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@ -220,7 +220,7 @@ void collectable_add(float x, float y, int type, int value, int life)
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collectable->dx = RANDRANGE(-100, 100) / 100.;
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collectable->dy = RANDRANGE(-100, 100) / 100.;
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if (game.difficulty != DIFFICULTY_ORIGINAL && type != P_MINE)
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if ((game.difficulty != DIFFICULTY_ORIGINAL) && (type != P_MINE))
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{
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collectable->dx /= 2;
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collectable->dy /= 2;
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