diff --git a/src/ship.c b/src/ship.c index da38562..56650eb 100644 --- a/src/ship.c +++ b/src/ship.c @@ -92,16 +92,8 @@ void ship_fireBullet(Object *ship, int weaponIndex) if (theWeapon->flags & WF_SPREAD && theWeapon->ammo[0] >= 3) { - if (game.difficulty == DIFFICULTY_ORIGINAL) - { - bullet_add(theWeapon, ship, y * 1, -2); - bullet_add(theWeapon, ship, y * 5, 2); - } - else - { - bullet_add(theWeapon, ship, y * 2, -1); - bullet_add(theWeapon, ship, y * 4, 1); - } + bullet_add(theWeapon, ship, y * 2, -1); + bullet_add(theWeapon, ship, y * 4, 1); if (theWeapon->ammo[0] != 4) bullet_add(theWeapon, ship, y * 3, 0);