Corrected bad use of fscanf.

In most cases, this has also resulted in limits being lifted. (The
only place I haven't done this is for planets in intermission.cpp,
but I think I'll take away that 10-planet limit as well.)
This commit is contained in:
onpon4 2015-02-27 17:59:25 -05:00
parent e6c59d2a24
commit d4d64dda6b
38 changed files with 78 additions and 115 deletions

View File

@ -1,5 +1,4 @@
Krass Tyler
8
FACE_KRASS
Hey, boy! You still owe me money for the Firefly I stole for you! But instead, I want you to go to the WEAPCO training ground and destroy all the craft there.
FACE_CHRIS

View File

@ -1,5 +1,4 @@
Phoebe Lexx
6
FACE_CHRIS
A WEAPCO scientist just fled in an escape pod, I'm going after them.
FACE_PHOEBE

View File

@ -1,5 +1,4 @@
Phoebe Lexx
10
FACE_CHRIS
I've received word that a rebellion is underway thanks to the slave being rescued.
FACE_PHOEBE

View File

@ -1,5 +1,4 @@
Sid Wilson
8
FACE_CHRIS
What have you managed to find out about that experimental fighter?
FACE_SID

View File

@ -1,5 +1,4 @@
Phoebe Lexx
10
FACE_PHOEBE
I've located my sister's ship currently in orbit around Odeon. She's ignoring my hails though.
FACE_CHRIS

View File

@ -1,5 +1,4 @@
Sid Wilson
4
FACE_SID
A rebel group in this sector has organised a counter strike. If we can help them secure a victory it will be a real boost to morale.
FACE_CHRIS

View File

@ -1,5 +1,4 @@
Sid Wilson
6
FACE_SID
Seems like taking out that WEAPCO mining ship wasn't such a good idea. The Ore it collected from those asteroids is needed in weapon production.
FACE_CHRIS

View File

@ -1,5 +1,4 @@
Krass Tyler
8
FACE_CHRIS
I need you to help us out with something. In order to give the rebellion here a chance we're taking out key WEAPCO plants.
FACE_KRASS

View File

@ -1,5 +1,4 @@
Ursula Lexx
8
FACE_URSULA
I've remembered something. WEAPCO are transporting some high level personnel to Poswic.
FACE_CHRIS

View File

@ -1,5 +1,4 @@
Phoebe Lexx
6
FACE_CHRIS
Phoebe, I need you to keep an eye on things here! I'm going after that ship!
FACE_PHOEBE

View File

@ -1,5 +1,4 @@
Sid Wilson
8
FACE_CHRIS
We've got to start from the outside and work our way in. That will give us less chance of being flanked during the final operation.
FACE_PHOEBE

View File

@ -1,5 +1,4 @@
Sid Wilson
8
FACE_CHRIS
Hey, Sid, what's up?
FACE_SID

View File

@ -1,5 +1,4 @@
Sid Wilson
8
FACE_CHRIS
We've got to start from the outside and work our way in. That will give us less chance of being flanked during the final operation.
FACE_PHOEBE

View File

@ -1,5 +1,4 @@
Sid Wilson
8
FACE_CHRIS
We've got to start from the outside and work our way in. That will give us less chance of being flanked during the final operation.
FACE_PHOEBE

View File

@ -1,5 +1,4 @@
Phoebe and Ursula
8
FACE_CHRIS
WEAPCO have set up a highly dangerous defense line between Saturn and Uranus. I'll need your help to take it out.
FACE_PHOEBE

View File

@ -1,5 +1,4 @@
Sid Wilson
8
FACE_SID
Whilst you were gone I picked up a distress call coming from around Jupiter.
FACE_URSULA

View File

@ -1,5 +1,4 @@
Sid Wilson
4
FACE_SID
Chris, we've got a small problem. WEAPCO have mined the asteroid belt in the system. We'll need to clear a way through!
FACE_CHRIS

View File

@ -1,5 +1,4 @@
Everyone
8
FACE_CHRIS
Okay people, this is the big one. We go in fast and we go in hard. Don't hold back and hit them with everything we've got!
FACE_SID

View File

@ -1,5 +1,4 @@
Kline Kethlan
4
FACE_CHRIS
I'm going to give you one last warning, Kethlan - Surrender now!
FACE_KLINE

View File

@ -1,5 +1,4 @@
Sid Wilson
8
FACE_CHRIS
Missile boats?!!
FACE_SID

View File

@ -1,5 +1,4 @@
Sid Wilson
6
FACE_SID
We're going to have to clear the mine field that's been building up here recently. I have a feeling that WEAPCO have deployed some miners in the area and are testing the effectiveness of the field. Removing the mines will help interplanetary traffic to start up again.
FACE_CHRIS

View File

@ -1,5 +1,4 @@
Sid Wilson
6
FACE_SID
CHRIS!!!! We've got a major problem here!!! WEAPCO have decided to retaliate!! But they've decided it'll take too long to hunt you down so instead they're going to destroy Spirit! The explosion will destroy everything in the system!! You've only got about 3 minutes to destroy the frigate before it's in range!
FACE_CHRIS

View File

@ -1,5 +1,4 @@
Sid Wilson
6
FACE_CHRIS
WEAPCO has many slaves in this system. If we free a large number of them, it might help to spark a rebellion movement.
FACE_SID

View File

@ -1,5 +1,4 @@
(unknown)
10
FACE_PHOEBE
Help!! This is an SOS!! Can anyone hear me??! I was intercepted by a large WEAPCO force near Nerod! I'm in need of assistance!!
FACE_CHRIS

View File

@ -1,5 +1,4 @@
Sid Wilson
8
FACE_SID
I've just received another SOS. This one is coming from a supply craft that is under attack.
FACE_CHRIS

View File

@ -1,5 +1,4 @@
Sid Wilson
10
FACE_SID
I need some resources before we leave, it'll make life a lot easier in Mordor. Problem is that the parts are proprietry of WEAPCO.
FACE_PHOEBE

View File

@ -1,8 +1,3 @@
And so it was that in the year 2579 the galactic weapons corporation
WEAPCO was defeated thanks to the valiant efforts of a few determined
individuals; A cause that would be remembered throughout the rest of
human history as Project: Starfighter.
66
000 +++ CAST +++
030 Chris Bainfield
020 Krass Tylar

4
data/extro.txt Normal file
View File

@ -0,0 +1,4 @@
And so it was that in the year 2579 the galactic weapons corporation
WEAPCO was defeated thanks to the valiant efforts of a few determined
individuals; A cause that would be remembered throughout the rest of
human history as Project: Starfighter.

View File

@ -7,4 +7,3 @@
40 The people cried out for a saviour... for someone to come and
20 light this dark hour...
80 ... and someone did.
-1

View File

@ -294,14 +294,10 @@ static void getPreDefinedAliens()
if (fp == NULL)
return;
fscanf(fp, "%d ", &index);
while (index != -1)
while (fscanf(fp, "%d %d ", &index, &alienType) == 2)
{
placeAttempt = 0;
fscanf(fp, "%d ", &alienType);
enemy[index] = defEnemy[alienType];
enemy[index].owner = &enemy[index];
enemy[index].target = &enemy[index];
@ -311,7 +307,7 @@ static void getPreDefinedAliens()
/*
we make 1000 attempts to place this enemy since it is required. If after 1000 attempts
we still have managed to place the alien, then it simple isn't going to happen and we
will just exit the same. The chances of this happening are very very low!
will just exit the game. The chances of this happening are very very low!
*/
while (true)
{
@ -376,8 +372,6 @@ static void getPreDefinedAliens()
if (index == WC_BOSS)
enemy[index].chance[1] = 5;
}
fscanf(fp, "%d ", &index);
}
fclose(fp);

View File

@ -86,15 +86,16 @@ static void createMissionDetailSurface(SDL_Surface *comms, int missionSlot)
fp = fopen(string, "rb");
fscanf(fp, "%[^\n]%*c", name);
if (fscanf(fp, "%[^\n]%*c", name) < 1)
{
printf("Warning: Failed to retrieve name from \"%s\"\n", string);
strcpy(name, "Error");
}
sprintf(string, "+++ Communication with %s +++", name);
drawString(string, -1, 20, FONT_GREEN, comms);
fscanf(fp, "%d%*c", &lines);
for (int i = 0 ; i < lines ; i++)
while (fscanf(fp, "%[^\n]%*c", string) == 1)
{
fscanf(fp, "%[^\n]%*c", string);
faceNumber = getFace(string);
if (faceNumber > -1)
{

View File

@ -318,7 +318,7 @@ int mainGameLoop()
doCutscene(6);
break;
case 26:
doCredits();
doCredits(true);
break;
}

View File

@ -173,7 +173,8 @@ void initSystem()
if (fp != NULL)
{
fscanf(fp, "%d %d %d", &fullScreen, &useSound, &useMusic);
if (fscanf(fp, "%d %d %d", &fullScreen, &useSound, &useMusic) < 3)
printf("Warning: Config file \"%s\" is not correctly formatted\n", filename);
fclose(fp);
}

View File

@ -204,7 +204,7 @@ static void setSystemPlanets()
{
if (fscanf(fp, "%d %s %d", &distance, name, &image) < 3)
{
printf("Warning: Data file \"%s\" is not correctly formatted\n", string);
printf("Warning: Data for planet %i in \"%s\" is not correctly formatted\n", i, string);
break;
}
@ -225,7 +225,7 @@ static void setSystemPlanets()
(fscanf(fp, "%[^\n]%*c", from) < 1) ||
(fscanf(fp, "%[^\n]%*c", subject) < 1))
{
printf("Warning: Data file \"%s\" is not correctly formatted\n", string);
printf("Warning: Mission data for planet %i in \"%s\" is not correctly formatted\n", i, string);
break;
}

View File

@ -61,11 +61,9 @@ void loadGameGraphics()
if (fp == NULL)
exit(1);
fscanf(fp, "%d %s", &index, string);
while (index != -1)
while (fscanf(fp, "%d %s", &index, string) == 2)
{
shipShape[index] = loadImage(string);
fscanf(fp, "%d %s", &index, string);
}
fclose(fp);
@ -113,11 +111,9 @@ void loadGameGraphics()
fp = fopen(string, "rb");
fscanf(fp, "%d %s", &index, string);
while (index != -1)
while (fscanf(fp, "%d %s", &index, string) == 2)
{
shape[index] = loadImage(string);
fscanf(fp, "%d %s", &index, string);
}
fclose(fp);

View File

@ -62,12 +62,10 @@ void loadScriptEvents()
if (fp == NULL)
return;
fscanf(fp, "%d ", &time);
while (time != 0)
while (fscanf(fp, "%d %s %d %d ", &time, face, &entity, &flags) == 4)
{
fscanf(fp, "%s %d %d ", face, &entity, &flags);
fscanf(fp, "%[^\n]%*c", message);
if (fscanf(fp, "%[^\n]%*c", message) < 1)
strcpy(message, "Error: Text missing");
gameEvent[i].time = time;
gameEvent[i].face = getFace(face);
@ -76,8 +74,6 @@ void loadScriptEvents()
strcpy(gameEvent[i].message, message);
i++;
fscanf(fp, "%d ", &time);
}
fclose(fp);
@ -136,19 +132,22 @@ static void setScene(int scene)
fp = fopen(string, "rb");
// Load in the specified background
fscanf(fp, "%s", string);
if (fscanf(fp, "%s", string) < 1)
{
printf("Warning: didn't find a background definition for \"%s\"\n", string);
strcpy(string, "gfx/spirit.jpg");
}
loadBackground(string);
// Set the star speed
fscanf(fp, "%f %f", &sx, &sy);
if (fscanf(fp, "%f %f", &sx, &sy) < 2)
printf("Warning: failed to read star speed data for cutscene");
engine.ssx = sx;
engine.ssy = sy;
// Read in the specs for each ship
for (int i = 0 ; i < 15 ; i++)
while (fscanf(fp, "%d %d %f %f %f", &index, &shape, &x, &y, &speed) == 5)
{
fscanf(fp, "%d %d %f %f %f", &index, &shape, &x, &y, &speed);
if (x < 0) x = (rand() % abs((int)x));
if (y < 0) y = (rand() % abs((int)y));
if (speed <= -1) speed = 1 + (rand() % abs((int)speed));
@ -164,16 +163,16 @@ static void setScene(int scene)
}
// And finally read in the messages
for (int i = 0 ; i < 10 ; i++)
index = 0;
while (fscanf(fp, "%s%*c %[^\n]", face, string) == 2)
{
fscanf(fp, "%s%*c", face);
fscanf(fp, "%[^\n]", string);
if (strcmp(string, "@none@") == 0)
break;
cutMessage[i].face = getFace(face);
strcpy(cutMessage[i].message, string);
cutMessage[index].face = getFace(face);
strcpy(cutMessage[index].message, string);
index++;
}
fclose(fp);

View File

@ -373,7 +373,7 @@ int doTitle()
// if someone has invoked the credits cheat
if (engine.cheatCredits)
{
doCredits();
doCredits(false);
engine.cheatCredits = false;
}
@ -534,18 +534,12 @@ void showStory()
int nextPos = -1;
char string[255];
fscanf(fp, "%d ", &nextPos);
while (nextPos != -1)
while (fscanf(fp, "%d %[^\n]%*c", &nextPos, string) == 2)
{
fscanf(fp, "%[^\n]%*c", string);
y += nextPos;
textSurface(i, string, -1, y, FONT_WHITE);
i++;
fscanf(fp, "%d ", &nextPos);
}
fclose(fp);
@ -645,7 +639,7 @@ void gameover()
flushBuffer();
}
void doCredits()
void doCredits(bool show_extro)
{
loadBackground("gfx/credits.jpg");
flushBuffer();
@ -655,12 +649,12 @@ void doCredits()
loadMusic("music/rise_of_spirit.ogg");
FILE *fp;
int numberOfCredits = 0;
int lastCredit = 0;
int lastCredit = -1;
int yPos = 0;
int yPos2 = screen->h;
char text[255];
int i;
textObject *credit;
@ -670,43 +664,49 @@ void doCredits()
drawBackGround();
fp = fopen("data/credits.txt", "rb");
for (int i = 0 ; i < 4 ; i++)
{
fscanf(fp, "%[^\n]%*c", text);
drawString(text, -1, 240 + (i * 20), FONT_WHITE);
}
fscanf(fp, "%d%*c", &numberOfCredits);
credit = (textObject*) malloc(sizeof(textObject) * numberOfCredits);
for (int i = 0 ; i < numberOfCredits ; i++)
{
fscanf(fp, "%d %[^\n]%*c", &yPos, text);
credit[i].image = textSurface(text, FONT_WHITE);
credit[i].x = (screen->w - credit[i].image->w) / 2;
yPos2 += yPos;
credit[i].y = yPos2;
}
fclose(fp);
if ((engine.useMusic) && (engine.useAudio))
{
Mix_VolumeMusic(100);
Mix_PlayMusic(engine.music, 1);
}
updateScreen();
SDL_Delay(20000);
drawBackGround();
if (show_extro)
{
fp = fopen("data/extro.txt", "rb");
i = 0;
while (fscanf(fp, "%[^\n]%*c", text) == 1)
{
drawString(text, -1, 240 + (i * 20), FONT_WHITE);
i++;
}
fclose(fp);
updateScreen();
SDL_Delay(20000);
drawBackGround();
}
fp = fopen("data/credits.txt", "rb");
// FIXME: It would be nice for the size of this array to be determined
// by the number of lines in the text file. I'm not sure how to do
// that at the moment, so just giving it a very large number for now.
credit = (textObject*) malloc(sizeof(textObject) * 300);
while (fscanf(fp, "%d %[^\n]%*c", &yPos, text) == 2)
{
lastCredit++;
credit[lastCredit].image = textSurface(text, FONT_WHITE);
credit[lastCredit].x = (screen->w - credit[lastCredit].image->w) / 2;
yPos2 += yPos;
credit[lastCredit].y = yPos2;
}
fclose(fp);
engine.done = 0;
lastCredit = numberOfCredits - 1;
engine.keyState[KEY_ESCAPE] = 0;
flushInput();
@ -725,7 +725,7 @@ void doCredits()
else if(engine.keyState[KEY_UP])
speed = -2;
for (int i = 0 ; i < numberOfCredits ; i++)
for (i = 0 ; i <= lastCredit ; i++)
{
if ((credit[i].y > -10) && (credit[i].y < (screen->h + 10)))
blit(credit[i].image, (int)credit[i].x, (int)credit[i].y);
@ -738,7 +738,7 @@ void doCredits()
delayFrame();
}
for (int i = 0 ; i < numberOfCredits ; i++)
for (i = 0 ; i <= lastCredit ; i++)
{
SDL_FreeSurface(credit[i].image);
}

View File

@ -18,4 +18,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
extern int doTitle();
extern void showStory();
extern void gameover();
extern void doCredits();
extern void doCredits(bool show_extro);