Fixed double-controls.
This commit is contained in:
parent
ca11cdea27
commit
cf7a82515d
13
src/engine.c
13
src/engine.c
|
@ -266,7 +266,6 @@ void engine_setMode()
|
|||
int radioLife = DEFAULT_RADIO_LIFE;
|
||||
char lang[STRMAX_SHORT];
|
||||
int i;
|
||||
int use_gc;
|
||||
|
||||
strcpy(lang, "default");
|
||||
|
||||
|
@ -333,22 +332,24 @@ void engine_setMode()
|
|||
SDL_EventState(SDL_MOUSEMOTION, SDL_DISABLE);
|
||||
|
||||
// Determine if the GameController API can be used
|
||||
use_gc = 1;
|
||||
engine.useController = 1;
|
||||
for (i=0; i<SDL_NumJoysticks(); i++) {
|
||||
if (!SDL_IsGameController(i)) {
|
||||
use_gc = 0;
|
||||
engine.useController = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (use_gc)
|
||||
if (engine.useController) {
|
||||
SDL_GameControllerEventState(SDL_ENABLE);
|
||||
else
|
||||
}
|
||||
else {
|
||||
SDL_JoystickEventState(SDL_ENABLE);
|
||||
}
|
||||
|
||||
// Open controllers
|
||||
for (i=0; i<SDL_NumJoysticks(); i++) {
|
||||
if (use_gc)
|
||||
if (engine.useController)
|
||||
SDL_GameControllerOpen(i);
|
||||
else
|
||||
SDL_JoystickOpen(i);
|
||||
|
|
|
@ -98,6 +98,8 @@ typedef struct Engine_ {
|
|||
double xaxis;
|
||||
double yaxis;
|
||||
|
||||
int useController;
|
||||
|
||||
int cheat; // overall cheat
|
||||
int cheatShield;
|
||||
int cheatCash;
|
||||
|
|
15
src/player.c
15
src/player.c
|
@ -287,6 +287,8 @@ void player_getInput()
|
|||
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
case SDL_JOYBUTTONUP:
|
||||
if (!engine.useController)
|
||||
{
|
||||
switch (engine.event.jbutton.button)
|
||||
{
|
||||
case 0:
|
||||
|
@ -315,10 +317,13 @@ void player_getInput()
|
|||
engine.event.jbutton.state);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
if (engine.useController)
|
||||
{
|
||||
switch (engine.event.cbutton.button)
|
||||
{
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
|
@ -361,16 +366,22 @@ void player_getInput()
|
|||
engine.event.cbutton.state);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_JOYHATMOTION:
|
||||
if (!engine.useController)
|
||||
{
|
||||
engine.keyState[KEY_UP] = (engine.event.jhat.value & SDL_HAT_UP ? 1 : 0);
|
||||
engine.keyState[KEY_DOWN] = (engine.event.jhat.value & SDL_HAT_DOWN ? 1 : 0);
|
||||
engine.keyState[KEY_LEFT] = (engine.event.jhat.value & SDL_HAT_LEFT ? 1 : 0);
|
||||
engine.keyState[KEY_RIGHT] = (engine.event.jhat.value & SDL_HAT_RIGHT ? 1 : 0);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_JOYAXISMOTION:
|
||||
if (!engine.useController)
|
||||
{
|
||||
if (engine.gameSection == SECTION_TITLE) {
|
||||
if (engine.event.jaxis.axis == 0) {
|
||||
joyleft = engine.event.jaxis.value < -16384;
|
||||
|
@ -397,10 +408,13 @@ void player_getInput()
|
|||
else if (engine.event.jaxis.axis == 1)
|
||||
engine.yaxis = copysign(val, engine.event.jaxis.value);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
if (engine.useController)
|
||||
{
|
||||
if (engine.gameSection == SECTION_TITLE) {
|
||||
if (engine.event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX)
|
||||
{
|
||||
|
@ -430,6 +444,7 @@ void player_getInput()
|
|||
else if (engine.event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY)
|
||||
engine.yaxis = copysign(val, engine.event.caxis.value);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
|
|
Loading…
Reference in New Issue