Don't use .bmp and .gif anymore, use .png for all lossless graphics.
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3dcea6c81f
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@ -490,25 +490,25 @@ int galaxyMap()
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char string[25];
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engine.cursor_x = engine.cursor_y = 500;
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shape[0] = loadImage("gfx/cursor.bmp");
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shape[0] = loadImage("gfx/cursor.png");
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// Icons 1 - 29
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for (int i = 0 ; i < 26 ; i++)
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{
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sprintf(string, "gfx/icon%d.bmp", (i + 1));
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sprintf(string, "gfx/icon%d.png", (i + 1));
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shape[i + 1] = loadImage(string);
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}
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shape[27] = loadImage("gfx/buyIcon.bmp");
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shape[28] = loadImage("gfx/sellIcon.bmp");
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shape[27] = loadImage("gfx/buyIcon.png");
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shape[28] = loadImage("gfx/sellIcon.png");
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shape[29] = loadImage("gfx/firefly1.png");
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// Planets 30 - 39
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shape[30] = loadImage("gfx/planet_sun.gif");
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shape[31] = loadImage("gfx/planet_green.gif");
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shape[32] = loadImage("gfx/planet_blue.gif");
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shape[33] = loadImage("gfx/planet_red.gif");
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shape[34] = loadImage("gfx/planet_orange.gif");
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shape[30] = loadImage("gfx/planet_sun.png");
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shape[31] = loadImage("gfx/planet_green.png");
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shape[32] = loadImage("gfx/planet_blue.png");
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shape[33] = loadImage("gfx/planet_red.png");
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shape[34] = loadImage("gfx/planet_orange.png");
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// Faces (as defines)
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shape[FACE_CHRIS] = loadImage("gfx/face_chris.png");
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@ -182,10 +182,10 @@ void loadFont()
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for (int i = 0 ; i < MAX_FONTSHAPES ; i++)
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{
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#if USEPACK
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unpack("gfx/smallFont.bmp", PAK_FONT);
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unpack("gfx/smallFont.png", PAK_FONT);
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image = IMG_Load_RW(engine.sdlrw, 1);
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#else
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image = IMG_Load("gfx/smallFont.bmp");
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image = IMG_Load("gfx/smallFont.png");
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#endif
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if (image == NULL) {
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@ -168,8 +168,8 @@ int doTitle()
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loadBackground("gfx/spirit.jpg");
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SDL_Surface *prlogo, *sflogo;
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prlogo = loadImage("gfx/prlogo.gif");
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sflogo = loadImage("gfx/sflogo.gif");
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prlogo = loadImage("gfx/prlogo.png");
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sflogo = loadImage("gfx/sflogo.png");
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int prx = ((800 - prlogo->w) / 2);
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int pry = ((600 - prlogo->h) / 2);
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@ -1,30 +1,30 @@
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0 gfx/plasmaGreen.png
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1 gfx/plasmaRed.png
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2 gfx/rocket1.bmp
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3 gfx/rocket2.bmp
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4 gfx/explode1.bmp
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5 gfx/explode2.bmp
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6 gfx/explode3.bmp
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7 gfx/explode4.bmp
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2 gfx/rocket1.png
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3 gfx/rocket2.png
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4 gfx/explode1.png
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5 gfx/explode2.png
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6 gfx/explode3.png
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7 gfx/explode4.png
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8 gfx/explode05.png
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9 gfx/explode06.png
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10 gfx/explode07.png
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11 gfx/explode08.png
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12 gfx/explode9.bmp
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13 gfx/explode10.bmp
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14 gfx/explode11.bmp
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15 gfx/explode12.bmp
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16 gfx/explode13.bmp
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17 gfx/explode14.bmp
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18 gfx/explode15.bmp
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19 gfx/explode16.bmp
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12 gfx/explode9.png
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13 gfx/explode10.png
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14 gfx/explode11.png
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15 gfx/explode12.png
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16 gfx/explode13.png
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17 gfx/explode14.png
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18 gfx/explode15.png
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19 gfx/explode16.png
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20 gfx/elec1.png
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21 gfx/elec2.png
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22 gfx/elec3.png
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23 gfx/elec4.png
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24 gfx/dollar.gif
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25 gfx/rocket.gif
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26 gfx/heart.gif
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24 gfx/dollar.png
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25 gfx/rocket.png
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26 gfx/heart.png
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27 gfx/plasmaAmmo.png
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28 gfx/plasmaRate.png
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29 gfx/plasmaDamage.png
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@ -26,8 +26,8 @@
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27 gfx/merc2.png
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30 gfx/escort1.png
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31 gfx/escort2.png
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32 gfx/barrier.gif
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33 gfx/barrier.gif
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32 gfx/barrier.png
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33 gfx/barrier.png
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34 gfx/mobileShield1.png
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35 gfx/mobileShield2.png
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36 gfx/drone1.png
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