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bufferHead = new bRect;
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screen_bufferHead = new bRect;
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bufferHead->next = NULL;
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screen_bufferHead->next = NULL;
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bufferTail = bufferHead;
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screen_bufferTail = screen_bufferHead;
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for (int i = 0 ; i < MAX_SHAPES ; i++)
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for (int i = 0 ; i < MAX_SHAPES ; i++)
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shape[i] = NULL;
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shape[i] = NULL;
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@ -69,20 +69,6 @@ SDL_Surface *gfx_setTransparent(SDL_Surface *sprite)
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return sprite;
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return sprite;
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}
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}
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void gfx_addBuffer(int x, int y, int w, int h)
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{
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bRect *rect = new bRect;
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rect->next = NULL;
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rect->x = x;
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rect->y = y;
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rect->w = w;
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rect->h = h;
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bufferTail->next = rect;
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bufferTail = rect;
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}
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void gfx_blit(SDL_Surface *image, int x, int y, SDL_Surface *dest)
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void gfx_blit(SDL_Surface *image, int x, int y, SDL_Surface *dest)
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{
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{
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// Exit early if image is not on dest at all
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// Exit early if image is not on dest at all
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@ -106,56 +92,7 @@ void gfx_blit(SDL_Surface *image, int x, int y, SDL_Surface *dest)
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// Only if it is to the screen, mark the region as damaged
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// Only if it is to the screen, mark the region as damaged
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if (dest == screen)
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if (dest == screen)
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gfx_addBuffer(blitRect.x, blitRect.y, blitRect.w, blitRect.h);
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screen_addBuffer(blitRect.x, blitRect.y, blitRect.w, blitRect.h);
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}
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void flushBuffer()
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{
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bRect *prevRect = bufferHead;
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bRect *rect = bufferHead;
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bufferTail = bufferHead;
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while (rect->next != NULL)
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{
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rect = rect->next;
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prevRect->next = rect->next;
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delete rect;
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rect = prevRect;
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}
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bufferHead->next = NULL;
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}
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void unBuffer()
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{
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bRect *prevRect = bufferHead;
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bRect *rect = bufferHead;
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bufferTail = bufferHead;
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while (rect->next != NULL)
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{
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rect = rect->next;
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SDL_Rect blitRect;
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blitRect.x = rect->x;
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blitRect.y = rect->y;
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blitRect.w = rect->w;
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blitRect.h = rect->h;
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if (SDL_BlitSurface(background, &blitRect, screen, &blitRect) < 0)
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{
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printf("BlitSurface error: %s\n", SDL_GetError());
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showErrorAndExit(2, "");
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}
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prevRect->next = rect->next;
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delete rect;
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rect = prevRect;
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}
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bufferHead->next = NULL;
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}
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}
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/*
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/*
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@ -27,18 +27,13 @@ extern SDL_Surface *shape[MAX_SHAPES];
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extern SDL_Surface *shipShape[MAX_SHIPSHAPES];
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extern SDL_Surface *shipShape[MAX_SHIPSHAPES];
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extern SDL_Surface *fontShape[MAX_FONTSHAPES];
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extern SDL_Surface *fontShape[MAX_FONTSHAPES];
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extern SDL_Surface *shopSurface[MAX_SHOPSHAPES];
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extern SDL_Surface *shopSurface[MAX_SHOPSHAPES];
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extern bRect *bufferHead;
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extern bRect *bufferTail;
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extern textObject gfx_text[MAX_TEXTSHAPES];
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extern textObject gfx_text[MAX_TEXTSHAPES];
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extern SDL_Surface *messageBox;
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extern SDL_Surface *messageBox;
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void gfx_init();
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void gfx_init();
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SDL_Surface *gfx_setTransparent(SDL_Surface *sprite);
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SDL_Surface *gfx_setTransparent(SDL_Surface *sprite);
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void gfx_addBuffer(int x, int y, int w, int h);
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void gfx_blit(SDL_Surface *image, int x, int y, SDL_Surface *dest);
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void gfx_blit(SDL_Surface *image, int x, int y, SDL_Surface *dest);
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extern void flushBuffer();
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extern void unBuffer();
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extern int drawString(const char *in, int x, int y, int fontColor, signed char wrap, SDL_Surface *dest);
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extern int drawString(const char *in, int x, int y, int fontColor, signed char wrap, SDL_Surface *dest);
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extern int drawString(const char *in, int x, int y, int fontColor, SDL_Surface *dest);
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extern int drawString(const char *in, int x, int y, int fontColor, SDL_Surface *dest);
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extern int drawString(const char *in, int x, int y, int fontColor);
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extern int drawString(const char *in, int x, int y, int fontColor);
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@ -228,7 +228,7 @@ void cleanUp()
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delete(engine.bulletHead);
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delete(engine.bulletHead);
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delete(engine.explosionHead);
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delete(engine.explosionHead);
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delete(engine.collectableHead);
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delete(engine.collectableHead);
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delete(bufferHead);
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delete(screen_bufferHead);
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for (int i = 0 ; i < MAX_FONTSHAPES ; i++)
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for (int i = 0 ; i < MAX_FONTSHAPES ; i++)
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{
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{
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@ -719,7 +719,7 @@ int intermission()
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}
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}
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else
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else
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{
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{
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unBuffer();
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screen_unBuffer();
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}
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}
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game_doStars();
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game_doStars();
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@ -897,7 +897,7 @@ int intermission()
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break;
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break;
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}
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}
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gfx_addBuffer(300, 545, 200, 15);
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screen_addBuffer(300, 545, 200, 15);
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if (section != 8)
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if (section != 8)
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{
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{
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@ -138,7 +138,7 @@ void resetLists()
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engine.collectableHead->next = NULL;
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engine.collectableHead->next = NULL;
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engine.collectableTail = engine.collectableHead;
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engine.collectableTail = engine.collectableHead;
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r1 = bufferHead->next;
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r1 = screen_bufferHead->next;
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while (r1 != NULL)
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while (r1 != NULL)
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{
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{
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r2 = r1;
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r2 = r1;
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@ -146,8 +146,8 @@ void resetLists()
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delete r2;
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delete r2;
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}
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}
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bufferHead->next = NULL;
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screen_bufferHead->next = NULL;
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bufferTail = bufferHead;
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screen_bufferTail = screen_bufferHead;
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ob = engine.debrisHead->next;
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ob = engine.debrisHead->next;
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while(ob != NULL)
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while(ob != NULL)
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@ -17,9 +17,13 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include <stdlib.h>
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#include "SDL.h"
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#include "SDL.h"
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#include "gfx.h"
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#include "gfx.h"
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#include "init.h"
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#include "structs.h"
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SDL_Surface *screen;
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SDL_Surface *screen;
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@ -32,3 +36,66 @@ void screen_blitText(int i)
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{
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{
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screen_blit(gfx_text[i].image, (int)gfx_text[i].x, (int)gfx_text[i].y);
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screen_blit(gfx_text[i].image, (int)gfx_text[i].x, (int)gfx_text[i].y);
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}
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}
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void screen_addBuffer(int x, int y, int w, int h)
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{
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bRect *rect = new bRect;
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rect->next = NULL;
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rect->x = x;
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rect->y = y;
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rect->w = w;
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rect->h = h;
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screen_bufferTail->next = rect;
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screen_bufferTail = rect;
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}
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void screen_flushBuffer()
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{
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bRect *prevRect = screen_bufferHead;
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bRect *rect = screen_bufferHead;
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screen_bufferTail = screen_bufferHead;
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while (rect->next != NULL)
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{
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rect = rect->next;
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prevRect->next = rect->next;
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delete rect;
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rect = prevRect;
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}
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screen_bufferHead->next = NULL;
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}
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void screen_unBuffer()
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{
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bRect *prevRect = screen_bufferHead;
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bRect *rect = screen_bufferHead;
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screen_bufferTail = screen_bufferHead;
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while (rect->next != NULL)
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{
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rect = rect->next;
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SDL_Rect blitRect;
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blitRect.x = rect->x;
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blitRect.y = rect->y;
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blitRect.w = rect->w;
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blitRect.h = rect->h;
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if (SDL_BlitSurface(background, &blitRect, screen, &blitRect) < 0)
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{
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printf("BlitSurface error: %s\n", SDL_GetError());
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showErrorAndExit(2, "");
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}
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prevRect->next = rect->next;
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delete rect;
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rect = prevRect;
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}
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screen_bufferHead->next = NULL;
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}
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@ -20,9 +20,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef SCREEN_H
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#ifndef SCREEN_H
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#define SCREEN_H
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#define SCREEN_H
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#include "structs.h"
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extern SDL_Surface *screen;
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extern SDL_Surface *screen;
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extern bRect *screen_bufferHead;
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extern bRect *screen_bufferTail;
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void screen_blit(SDL_Surface *image, int x, int y);
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void screen_blit(SDL_Surface *image, int x, int y);
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void screen_blitText(int i);
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void screen_blitText(int i);
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void screen_addBuffer(int x, int y, int w, int h);
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void screen_flushBuffer();
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void screen_unBuffer();
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#endif
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#endif
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@ -198,7 +198,7 @@ void doCutscene(int scene)
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engine.smx = 0;
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engine.smx = 0;
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engine.smy = 0;
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engine.smy = 0;
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flushBuffer();
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screen_flushBuffer();
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freeGraphics();
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freeGraphics();
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resetLists();
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resetLists();
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loadGameGraphics();
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loadGameGraphics();
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@ -241,7 +241,7 @@ void doCutscene(int scene)
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while (true)
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while (true)
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{
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{
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renderer_update();
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renderer_update();
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unBuffer();
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screen_unBuffer();
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getPlayerInput();
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getPlayerInput();
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game_doStars();
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game_doStars();
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game_doExplosions();
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game_doExplosions();
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@ -310,7 +310,7 @@ void doCutscene(int scene)
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break;
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break;
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}
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}
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flushBuffer();
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screen_flushBuffer();
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freeGraphics();
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freeGraphics();
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clearScreen(black);
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clearScreen(black);
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renderer_update();
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renderer_update();
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@ -157,7 +157,7 @@ void ship_fireRay(object *ship)
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int red = SDL_MapRGB(screen->format, rand() % 256, 0x00, 0x00);
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int red = SDL_MapRGB(screen->format, rand() % 256, 0x00, 0x00);
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SDL_FillRect(screen, &ray, red);
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SDL_FillRect(screen, &ray, red);
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gfx_addBuffer(ray.x, ray.y, ray.w, ray.h);
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screen_addBuffer(ray.x, ray.y, ray.w, ray.h);
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if (ship != &player)
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if (ship != &player)
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{
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{
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@ -180,7 +180,7 @@ int doTitle()
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engine.gameSection = SECTION_TITLE;
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engine.gameSection = SECTION_TITLE;
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flushBuffer();
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screen_flushBuffer();
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freeGraphics();
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freeGraphics();
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resetLists();
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resetLists();
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@ -277,7 +277,7 @@ int doTitle()
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while (!engine.done)
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while (!engine.done)
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{
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{
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renderer_update();
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renderer_update();
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unBuffer();
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screen_unBuffer();
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now = SDL_GetTicks();
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now = SDL_GetTicks();
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@ -315,7 +315,7 @@ int doTitle()
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if ((now - then >= 27500) || (skip))
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if ((now - then >= 27500) || (skip))
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{
|
{
|
||||||
gfx_addBuffer(0, 0, screen->w, screen->h);
|
screen_addBuffer(0, 0, screen->w, screen->h);
|
||||||
|
|
||||||
blevelRect(optionRec.x, optionRec.y, optionRec.w, optionRec.h, redGlow, 0x00, 0x00);
|
blevelRect(optionRec.x, optionRec.y, optionRec.w, optionRec.h, redGlow, 0x00, 0x00);
|
||||||
|
|
||||||
|
@ -371,7 +371,7 @@ int doTitle()
|
||||||
drawString("Copyright Parallel Realities 2003", 5, 560, FONT_WHITE, background);
|
drawString("Copyright Parallel Realities 2003", 5, 560, FONT_WHITE, background);
|
||||||
drawString("Copyright Guus Sliepen, Astrid S. de Wijn and others 2012", 5, 580, FONT_WHITE, background);
|
drawString("Copyright Guus Sliepen, Astrid S. de Wijn and others 2012", 5, 580, FONT_WHITE, background);
|
||||||
drawString(buildVersion, 794 - strlen(buildVersion) * 9, 580, FONT_WHITE, background);
|
drawString(buildVersion, 794 - strlen(buildVersion) * 9, 580, FONT_WHITE, background);
|
||||||
gfx_addBuffer(0, 560, 800, 40);
|
screen_addBuffer(0, 560, 800, 40);
|
||||||
skip = true;
|
skip = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -393,7 +393,7 @@ int doTitle()
|
||||||
drawString("Copyright Parallel Realities 2003", 5, 560, FONT_WHITE, background);
|
drawString("Copyright Parallel Realities 2003", 5, 560, FONT_WHITE, background);
|
||||||
drawString("Copyright Guus Sliepen, Astrid S. de Wijn and others 2012", 5, 580, FONT_WHITE, background);
|
drawString("Copyright Guus Sliepen, Astrid S. de Wijn and others 2012", 5, 580, FONT_WHITE, background);
|
||||||
drawString(buildVersion, 794 - strlen(buildVersion) * 9, 580, FONT_WHITE, background);
|
drawString(buildVersion, 794 - strlen(buildVersion) * 9, 580, FONT_WHITE, background);
|
||||||
gfx_addBuffer(0, 560, 800, 40);
|
screen_addBuffer(0, 560, 800, 40);
|
||||||
skip = true;
|
skip = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -587,7 +587,7 @@ void showStory()
|
||||||
|
|
||||||
loadBackground("gfx/startUp.jpg");
|
loadBackground("gfx/startUp.jpg");
|
||||||
drawBackGround();
|
drawBackGround();
|
||||||
flushBuffer();
|
screen_flushBuffer();
|
||||||
|
|
||||||
flushInput();
|
flushInput();
|
||||||
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
|
@ -595,7 +595,7 @@ void showStory()
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
renderer_update();
|
renderer_update();
|
||||||
unBuffer();
|
screen_unBuffer();
|
||||||
|
|
||||||
getPlayerInput();
|
getPlayerInput();
|
||||||
|
|
||||||
|
@ -625,7 +625,7 @@ The game over screen :(
|
||||||
*/
|
*/
|
||||||
void gameover()
|
void gameover()
|
||||||
{
|
{
|
||||||
flushBuffer();
|
screen_flushBuffer();
|
||||||
freeGraphics();
|
freeGraphics();
|
||||||
SDL_FillRect(background, NULL, black);
|
SDL_FillRect(background, NULL, black);
|
||||||
|
|
||||||
|
@ -658,7 +658,7 @@ void gameover()
|
||||||
|
|
||||||
renderer_update();
|
renderer_update();
|
||||||
|
|
||||||
unBuffer();
|
screen_unBuffer();
|
||||||
x = ((screen->w - gameover->w) / 2) - RANDRANGE(-2, 2);
|
x = ((screen->w - gameover->w) / 2) - RANDRANGE(-2, 2);
|
||||||
y = ((screen->h - gameover->h) / 2) - RANDRANGE(-2, 2);
|
y = ((screen->h - gameover->h) / 2) - RANDRANGE(-2, 2);
|
||||||
screen_blit(gameover, x, y);
|
screen_blit(gameover, x, y);
|
||||||
|
@ -668,13 +668,13 @@ void gameover()
|
||||||
|
|
||||||
SDL_FreeSurface(gameover);
|
SDL_FreeSurface(gameover);
|
||||||
audio_haltMusic();
|
audio_haltMusic();
|
||||||
flushBuffer();
|
screen_flushBuffer();
|
||||||
}
|
}
|
||||||
|
|
||||||
void doCredits()
|
void doCredits()
|
||||||
{
|
{
|
||||||
loadBackground("gfx/credits.jpg");
|
loadBackground("gfx/credits.jpg");
|
||||||
flushBuffer();
|
screen_flushBuffer();
|
||||||
freeGraphics();
|
freeGraphics();
|
||||||
|
|
||||||
FILE *fp;
|
FILE *fp;
|
||||||
|
@ -722,7 +722,7 @@ void doCredits()
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
renderer_update();
|
renderer_update();
|
||||||
unBuffer();
|
screen_unBuffer();
|
||||||
|
|
||||||
getPlayerInput();
|
getPlayerInput();
|
||||||
if (engine.keyState[KEY_ESCAPE] || engine.keyState[KEY_FIRE] ||
|
if (engine.keyState[KEY_ESCAPE] || engine.keyState[KEY_FIRE] ||
|
||||||
|
|
Loading…
Reference in New Issue