Bunch of fixes.
At first I just went in to fix some places that were missing gettext translations, but on the way as I was doing that, I noticed some places where ngettext should be used, a bug in the fallback legacy text rendering, and some things that could be structured better in the Autoconf / Automake setup. Fixed those.
This commit is contained in:
parent
9f15125585
commit
d96c8327e4
22
configure.ac
22
configure.ac
|
@ -17,7 +17,7 @@ PKG_PROG_PKG_CONFIG
|
|||
AC_PROG_CC
|
||||
AC_PROG_INSTALL
|
||||
|
||||
STARFIGHTER_CFLAGS="-DVERSION=\\\"$PACKAGE_VERSION\\\""
|
||||
STARFIGHTER_CPPFLAGS="-DVERSION=\\\"$PACKAGE_VERSION\\\" -Wall -Wformat-truncation=0"
|
||||
|
||||
# Checks for libraries.
|
||||
AC_SEARCH_LIBS([atanf], [m])
|
||||
|
@ -27,7 +27,7 @@ PKG_CHECK_EXISTS([SDL2_mixer], [
|
|||
PKG_CHECK_MODULES([SDL], [sdl2 SDL2_image SDL2_mixer SDL2_ttf])
|
||||
], [
|
||||
PKG_CHECK_MODULES([SDL], [sdl2 SDL2_image SDL2_mixer])
|
||||
STARFIGHTER_CFLAGS="$STARFIGHTER_CFLAGS -DNOFONT"
|
||||
STARFIGHTER_CPPFLAGS="$STARFIGHTER_CPPFLAGS -DNOFONT"
|
||||
echo "Note: SDL_ttf not found; Unicode will not be supported."
|
||||
])
|
||||
], [
|
||||
|
@ -35,41 +35,47 @@ PKG_CHECK_EXISTS([SDL2_mixer], [
|
|||
PKG_CHECK_MODULES([SDL], [sdl2 SDL2_image SDL2_ttf])
|
||||
], [
|
||||
PKG_CHECK_MODULES([SDL], [sdl2 SDL2_image])
|
||||
STARFIGHTER_CFLAGS="$STARFIGHTER_CFLAGS -DNOFONT"
|
||||
STARFIGHTER_CPPFLAGS="$STARFIGHTER_CPPFLAGS -DNOFONT"
|
||||
echo "Note: SDL_ttf not found; Unicode will not be supported."
|
||||
])
|
||||
STARFIGHTER_CFLAGS="$STARFIGHTER_CFLAGS -DNOSOUND"
|
||||
STARFIGHTER_CPPFLAGS="$STARFIGHTER_CPPFLAGS -DNOSOUND"
|
||||
echo "Note: SDL_mixer not found; audio will not be supported."
|
||||
])
|
||||
PKG_CHECK_MODULES([PANGO], [pango], [
|
||||
], [
|
||||
STARFIGHTER_CFLAGS="$STARFIGHTER_CFLAGS -DNOFONT"
|
||||
STARFIGHTER_CPPFLAGS="$STARFIGHTER_CPPFLAGS -DNOFONT"
|
||||
echo "Note: Pango not found; Unicode will not be supported."
|
||||
])
|
||||
|
||||
AC_ARG_VAR([SF_SCREEN_WIDTH], [The width of the game window in pixels])
|
||||
AC_ARG_VAR([SF_SCREEN_HEIGHT], [The height of the game window in pixels])
|
||||
AC_ARG_VAR([SF_NOFONT], [Set to 1 to manually force the compiler not to include font/Unicode support])
|
||||
AC_ARG_VAR([SF_RUN_IN_PLACE], [Set to 1 to compile Starfighter to run in-place (instead of installing)])
|
||||
AS_IF([test -n "$SF_SCREEN_WIDTH"], [
|
||||
STARFIGHTER_CFLAGS="$STARFIGHTER_CFLAGS -DSCREEN_WIDTH=$SF_SCREEN_WIDTH"
|
||||
STARFIGHTER_CPPFLAGS="$STARFIGHTER_CPPFLAGS -DSCREEN_WIDTH=$SF_SCREEN_WIDTH"
|
||||
echo "Using default screen width of $SF_SCREEN_WIDTH"
|
||||
], [
|
||||
echo "Using built-in screen width default"
|
||||
])
|
||||
AS_IF([test -n "$SF_SCREEN_HEIGHT"], [
|
||||
STARFIGHTER_CFLAGS="$STARFIGHTER_CFLAGS -DSCREEN_HEIGHT=$SF_SCREEN_HEIGHT"
|
||||
STARFIGHTER_CPPFLAGS="$STARFIGHTER_CPPFLAGS -DSCREEN_HEIGHT=$SF_SCREEN_HEIGHT"
|
||||
echo "Using default screen height of $SF_SCREEN_HEIGHT"
|
||||
], [
|
||||
echo "Using built-in screen height default"
|
||||
])
|
||||
|
||||
AS_IF([test -n "$SF_NOFONT"], [
|
||||
STARFIGHTER_CPPFLAGS="$STARFIGHTER_CPPFLAGS -DNOFONT"
|
||||
echo "Font/Unicode support manually disabled"
|
||||
])
|
||||
|
||||
AS_IF([test -n "$SF_RUN_IN_PLACE"], [
|
||||
echo "Preparing a run-in-place build"
|
||||
])
|
||||
|
||||
AM_CONDITIONAL([RUN_IN_PLACE], [test -n "$SF_RUN_IN_PLACE"])
|
||||
|
||||
AC_SUBST([STARFIGHTER_CFLAGS])
|
||||
AC_SUBST([STARFIGHTER_CPPFLAGS])
|
||||
|
||||
# Checks for header files.
|
||||
AC_CHECK_HEADERS([ctype.h errno.h libintl.h locale.h stdio.h stdlib.h string.h time.h math.h pwd.h sys/stat.h unistd.h])
|
||||
|
|
|
@ -6,9 +6,9 @@
|
|||
bin_PROGRAMS = starfighter
|
||||
|
||||
if RUN_IN_PLACE
|
||||
starfighter_CPPFLAGS = $(STARFIGHTER_CFLAGS) -Wall -Wformat-truncation=0
|
||||
starfighter_CPPFLAGS = $(STARFIGHTER_CPPFLAGS)
|
||||
else
|
||||
starfighter_CPPFLAGS = $(STARFIGHTER_CFLAGS) -DDATADIR=\"$(pkgdatadir)\" -Wall -Wformat-truncation=0
|
||||
starfighter_CPPFLAGS = $(STARFIGHTER_CPPFLAGS) -DDATADIR=\"$(pkgdatadir)\"
|
||||
endif
|
||||
|
||||
starfighter_CFLAGS = $(SDL_CFLAGS) $(PANGO_CFLAGS)
|
||||
|
|
|
@ -2113,7 +2113,7 @@ void alien_destroy(Object *alien, Object *attacker)
|
|||
{
|
||||
/// Dialog (Kline Kethlan)
|
||||
/// Used when Kline is killed in the Venus mission.
|
||||
radio_setMessage(FS_KLINE, "It was an honor... to have fought you...", 1);
|
||||
radio_setMessage(FS_KLINE, _("It was an honor... to have fought you..."), 1);
|
||||
alien->dx = alien->dy = 0;
|
||||
alien->shield = -150;
|
||||
}
|
||||
|
|
88
src/game.c
88
src/game.c
|
@ -313,20 +313,27 @@ static void game_doCollectables()
|
|||
case P_CASH:
|
||||
game.cash += collectable->value;
|
||||
game.cashEarned += collectable->value;
|
||||
snprintf(temp, STRMAX_SHORT, "Got $%d ", collectable->value);
|
||||
snprintf(temp, STRMAX_SHORT, ngettext(
|
||||
/// "%d" must be retained. It is replaced with the amount of money that
|
||||
/// was picked up.
|
||||
"Got $%d",
|
||||
"Got $%d",
|
||||
collectable->value), collectable->value);
|
||||
break;
|
||||
|
||||
case P_ROCKET:
|
||||
LIMIT_ADD(player.ammo[1], collectable->value, 0,
|
||||
game.maxRocketAmmo);
|
||||
if (player.ammo[1] == game.maxRocketAmmo)
|
||||
strcpy(temp, "Rocket Ammo at Maximum");
|
||||
strcpy(temp, _("Rocket Ammo at Maximum"));
|
||||
else
|
||||
{
|
||||
if (collectable->value > 1)
|
||||
snprintf(temp, STRMAX_SHORT, "Got %d rockets", collectable->value);
|
||||
else
|
||||
strcpy(temp, "Got a rocket");
|
||||
snprintf(temp, STRMAX_SHORT, ngettext(
|
||||
/// "%d" must be retained. It is replaced with the number of rockets
|
||||
/// picked up.
|
||||
"Got %d rocket",
|
||||
"Got %d rockets",
|
||||
collectable->value), collectable->value);
|
||||
}
|
||||
game.rocketPickups += collectable->value;
|
||||
break;
|
||||
|
@ -334,7 +341,7 @@ static void game_doCollectables()
|
|||
case P_SHIELD:
|
||||
LIMIT_ADD(player.shield, 10, 0, player.maxShield);
|
||||
game.shieldPickups ++;
|
||||
strcpy(temp, "Restored 10 shield points");
|
||||
strcpy(temp, _("Restored 10 shield points"));
|
||||
break;
|
||||
|
||||
case P_PLASMA_RATE:
|
||||
|
@ -347,11 +354,11 @@ static void game_doCollectables()
|
|||
weapons[W_PLAYER_WEAPON].reload[0] - 2);
|
||||
|
||||
if (weapons[W_PLAYER_WEAPON].reload[0] <= rate2reload[game.maxPlasmaRate])
|
||||
strcpy(temp, "Firing rate already at maximum");
|
||||
strcpy(temp, _("Firing rate already at maximum"));
|
||||
else
|
||||
{
|
||||
weapons[W_PLAYER_WEAPON].reload[0] -= 2;
|
||||
strcpy(temp, "Firing rate increased");
|
||||
strcpy(temp, _("Firing rate increased"));
|
||||
}
|
||||
}
|
||||
else if ((game.area != MISN_INTERCEPTION) ||
|
||||
|
@ -362,16 +369,16 @@ static void game_doCollectables()
|
|||
0, game.maxPlasmaAmmo);
|
||||
|
||||
if (weapons[W_PLAYER_WEAPON].reload[0] <= rate2reload[game.maxPlasmaRate])
|
||||
strcpy(temp, "Firing rate already at maximum");
|
||||
strcpy(temp, _("Firing rate already at maximum"));
|
||||
else
|
||||
{
|
||||
weapons[W_PLAYER_WEAPON].reload[0] -= 2;
|
||||
strcpy(temp, "Firing rate increased");
|
||||
strcpy(temp, _("Firing rate increased"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(temp, "Upgrade failed (no plasma ammo)");
|
||||
strcpy(temp, _("Upgrade failed (no plasma ammo)"));
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -384,11 +391,11 @@ static void game_doCollectables()
|
|||
game.maxPlasmaOutput, weapons[W_PLAYER_WEAPON].ammo[0] + 1);
|
||||
|
||||
if (weapons[W_PLAYER_WEAPON].ammo[0] >= game.maxPlasmaOutput)
|
||||
strcpy(temp, "Plasma output already at maximum");
|
||||
strcpy(temp, _("Plasma output already at maximum"));
|
||||
else
|
||||
{
|
||||
weapons[W_PLAYER_WEAPON].ammo[0]++;
|
||||
strcpy(temp, "Plasma output increased");
|
||||
strcpy(temp, _("Plasma output increased"));
|
||||
}
|
||||
}
|
||||
else if ((game.area != MISN_INTERCEPTION) ||
|
||||
|
@ -399,16 +406,16 @@ static void game_doCollectables()
|
|||
0, game.maxPlasmaAmmo);
|
||||
|
||||
if (weapons[W_PLAYER_WEAPON].ammo[0] >= game.maxPlasmaOutput)
|
||||
strcpy(temp, "Plasma output already at maximum");
|
||||
strcpy(temp, _("Plasma output already at maximum"));
|
||||
else
|
||||
{
|
||||
weapons[W_PLAYER_WEAPON].ammo[0]++;
|
||||
strcpy(temp, "Plasma output increased");
|
||||
strcpy(temp, _("Plasma output increased"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(temp, "Upgrade failed (no plasma ammo)");
|
||||
strcpy(temp, _("Upgrade failed (no plasma ammo)"));
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -421,11 +428,11 @@ static void game_doCollectables()
|
|||
game.maxPlasmaDamage, weapons[W_PLAYER_WEAPON].damage + 1);
|
||||
|
||||
if (weapons[W_PLAYER_WEAPON].damage >= game.maxPlasmaDamage)
|
||||
strcpy(temp, "Plasma damage already at maximum");
|
||||
strcpy(temp, _("Plasma damage already at maximum"));
|
||||
else
|
||||
{
|
||||
weapons[W_PLAYER_WEAPON].damage++;
|
||||
strcpy(temp, "Plasma damage increased");
|
||||
strcpy(temp, _("Plasma damage increased"));
|
||||
}
|
||||
}
|
||||
else if ((game.area != MISN_INTERCEPTION) ||
|
||||
|
@ -436,16 +443,16 @@ static void game_doCollectables()
|
|||
0, game.maxPlasmaAmmo);
|
||||
|
||||
if (weapons[W_PLAYER_WEAPON].damage >= game.maxPlasmaDamage)
|
||||
strcpy(temp, "Plasma damage already at maximum");
|
||||
strcpy(temp, _("Plasma damage already at maximum"));
|
||||
else
|
||||
{
|
||||
weapons[W_PLAYER_WEAPON].damage++;
|
||||
strcpy(temp, "Plasma damage increased");
|
||||
strcpy(temp, _("Plasma damage increased"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(temp, "Upgrade failed (no plasma ammo)");
|
||||
strcpy(temp, _("Upgrade failed (no plasma ammo)"));
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -466,51 +473,54 @@ static void game_doCollectables()
|
|||
weapons[W_PLAYER_WEAPON].reload[0] = rate2reload[5];
|
||||
weapons[W_PLAYER_WEAPON].flags |= WF_SPREAD;
|
||||
|
||||
strcpy(temp, "Picked up a Super Charge!");
|
||||
strcpy(temp, _("Picked up a Super Charge!"));
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(temp, "Damn! Upgrade failed (no plasma ammo)");
|
||||
/// Rare case of grabbing the super charge when you have no ammo at an
|
||||
/// interception (which means it won't take effect). The "Damn!" serves
|
||||
/// as a little sympathetic easter egg for players unfortunate enough to
|
||||
/// have this happen to them.
|
||||
strcpy(temp, _("Damn! Upgrade failed (no plasma ammo)"));
|
||||
}
|
||||
break;
|
||||
|
||||
case P_PLASMA_AMMO:
|
||||
if (player.ammo[0] >= game.maxPlasmaAmmo)
|
||||
strcpy(temp, "Plasma cells already at Maximum");
|
||||
strcpy(temp, _("Plasma cells already at Maximum"));
|
||||
else
|
||||
{
|
||||
LIMIT_ADD(player.ammo[0], collectable->value,
|
||||
0, game.maxPlasmaAmmo);
|
||||
if (collectable->value > 1)
|
||||
{
|
||||
snprintf(temp, STRMAX_SHORT, "Got %d plasma cells", collectable->value);
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(temp, "Got a plasma cell");
|
||||
if ((rand() % 25) == 0)
|
||||
strcpy(temp, "Got one whole plasma cell (wahoo!)");
|
||||
}
|
||||
snprintf(temp, STRMAX_SHORT, ngettext(
|
||||
/// "%d" must be retained. It is replaced with the number of plasma
|
||||
/// cells picked up.
|
||||
"Got %d plasma cell",
|
||||
"Got %d plasma cells",
|
||||
collectable->value), collectable->value);
|
||||
}
|
||||
game.cellPickups += collectable->value;
|
||||
break;
|
||||
|
||||
case P_CARGO:
|
||||
strcpy(temp, "Picked up some Cargo");
|
||||
strcpy(temp, _("Picked up some Cargo"));
|
||||
game.cargoPickups++;
|
||||
break;
|
||||
|
||||
case P_SLAVES:
|
||||
snprintf(temp, STRMAX_SHORT, "Rescued %d slaves", collectable->value);
|
||||
snprintf(temp, STRMAX_SHORT, ngettext(
|
||||
"Rescued %d slave",
|
||||
"Rescued %d slaves",
|
||||
collectable->value), collectable->value);
|
||||
game.slavesRescued += collectable->value;
|
||||
break;
|
||||
|
||||
case P_ESCAPEPOD:
|
||||
strcpy(temp, "Picked up an Escape Pod");
|
||||
strcpy(temp, _("Picked up an Escape Pod"));
|
||||
break;
|
||||
|
||||
case P_ORE:
|
||||
strcpy(temp, "Picked up some Ore");
|
||||
strcpy(temp, _("Picked up some Ore"));
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
34
src/gfx.c
34
src/gfx.c
|
@ -159,10 +159,11 @@ void gfx_blit(SDL_Surface *image, int x, int y, SDL_Surface *dest)
|
|||
In 16 bit mode this is slow. VERY slow. Don't write directly to a surface
|
||||
that constantly needs updating (eg - the main game screen)
|
||||
*/
|
||||
static int gfx_renderStringBase(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest)
|
||||
static int gfx_renderStringBase(const char *in, int x, int y, int real_x, int fontColor, int wrap, SDL_Surface *dest)
|
||||
{
|
||||
int i;
|
||||
int splitword;
|
||||
int creal_x;
|
||||
SDL_Rect area;
|
||||
SDL_Rect letter;
|
||||
|
||||
|
@ -170,6 +171,7 @@ static int gfx_renderStringBase(const char *in, int x, int y, int fontColor, int
|
|||
area.y = y;
|
||||
area.w = PIXFONT_W;
|
||||
area.h = PIXFONT_H;
|
||||
creal_x = real_x;
|
||||
|
||||
letter.y = 0;
|
||||
letter.w = PIXFONT_W;
|
||||
|
@ -191,15 +193,17 @@ static int gfx_renderStringBase(const char *in, int x, int y, int fontColor, int
|
|||
}
|
||||
|
||||
area.x += PIXFONT_W + 1;
|
||||
creal_x += PIXFONT_W + 1;
|
||||
|
||||
if (wrap)
|
||||
{
|
||||
if ((area.x > (dest->w - 70)) && (*in == ' '))
|
||||
if ((creal_x > (dest->w - 70)) && (*in == ' '))
|
||||
{
|
||||
area.y += PIXFONT_LINE_HEIGHT;
|
||||
area.x = x;
|
||||
creal_x = real_x;
|
||||
}
|
||||
else if (area.x > (dest->w - 31))
|
||||
else if (creal_x > (dest->w - 31))
|
||||
{
|
||||
splitword = 1;
|
||||
for (i = 0 ; i < 4 ; i++)
|
||||
|
@ -222,6 +226,7 @@ static int gfx_renderStringBase(const char *in, int x, int y, int fontColor, int
|
|||
}
|
||||
area.y += PIXFONT_LINE_HEIGHT;
|
||||
area.x = x;
|
||||
creal_x = real_x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -232,18 +237,27 @@ static int gfx_renderStringBase(const char *in, int x, int y, int fontColor, int
|
|||
return area.y;
|
||||
}
|
||||
|
||||
/*
|
||||
Legacy text rendering function, the original one which only supports
|
||||
ASCII. Generally not used anymore with the exception of some title
|
||||
screen bits that remain untranslated, but also used as a fallback if the
|
||||
game is compiled without SDL_ttf and Pango. Works OK on the English
|
||||
text, but not likely to work well with translations (and won't work at
|
||||
all for languages like Chinese or Japanese based on non-Latin
|
||||
alphabets).
|
||||
*/
|
||||
int gfx_renderString(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest)
|
||||
{
|
||||
if (x == -1)
|
||||
x = (dest->w - (strlen(in) * (PIXFONT_W + 1))) / 2;
|
||||
|
||||
gfx_renderStringBase(in, x, y - 1, FONT_OUTLINE, wrap, dest);
|
||||
gfx_renderStringBase(in, x, y + 1, FONT_OUTLINE, wrap, dest);
|
||||
gfx_renderStringBase(in, x, y + 2, FONT_OUTLINE, wrap, dest);
|
||||
gfx_renderStringBase(in, x - 1, y, FONT_OUTLINE, wrap, dest);
|
||||
gfx_renderStringBase(in, x - 2, y, FONT_OUTLINE, wrap, dest);
|
||||
gfx_renderStringBase(in, x + 1, y, FONT_OUTLINE, wrap, dest);
|
||||
return gfx_renderStringBase(in, x, y, fontColor, wrap, dest);
|
||||
gfx_renderStringBase(in, x, y - 1, x, FONT_OUTLINE, wrap, dest);
|
||||
gfx_renderStringBase(in, x, y + 1, x, FONT_OUTLINE, wrap, dest);
|
||||
gfx_renderStringBase(in, x, y + 2, x, FONT_OUTLINE, wrap, dest);
|
||||
gfx_renderStringBase(in, x - 1, y, x, FONT_OUTLINE, wrap, dest);
|
||||
gfx_renderStringBase(in, x - 2, y, x, FONT_OUTLINE, wrap, dest);
|
||||
gfx_renderStringBase(in, x + 1, y, x, FONT_OUTLINE, wrap, dest);
|
||||
return gfx_renderStringBase(in, x, y, x, fontColor, wrap, dest);
|
||||
}
|
||||
|
||||
#ifdef NOFONT
|
||||
|
|
|
@ -1639,7 +1639,7 @@ int intermission()
|
|||
{
|
||||
/// Retain "%s" as-is. It is replaced with the name of the planet
|
||||
/// the player's destination is currently set to.
|
||||
snprintf(string, STRMAX_SHORT, "Destination: %s", intermission_planets[game.destinationPlanet].name);
|
||||
snprintf(string, STRMAX_SHORT, _("Destination: %s"), intermission_planets[game.destinationPlanet].name);
|
||||
gfx_createTextObject(TS_DEST_PLANET, string, 0, 0, FONT_WHITE);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue