diff --git a/code/intermission.cpp b/code/intermission.cpp index 7dbd803..f4f1ee7 100644 --- a/code/intermission.cpp +++ b/code/intermission.cpp @@ -428,7 +428,7 @@ void showOptions(SDL_Surface *optionsSurface) #if LINUX SDL_WM_ToggleFullScreen(graphics.screen); #else - graphics.screen = SDL_SetVideoMode(800, 600, 0, SDL_DOUBLEBUF|SDL_HWSURFACE|SDL_HWPALETTE|SDL_FULLSCREEN); + graphics.screen = SDL_SetVideoMode(800, 600, 0, SDL_DOUBLEBUF|SDL_HWPALETTE|SDL_FULLSCREEN); graphics.drawBackground(); flushBuffer(); #endif @@ -443,7 +443,7 @@ void showOptions(SDL_Surface *optionsSurface) #if LINUX SDL_WM_ToggleFullScreen(graphics.screen); #else - graphics.screen = SDL_SetVideoMode(800, 600, 0, SDL_DOUBLEBUF|SDL_HWSURFACE|SDL_HWPALETTE); + graphics.screen = SDL_SetVideoMode(800, 600, 0, SDL_DOUBLEBUF|SDL_HWPALETTE); graphics.drawBackground(); flushBuffer(); #endif diff --git a/code/title.cpp b/code/title.cpp index 38d25be..fdbb69b 100644 --- a/code/title.cpp +++ b/code/title.cpp @@ -414,9 +414,9 @@ int doTitle() SDL_WM_ToggleFullScreen(graphics.screen); #else if (currentGame.fullScreen) - graphics.screen = SDL_SetVideoMode(800, 600, 0, SDL_DOUBLEBUF|SDL_HWSURFACE|SDL_HWPALETTE|SDL_FULLSCREEN); + graphics.screen = SDL_SetVideoMode(800, 600, 0, SDL_DOUBLEBUF|SDL_HWPALETTE|SDL_FULLSCREEN); else - graphics.screen = SDL_SetVideoMode(800, 600, 0, SDL_DOUBLEBUF|SDL_HWSURFACE|SDL_HWPALETTE); + graphics.screen = SDL_SetVideoMode(800, 600, 0, SDL_DOUBLEBUF|SDL_HWPALETTE); graphics.drawBackground(); flushBuffer();