Changed the text hint for Comms screen to "Missions".
This is more to-the-point. It should lower the learning curve a bit.
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parent
336c047d8e
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@ -1255,7 +1255,7 @@ int intermission()
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gfx_createTextObject(TS_INFO_STATUS, "Current Status", -1, iconInfoY, FONT_WHITE);
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gfx_createTextObject(TS_INFO_STATUS, "Current Status", -1, iconInfoY, FONT_WHITE);
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gfx_createTextObject(TS_INFO_SAVE_GAME, "Save Game", -1, iconInfoY, FONT_WHITE);
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gfx_createTextObject(TS_INFO_SAVE_GAME, "Save Game", -1, iconInfoY, FONT_WHITE);
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gfx_createTextObject(TS_INFO_SHOP, "Upgrade FIREFLY", -1, iconInfoY, FONT_WHITE);
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gfx_createTextObject(TS_INFO_SHOP, "Upgrade FIREFLY", -1, iconInfoY, FONT_WHITE);
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gfx_createTextObject(TS_INFO_COMMS, "Comms", -1, iconInfoY, FONT_WHITE);
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gfx_createTextObject(TS_INFO_COMMS, "Missions", -1, iconInfoY, FONT_WHITE);
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gfx_createTextObject(TS_INFO_OPTIONS, "Options", -1, iconInfoY, FONT_WHITE);
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gfx_createTextObject(TS_INFO_OPTIONS, "Options", -1, iconInfoY, FONT_WHITE);
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gfx_createTextObject(TS_INFO_EXIT, "Exit to Title Screen", -1, iconInfoY, FONT_WHITE);
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gfx_createTextObject(TS_INFO_EXIT, "Exit to Title Screen", -1, iconInfoY, FONT_WHITE);
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