Fixed double-controls.
This commit is contained in:
parent
ca11cdea27
commit
cf7a82515d
13
src/engine.c
13
src/engine.c
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@ -266,7 +266,6 @@ void engine_setMode()
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int radioLife = DEFAULT_RADIO_LIFE;
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char lang[STRMAX_SHORT];
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int i;
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int use_gc;
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strcpy(lang, "default");
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@ -333,22 +332,24 @@ void engine_setMode()
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SDL_EventState(SDL_MOUSEMOTION, SDL_DISABLE);
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// Determine if the GameController API can be used
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use_gc = 1;
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engine.useController = 1;
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for (i=0; i<SDL_NumJoysticks(); i++) {
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if (!SDL_IsGameController(i)) {
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use_gc = 0;
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engine.useController = 0;
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break;
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}
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}
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if (use_gc)
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if (engine.useController) {
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SDL_GameControllerEventState(SDL_ENABLE);
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else
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}
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else {
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SDL_JoystickEventState(SDL_ENABLE);
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}
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// Open controllers
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for (i=0; i<SDL_NumJoysticks(); i++) {
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if (use_gc)
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if (engine.useController)
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SDL_GameControllerOpen(i);
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else
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SDL_JoystickOpen(i);
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@ -98,6 +98,8 @@ typedef struct Engine_ {
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double xaxis;
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double yaxis;
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int useController;
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int cheat; // overall cheat
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int cheatShield;
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int cheatCash;
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257
src/player.c
257
src/player.c
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@ -287,148 +287,163 @@ void player_getInput()
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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switch (engine.event.jbutton.button)
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if (!engine.useController)
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{
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case 0:
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case 3:
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engine.keyState[KEY_ALTFIRE] = CSDLP(
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engine.event.jbutton.state);
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break;
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case 1:
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case 2:
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engine.keyState[KEY_FIRE] = CSDLP(
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engine.event.jbutton.state);
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break;
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case 4:
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case 6:
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engine.keyState[KEY_ESCAPE] = CSDLP(
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engine.event.jbutton.state);
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break;
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case 5:
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case 7:
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case 8:
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engine.keyState[KEY_SWITCH] = CSDLP(
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engine.event.jbutton.state);
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break;
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case 9:
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engine.keyState[KEY_PAUSE] = CSDLP(
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engine.event.jbutton.state);
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break;
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switch (engine.event.jbutton.button)
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{
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case 0:
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case 3:
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engine.keyState[KEY_ALTFIRE] = CSDLP(
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engine.event.jbutton.state);
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break;
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case 1:
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case 2:
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engine.keyState[KEY_FIRE] = CSDLP(
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engine.event.jbutton.state);
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break;
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case 4:
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case 6:
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engine.keyState[KEY_ESCAPE] = CSDLP(
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engine.event.jbutton.state);
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break;
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case 5:
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case 7:
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case 8:
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engine.keyState[KEY_SWITCH] = CSDLP(
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engine.event.jbutton.state);
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break;
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case 9:
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engine.keyState[KEY_PAUSE] = CSDLP(
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engine.event.jbutton.state);
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break;
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}
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}
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break;
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case SDL_CONTROLLERBUTTONDOWN:
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case SDL_CONTROLLERBUTTONUP:
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switch (engine.event.cbutton.button)
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if (engine.useController)
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{
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case SDL_CONTROLLER_BUTTON_A:
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case SDL_CONTROLLER_BUTTON_Y:
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engine.keyState[KEY_ALTFIRE] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_B:
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case SDL_CONTROLLER_BUTTON_X:
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engine.keyState[KEY_FIRE] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
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engine.keyState[KEY_ESCAPE] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_BACK:
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case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
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engine.keyState[KEY_SWITCH] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_START:
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engine.keyState[KEY_PAUSE] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_UP:
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engine.keyState[KEY_UP] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
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engine.keyState[KEY_DOWN] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
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engine.keyState[KEY_LEFT] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
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engine.keyState[KEY_RIGHT] = CSDLP(
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engine.event.cbutton.state);
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break;
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switch (engine.event.cbutton.button)
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{
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case SDL_CONTROLLER_BUTTON_A:
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case SDL_CONTROLLER_BUTTON_Y:
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engine.keyState[KEY_ALTFIRE] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_B:
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case SDL_CONTROLLER_BUTTON_X:
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engine.keyState[KEY_FIRE] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
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engine.keyState[KEY_ESCAPE] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_BACK:
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case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
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engine.keyState[KEY_SWITCH] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_START:
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engine.keyState[KEY_PAUSE] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_UP:
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engine.keyState[KEY_UP] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
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engine.keyState[KEY_DOWN] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
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engine.keyState[KEY_LEFT] = CSDLP(
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engine.event.cbutton.state);
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
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engine.keyState[KEY_RIGHT] = CSDLP(
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engine.event.cbutton.state);
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break;
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}
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}
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break;
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case SDL_JOYHATMOTION:
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engine.keyState[KEY_UP] = (engine.event.jhat.value & SDL_HAT_UP ? 1 : 0);
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engine.keyState[KEY_DOWN] = (engine.event.jhat.value & SDL_HAT_DOWN ? 1 : 0);
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engine.keyState[KEY_LEFT] = (engine.event.jhat.value & SDL_HAT_LEFT ? 1 : 0);
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engine.keyState[KEY_RIGHT] = (engine.event.jhat.value & SDL_HAT_RIGHT ? 1 : 0);
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if (!engine.useController)
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{
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engine.keyState[KEY_UP] = (engine.event.jhat.value & SDL_HAT_UP ? 1 : 0);
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engine.keyState[KEY_DOWN] = (engine.event.jhat.value & SDL_HAT_DOWN ? 1 : 0);
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engine.keyState[KEY_LEFT] = (engine.event.jhat.value & SDL_HAT_LEFT ? 1 : 0);
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engine.keyState[KEY_RIGHT] = (engine.event.jhat.value & SDL_HAT_RIGHT ? 1 : 0);
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}
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break;
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case SDL_JOYAXISMOTION:
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if (engine.gameSection == SECTION_TITLE) {
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if (engine.event.jaxis.axis == 0) {
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joyleft = engine.event.jaxis.value < -16384;
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joyright = engine.event.jaxis.value >= 16384;
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if (joyleft != prevjoyleft)
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engine.keyState[KEY_LEFT] = prevjoyleft = joyleft;
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if (joyright != prevjoyright)
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engine.keyState[KEY_RIGHT] = prevjoyright = joyright;
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} else if (engine.event.jaxis.axis == 1) {
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joyup = engine.event.jaxis.value < -16384;
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joydown = engine.event.jaxis.value >= 16384;
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if (joyup != prevjoyup)
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engine.keyState[KEY_UP] = prevjoyup = joyup;
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if (joydown != prevjoydown)
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engine.keyState[KEY_DOWN] = prevjoydown = joydown;
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}
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} else {
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val = MIN(1, (double)(abs(engine.event.jaxis.value)) / JS_MAX);
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if (val < JS_DEADZONE)
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val = 0;
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if (!engine.useController)
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{
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if (engine.gameSection == SECTION_TITLE) {
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if (engine.event.jaxis.axis == 0) {
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joyleft = engine.event.jaxis.value < -16384;
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joyright = engine.event.jaxis.value >= 16384;
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if (joyleft != prevjoyleft)
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engine.keyState[KEY_LEFT] = prevjoyleft = joyleft;
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if (joyright != prevjoyright)
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engine.keyState[KEY_RIGHT] = prevjoyright = joyright;
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} else if (engine.event.jaxis.axis == 1) {
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joyup = engine.event.jaxis.value < -16384;
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joydown = engine.event.jaxis.value >= 16384;
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if (joyup != prevjoyup)
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engine.keyState[KEY_UP] = prevjoyup = joyup;
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if (joydown != prevjoydown)
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engine.keyState[KEY_DOWN] = prevjoydown = joydown;
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}
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} else {
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val = MIN(1, (double)(abs(engine.event.jaxis.value)) / JS_MAX);
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if (val < JS_DEADZONE)
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val = 0;
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if (engine.event.jaxis.axis == 0)
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engine.xaxis = copysign(val, engine.event.jaxis.value);
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else if (engine.event.jaxis.axis == 1)
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engine.yaxis = copysign(val, engine.event.jaxis.value);
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if (engine.event.jaxis.axis == 0)
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engine.xaxis = copysign(val, engine.event.jaxis.value);
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else if (engine.event.jaxis.axis == 1)
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engine.yaxis = copysign(val, engine.event.jaxis.value);
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}
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}
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break;
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case SDL_CONTROLLERAXISMOTION:
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if (engine.gameSection == SECTION_TITLE) {
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if (engine.event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX)
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{
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joyleft = engine.event.caxis.value < -16384;
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joyright = engine.event.caxis.value >= 16384;
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if (joyleft != prevjoyleft)
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engine.keyState[KEY_LEFT] = prevjoyleft = joyleft;
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if (joyright != prevjoyright)
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engine.keyState[KEY_RIGHT] = prevjoyright = joyright;
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}
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else if (engine.event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY)
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{
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joyup = engine.event.caxis.value < -16384;
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joydown = engine.event.caxis.value >= 16384;
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if (joyup != prevjoyup)
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engine.keyState[KEY_UP] = prevjoyup = joyup;
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if (joydown != prevjoydown)
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engine.keyState[KEY_DOWN] = prevjoydown = joydown;
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}
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} else {
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val = MIN(1, (double)(abs(engine.event.caxis.value)) / JS_MAX);
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if (val < JS_DEADZONE)
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val = 0;
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if (engine.useController)
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{
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if (engine.gameSection == SECTION_TITLE) {
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if (engine.event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX)
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{
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joyleft = engine.event.caxis.value < -16384;
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joyright = engine.event.caxis.value >= 16384;
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if (joyleft != prevjoyleft)
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engine.keyState[KEY_LEFT] = prevjoyleft = joyleft;
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if (joyright != prevjoyright)
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engine.keyState[KEY_RIGHT] = prevjoyright = joyright;
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}
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else if (engine.event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY)
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{
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joyup = engine.event.caxis.value < -16384;
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joydown = engine.event.caxis.value >= 16384;
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if (joyup != prevjoyup)
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engine.keyState[KEY_UP] = prevjoyup = joyup;
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if (joydown != prevjoydown)
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engine.keyState[KEY_DOWN] = prevjoydown = joydown;
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}
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} else {
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val = MIN(1, (double)(abs(engine.event.caxis.value)) / JS_MAX);
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if (val < JS_DEADZONE)
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val = 0;
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if (engine.event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX)
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engine.xaxis = copysign(val, engine.event.caxis.value);
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else if (engine.event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY)
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engine.yaxis = copysign(val, engine.event.caxis.value);
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if (engine.event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX)
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engine.xaxis = copysign(val, engine.event.caxis.value);
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else if (engine.event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY)
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engine.yaxis = copysign(val, engine.event.caxis.value);
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}
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}
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break;
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