Improved shop code.

This commit is contained in:
onpon4 2015-03-06 15:22:10 -05:00
parent 19936f67c9
commit dad8a41114
3 changed files with 159 additions and 146 deletions

View File

@ -80,7 +80,7 @@ void addCollectable(float x, float y, int type, int value, int life)
// If plasma rate is at max, convert plasma rate powerup to ammo. // If plasma rate is at max, convert plasma rate powerup to ammo.
if (type == P_PLASMA_RATE) if (type == P_PLASMA_RATE)
{ {
if (weapon[W_PLAYER_WEAPON].reload[0] == rate2reload[currentGame.maxPlasmaRate]) if (weapon[W_PLAYER_WEAPON].reload[0] <= rate2reload[currentGame.maxPlasmaRate])
{ {
type = P_PLASMA_AMMO; type = P_PLASMA_AMMO;
} }
@ -89,7 +89,7 @@ void addCollectable(float x, float y, int type, int value, int life)
// If plasma output is at max, convert plasma output powerup to ammo. // If plasma output is at max, convert plasma output powerup to ammo.
if (type == P_PLASMA_SHOT) if (type == P_PLASMA_SHOT)
{ {
if (weapon[W_PLAYER_WEAPON].ammo[0] == currentGame.maxPlasmaOutput) if (weapon[W_PLAYER_WEAPON].ammo[0] >= currentGame.maxPlasmaOutput)
{ {
type = P_PLASMA_AMMO; type = P_PLASMA_AMMO;
} }
@ -98,7 +98,7 @@ void addCollectable(float x, float y, int type, int value, int life)
// If plasma damage is at max, convert plasma damage powerup to ammo. // If plasma damage is at max, convert plasma damage powerup to ammo.
if (type == P_PLASMA_DAMAGE) if (type == P_PLASMA_DAMAGE)
{ {
if (weapon[W_PLAYER_WEAPON].damage == currentGame.maxPlasmaDamage) if (weapon[W_PLAYER_WEAPON].damage >= currentGame.maxPlasmaDamage)
{ {
type = P_PLASMA_AMMO; type = P_PLASMA_AMMO;
} }
@ -108,9 +108,9 @@ void addCollectable(float x, float y, int type, int value, int life)
// upgraded! Give them money instead. // upgraded! Give them money instead.
if (type == P_PLASMA_AMMO) if (type == P_PLASMA_AMMO)
{ {
if ((weapon[W_PLAYER_WEAPON].reload[0] == rate2reload[currentGame.minPlasmaRate]) && if ((weapon[W_PLAYER_WEAPON].reload[0] >= rate2reload[currentGame.minPlasmaRate]) &&
(weapon[W_PLAYER_WEAPON].ammo[0] == currentGame.minPlasmaOutput) && (weapon[W_PLAYER_WEAPON].ammo[0] <= currentGame.minPlasmaOutput) &&
(weapon[W_PLAYER_WEAPON].damage == currentGame.minPlasmaDamage)) (weapon[W_PLAYER_WEAPON].damage <= currentGame.minPlasmaDamage))
{ {
type = P_CASH; type = P_CASH;
} }

View File

@ -94,7 +94,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MAX_DEFALIENS 40 #define MAX_DEFALIENS 40
#define MAX_MISSIONS 28 #define MAX_MISSIONS 28
#define MAX_CARGO 20 #define MAX_CARGO 20
#define MAX_SHOPITEMS 17
#define SHIP_HIT_INDEX 60 #define SHIP_HIT_INDEX 60
@ -288,6 +287,29 @@ enum {
MENU_CHEAT MENU_CHEAT
}; };
// Shop items
enum {
SHOP_PLASMA_MAX_OUTPUT,
SHOP_PLASMA_MAX_DAMAGE,
SHOP_PLASMA_MAX_RATE,
SHOP_PLASMA_AMMO,
SHOP_ROCKET_AMMO,
SHOP_PLASMA_MIN_OUTPUT,
SHOP_PLASMA_MIN_DAMAGE,
SHOP_PLASMA_MIN_RATE,
SHOP_PLASMA_MAX_AMMO,
SHOP_ROCKET_MAX_AMMO,
SHOP_DOUBLE_ROCKETS,
SHOP_MICRO_ROCKETS,
SHOP_LASER,
SHOP_HOMING_MISSILE,
SHOP_CHARGER,
SHOP_DOUBLE_HOMING_MISSILES,
SHOP_MICRO_HOMING_MISSILES,
MAX_SHOPITEMS
};
// Font Colors // Font Colors
enum { enum {
@ -346,15 +368,6 @@ enum {
DIFFICULTY_NIGHTMARE DIFFICULTY_NIGHTMARE
}; };
enum {
PAK_IMG,
PAK_WAV,
PAK_MOD,
PAK_FONT,
PAK_S3M
};
extern const char *systemNames[]; extern const char *systemNames[];
extern const char *systemBackground[]; extern const char *systemBackground[];

View File

@ -69,41 +69,41 @@ static void drawSecondaryWeaponSurface()
static void adjustShopPrices() static void adjustShopPrices()
{ {
shopItems[0].price = (500 * currentGame.maxPlasmaOutput); shopItems[SHOP_PLASMA_MAX_OUTPUT].price = (500 * currentGame.maxPlasmaOutput);
shopItems[1].price = (500 * currentGame.maxPlasmaDamage); shopItems[SHOP_PLASMA_MAX_DAMAGE].price = (500 * currentGame.maxPlasmaDamage);
shopItems[2].price = (500 * currentGame.maxPlasmaRate); shopItems[SHOP_PLASMA_MAX_RATE].price = (500 * currentGame.maxPlasmaRate);
shopItems[5].price = (2000 * currentGame.minPlasmaOutput); shopItems[SHOP_PLASMA_MIN_OUTPUT].price = (2000 * currentGame.minPlasmaOutput);
shopItems[6].price = (2000 * currentGame.minPlasmaDamage); shopItems[SHOP_PLASMA_MIN_DAMAGE].price = (2000 * currentGame.minPlasmaDamage);
shopItems[7].price = (2000 * currentGame.minPlasmaRate); shopItems[SHOP_PLASMA_MIN_RATE].price = (2000 * currentGame.minPlasmaRate);
if (currentGame.maxPlasmaOutput <= currentGame.minPlasmaOutput) if (currentGame.maxPlasmaOutput <= currentGame.minPlasmaOutput)
shopItems[5].price += shopItems[0].price; shopItems[SHOP_PLASMA_MIN_OUTPUT].price += shopItems[SHOP_PLASMA_MAX_OUTPUT].price;
if (currentGame.maxPlasmaDamage <= currentGame.minPlasmaDamage) if (currentGame.maxPlasmaDamage <= currentGame.minPlasmaDamage)
shopItems[6].price += shopItems[1].price; shopItems[SHOP_PLASMA_MIN_DAMAGE].price += shopItems[SHOP_PLASMA_MAX_DAMAGE].price;
if (currentGame.maxPlasmaRate <= currentGame.minPlasmaRate) if (currentGame.maxPlasmaRate <= currentGame.minPlasmaRate)
shopItems[7].price += shopItems[2].price; shopItems[SHOP_PLASMA_MIN_RATE].price += shopItems[SHOP_PLASMA_MAX_RATE].price;
shopItems[8].price = (5 * currentGame.maxPlasmaAmmo); shopItems[SHOP_PLASMA_MAX_AMMO].price = (5 * currentGame.maxPlasmaAmmo);
shopItems[9].price = (25 * currentGame.maxRocketAmmo); shopItems[SHOP_ROCKET_MAX_AMMO].price = (25 * currentGame.maxRocketAmmo);
if (currentGame.maxPlasmaOutput >= currentGame.maxPlasmaOutputLimit) if (currentGame.maxPlasmaOutput >= currentGame.maxPlasmaOutputLimit)
shopItems[0].price = 0; shopItems[SHOP_PLASMA_MAX_OUTPUT].price = 0;
if (currentGame.maxPlasmaDamage >= currentGame.maxPlasmaDamageLimit) if (currentGame.maxPlasmaDamage >= currentGame.maxPlasmaDamageLimit)
shopItems[1].price = 0; shopItems[SHOP_PLASMA_MAX_DAMAGE].price = 0;
if (currentGame.maxPlasmaRate >= currentGame.maxPlasmaRateLimit) if (currentGame.maxPlasmaRate >= currentGame.maxPlasmaRateLimit)
shopItems[2].price = 0; shopItems[SHOP_PLASMA_MAX_RATE].price = 0;
if (currentGame.minPlasmaOutput >= currentGame.minPlasmaOutputLimit) if (currentGame.minPlasmaOutput >= currentGame.minPlasmaOutputLimit)
shopItems[5].price = 0; shopItems[SHOP_PLASMA_MIN_OUTPUT].price = 0;
if (currentGame.minPlasmaDamage >= currentGame.minPlasmaDamageLimit) if (currentGame.minPlasmaDamage >= currentGame.minPlasmaDamageLimit)
shopItems[6].price = 0; shopItems[SHOP_PLASMA_MIN_DAMAGE].price = 0;
if (currentGame.minPlasmaRate >= currentGame.minPlasmaRateLimit) if (currentGame.minPlasmaRate >= currentGame.minPlasmaRateLimit)
shopItems[7].price = 0; shopItems[SHOP_PLASMA_MIN_RATE].price = 0;
} }
static void drawShop() static void drawShop()
@ -199,11 +199,11 @@ static void drawShop()
signed char icons = MAX_SHOPITEMS; signed char icons = MAX_SHOPITEMS;
if (currentGame.system == 0) if (currentGame.system == 0)
icons = 11; icons = SHOP_DOUBLE_ROCKETS + 1;
else if (currentGame.system == 1) else if (currentGame.system == 1)
icons = 13; icons = SHOP_LASER + 1;
else if (currentGame.system == 2) else if (currentGame.system == 2)
icons = 15; icons = SHOP_CHARGER + 1;
for (int i = 0 ; i < icons ; i++) for (int i = 0 ; i < icons ; i++)
blit(shape[shopItems[i].image], shopItems[i].x - 90, shopItems[i].y - 178, shopSurface[3]); blit(shape[shopItems[i].image], shopItems[i].x - 90, shopItems[i].y - 178, shopSurface[3]);
@ -270,99 +270,99 @@ void initShop()
{ {
/* ----------- Temporary Items ----------- */ /* ----------- Temporary Items ----------- */
shopItems[0].price = 1000; shopItems[SHOP_PLASMA_MAX_OUTPUT].price = 1000;
strcpy(shopItems[0].name, "Plasma channel splitter"); strcpy(shopItems[SHOP_PLASMA_MAX_OUTPUT].name, "Plasma channel splitter");
strcpy(shopItems[0].description, "Improves poweredup plasma output"); strcpy(shopItems[SHOP_PLASMA_MAX_OUTPUT].description, "Improves poweredup plasma output");
shopItems[0].image = 9; shopItems[SHOP_PLASMA_MAX_OUTPUT].image = 9;
shopItems[1].price = 1000; shopItems[SHOP_PLASMA_MAX_DAMAGE].price = 1000;
strcpy(shopItems[1].name, "Plasma capacity condensor"); strcpy(shopItems[SHOP_PLASMA_MAX_DAMAGE].name, "Plasma capacity condensor");
strcpy(shopItems[1].description, "Increases poweredup plasma damage"); strcpy(shopItems[SHOP_PLASMA_MAX_DAMAGE].description, "Increases poweredup plasma damage");
shopItems[1].image = 10; shopItems[SHOP_PLASMA_MAX_DAMAGE].image = 10;
shopItems[2].price = 1000; shopItems[SHOP_PLASMA_MAX_RATE].price = 1000;
strcpy(shopItems[2].name, "Liquid nitrogen capsules"); strcpy(shopItems[SHOP_PLASMA_MAX_RATE].name, "Liquid nitrogen capsules");
strcpy(shopItems[2].description, "Increases plasma firing rate"); strcpy(shopItems[SHOP_PLASMA_MAX_RATE].description, "Increases plasma firing rate");
shopItems[2].image = 11; shopItems[SHOP_PLASMA_MAX_RATE].image = 11;
shopItems[3].price = 50; shopItems[SHOP_PLASMA_AMMO].price = 50;
strcpy(shopItems[3].name, "10 Plasma cells"); strcpy(shopItems[SHOP_PLASMA_AMMO].name, "10 Plasma cells");
strcpy(shopItems[3].description, "Plasma ammunition"); strcpy(shopItems[SHOP_PLASMA_AMMO].description, "Plasma ammunition");
shopItems[3].image = 12; shopItems[SHOP_PLASMA_AMMO].image = 12;
shopItems[4].price = 50; shopItems[SHOP_ROCKET_AMMO].price = 50;
strcpy(shopItems[4].name, "Rocket Ammo"); strcpy(shopItems[SHOP_ROCKET_AMMO].name, "Rocket Ammo");
strcpy(shopItems[4].description, "High velocity dumb fire rocket"); strcpy(shopItems[SHOP_ROCKET_AMMO].description, "High velocity dumb fire rocket");
shopItems[4].image = 13; shopItems[SHOP_ROCKET_AMMO].image = 13;
/* ----------- Permanent Items ----------- */ /* ----------- Permanent Items ----------- */
shopItems[5].price = 2000; shopItems[SHOP_PLASMA_MIN_OUTPUT].price = 2000;
strcpy(shopItems[5].name, "Additional Plasma Cannon"); strcpy(shopItems[SHOP_PLASMA_MIN_OUTPUT].name, "Additional Plasma Cannon");
strcpy(shopItems[5].description, "Adds an extra plasma cannon to the Firefly"); strcpy(shopItems[SHOP_PLASMA_MIN_OUTPUT].description, "Adds an extra plasma cannon to the Firefly");
shopItems[5].image = 14; shopItems[SHOP_PLASMA_MIN_OUTPUT].image = 14;
shopItems[6].price = 2000; shopItems[SHOP_PLASMA_MIN_DAMAGE].price = 2000;
strcpy(shopItems[6].name, "Plasma Power Booster"); strcpy(shopItems[SHOP_PLASMA_MIN_DAMAGE].name, "Plasma Power Booster");
strcpy(shopItems[6].description, "Increases power of plasma shots"); strcpy(shopItems[SHOP_PLASMA_MIN_DAMAGE].description, "Increases power of plasma shots");
shopItems[6].image = 15; shopItems[SHOP_PLASMA_MIN_DAMAGE].image = 15;
shopItems[7].price = 2000; shopItems[SHOP_PLASMA_MIN_RATE].price = 2000;
strcpy(shopItems[7].name, "Plasma Cooling Booster"); strcpy(shopItems[SHOP_PLASMA_MIN_RATE].name, "Plasma Cooling Booster");
strcpy(shopItems[7].description, "Permanently increases firing rate"); strcpy(shopItems[SHOP_PLASMA_MIN_RATE].description, "Permanently increases firing rate");
shopItems[7].image = 16; shopItems[SHOP_PLASMA_MIN_RATE].image = 16;
/* ----------- Ammo Items -------------- */ /* ----------- Ammo Items -------------- */
shopItems[8].price = 250; shopItems[SHOP_PLASMA_MAX_AMMO].price = 250;
strcpy(shopItems[8].name, "Plasma compressor"); strcpy(shopItems[SHOP_PLASMA_MAX_AMMO].name, "Plasma compressor");
strcpy(shopItems[8].description, "Increases plasma ammo capacity"); strcpy(shopItems[SHOP_PLASMA_MAX_AMMO].description, "Increases plasma ammo capacity");
shopItems[8].image = 17; shopItems[SHOP_PLASMA_MAX_AMMO].image = 17;
shopItems[9].price = 250; shopItems[SHOP_ROCKET_MAX_AMMO].price = 250;
strcpy(shopItems[9].name, "Rocket Pod"); strcpy(shopItems[SHOP_ROCKET_MAX_AMMO].name, "Rocket Pod");
strcpy(shopItems[9].description, "Allows for an additional 5 rockets to be carried"); strcpy(shopItems[SHOP_ROCKET_MAX_AMMO].description, "Allows for an additional 5 rockets to be carried");
shopItems[9].image = 18; shopItems[SHOP_ROCKET_MAX_AMMO].image = 18;
/* ---------- Weaponary --------------- */ /* ---------- Weaponary --------------- */
shopItems[10].price = 2000; shopItems[SHOP_DOUBLE_ROCKETS].price = 2000;
strcpy(shopItems[10].name, "Dual Rocket Launcher"); strcpy(shopItems[SHOP_DOUBLE_ROCKETS].name, "Dual Rocket Launcher");
strcpy(shopItems[10].description, "Allows for two rockets to be fired at once"); strcpy(shopItems[SHOP_DOUBLE_ROCKETS].description, "Allows for two rockets to be fired at once");
shopItems[10].image = 19; shopItems[SHOP_DOUBLE_ROCKETS].image = 19;
shopItems[11].price = 2500; shopItems[SHOP_MICRO_ROCKETS].price = 2500;
strcpy(shopItems[11].name, "Micro Rocket Launcher"); strcpy(shopItems[SHOP_MICRO_ROCKETS].name, "Micro Rocket Launcher");
strcpy(shopItems[11].description, "Launches several less powerful rockets at once"); strcpy(shopItems[SHOP_MICRO_ROCKETS].description, "Launches several less powerful rockets at once");
shopItems[11].image = 20; shopItems[SHOP_MICRO_ROCKETS].image = 20;
shopItems[12].price = 5000; shopItems[SHOP_LASER].price = 5000;
strcpy(shopItems[12].name, "Laser Cannon"); strcpy(shopItems[SHOP_LASER].name, "Laser Cannon");
strcpy(shopItems[12].description, "Laser Cannon"); strcpy(shopItems[SHOP_LASER].description, "Laser Cannon");
shopItems[12].image = 21; shopItems[SHOP_LASER].image = 21;
shopItems[13].price = 7500; shopItems[SHOP_HOMING_MISSILE].price = 7500;
strcpy(shopItems[13].name, "Homing Missile Launcher"); strcpy(shopItems[SHOP_HOMING_MISSILE].name, "Homing Missile Launcher");
sprintf(shopItems[13].description, "Fires homing missile (max %i missiles)", sprintf(shopItems[SHOP_HOMING_MISSILE].description, "Fires homing missile (max %i missiles)",
maxHoming); maxHoming);
shopItems[13].image = 22; shopItems[SHOP_HOMING_MISSILE].image = 22;
shopItems[14].price = 10000; shopItems[SHOP_CHARGER].price = 10000;
strcpy(shopItems[14].name, "Charge Cannon"); strcpy(shopItems[SHOP_CHARGER].name, "Charge Cannon");
strcpy(shopItems[14].description, "A charge up cannon"); strcpy(shopItems[SHOP_CHARGER].description, "A charge up cannon");
shopItems[14].image = 23; shopItems[SHOP_CHARGER].image = 23;
shopItems[15].price = 10000; shopItems[SHOP_DOUBLE_HOMING_MISSILES].price = 10000;
strcpy(shopItems[15].name, "Dual Homing Missile Launcher"); strcpy(shopItems[SHOP_DOUBLE_HOMING_MISSILES].name, "Dual Homing Missile Launcher");
sprintf(shopItems[15].description, sprintf(shopItems[SHOP_DOUBLE_HOMING_MISSILES].description,
"Fires two homing missiles (max %i missiles)", maxDoubleHoming); "Fires two homing missiles (max %i missiles)", maxDoubleHoming);
shopItems[15].image = 24; shopItems[SHOP_DOUBLE_HOMING_MISSILES].image = 24;
shopItems[16].price = 15000; shopItems[SHOP_MICRO_HOMING_MISSILES].price = 15000;
strcpy(shopItems[16].name, "Homing Micro Missile Launcher"); strcpy(shopItems[SHOP_MICRO_HOMING_MISSILES].name, "Homing Micro Missile Launcher");
sprintf(shopItems[16].description, sprintf(shopItems[SHOP_MICRO_HOMING_MISSILES].description,
"Fires several small homing missiles (max %i missiles)", maxMicroHoming); "Fires several small homing missiles (max %i missiles)", maxMicroHoming);
shopItems[16].image = 25; shopItems[SHOP_MICRO_HOMING_MISSILES].image = 25;
for (int i = 0 ; i < 3 ; i++) for (int i = 0 ; i < 3 ; i++)
{ {
@ -370,11 +370,11 @@ void initShop()
shopItems[i].y = 200; shopItems[i].y = 200;
} }
shopItems[3].x = 350; shopItems[SHOP_PLASMA_AMMO].x = 350;
shopItems[3].y = 200; shopItems[SHOP_PLASMA_AMMO].y = 200;
shopItems[4].x = 400; shopItems[SHOP_ROCKET_AMMO].x = 400;
shopItems[4].y = 200; shopItems[SHOP_ROCKET_AMMO].y = 200;
for (int i = 0 ; i < 3 ; i++) for (int i = 0 ; i < 3 ; i++)
{ {
@ -412,9 +412,9 @@ static void buy(int i)
return; return;
} }
switch(i) switch (i)
{ {
case 0: case SHOP_PLASMA_MAX_OUTPUT:
if (currentGame.maxPlasmaOutput >= currentGame.maxPlasmaOutputLimit) if (currentGame.maxPlasmaOutput >= currentGame.maxPlasmaOutputLimit)
{ {
shopSelectedItem = -3; shopSelectedItem = -3;
@ -422,7 +422,7 @@ static void buy(int i)
} }
currentGame.maxPlasmaOutput++; currentGame.maxPlasmaOutput++;
break; break;
case 1: case SHOP_PLASMA_MAX_DAMAGE:
if (currentGame.maxPlasmaDamage >= currentGame.maxPlasmaDamageLimit) if (currentGame.maxPlasmaDamage >= currentGame.maxPlasmaDamageLimit)
{ {
shopSelectedItem = -3; shopSelectedItem = -3;
@ -430,7 +430,7 @@ static void buy(int i)
} }
currentGame.maxPlasmaDamage++; currentGame.maxPlasmaDamage++;
break; break;
case 2: case SHOP_PLASMA_MAX_RATE:
if (currentGame.maxPlasmaRate >= currentGame.maxPlasmaRateLimit) if (currentGame.maxPlasmaRate >= currentGame.maxPlasmaRateLimit)
{ {
shopSelectedItem = -3; shopSelectedItem = -3;
@ -438,7 +438,7 @@ static void buy(int i)
} }
currentGame.maxPlasmaRate++; currentGame.maxPlasmaRate++;
break; break;
case 3: case SHOP_PLASMA_AMMO:
if (player.ammo[0] >= currentGame.maxPlasmaAmmo) if (player.ammo[0] >= currentGame.maxPlasmaAmmo)
{ {
shopSelectedItem = -4; shopSelectedItem = -4;
@ -446,7 +446,7 @@ static void buy(int i)
} }
limitCharAdd(&player.ammo[0], 10, 0, currentGame.maxPlasmaAmmo); limitCharAdd(&player.ammo[0], 10, 0, currentGame.maxPlasmaAmmo);
break; break;
case 4: case SHOP_ROCKET_AMMO:
if ((player.weaponType[1] == W_CHARGER) || if ((player.weaponType[1] == W_CHARGER) ||
(player.weaponType[1] == W_LASER)) (player.weaponType[1] == W_LASER))
{ {
@ -478,7 +478,7 @@ static void buy(int i)
} }
player.ammo[1]++; player.ammo[1]++;
break; break;
case 5: case SHOP_PLASMA_MIN_OUTPUT:
if (currentGame.minPlasmaOutput >= currentGame.minPlasmaOutputLimit) if (currentGame.minPlasmaOutput >= currentGame.minPlasmaOutputLimit)
{ {
shopSelectedItem = -3; shopSelectedItem = -3;
@ -488,7 +488,7 @@ static void buy(int i)
if (currentGame.maxPlasmaOutput < currentGame.minPlasmaOutput) if (currentGame.maxPlasmaOutput < currentGame.minPlasmaOutput)
currentGame.maxPlasmaOutput = currentGame.minPlasmaOutput; currentGame.maxPlasmaOutput = currentGame.minPlasmaOutput;
break; break;
case 6: case SHOP_PLASMA_MIN_DAMAGE:
if (currentGame.minPlasmaDamage >= currentGame.minPlasmaDamageLimit) if (currentGame.minPlasmaDamage >= currentGame.minPlasmaDamageLimit)
{ {
shopSelectedItem = -3; shopSelectedItem = -3;
@ -498,7 +498,7 @@ static void buy(int i)
if (currentGame.maxPlasmaDamage < currentGame.minPlasmaDamage) if (currentGame.maxPlasmaDamage < currentGame.minPlasmaDamage)
currentGame.maxPlasmaDamage = currentGame.minPlasmaDamage; currentGame.maxPlasmaDamage = currentGame.minPlasmaDamage;
break; break;
case 7: case SHOP_PLASMA_MIN_RATE:
if (currentGame.minPlasmaRate >= currentGame.minPlasmaRateLimit) if (currentGame.minPlasmaRate >= currentGame.minPlasmaRateLimit)
{ {
shopSelectedItem = -3; shopSelectedItem = -3;
@ -508,7 +508,7 @@ static void buy(int i)
if (currentGame.maxPlasmaRate < currentGame.minPlasmaRate) if (currentGame.maxPlasmaRate < currentGame.minPlasmaRate)
currentGame.maxPlasmaRate = currentGame.minPlasmaRate; currentGame.maxPlasmaRate = currentGame.minPlasmaRate;
break; break;
case 8: case SHOP_PLASMA_MAX_AMMO:
if (currentGame.maxPlasmaAmmo >= currentGame.maxPlasmaAmmoLimit) if (currentGame.maxPlasmaAmmo >= currentGame.maxPlasmaAmmoLimit)
{ {
shopSelectedItem = -3; shopSelectedItem = -3;
@ -516,7 +516,7 @@ static void buy(int i)
} }
limitCharAdd(&currentGame.maxPlasmaAmmo, 10, 0, 250); limitCharAdd(&currentGame.maxPlasmaAmmo, 10, 0, 250);
break; break;
case 9: case SHOP_ROCKET_MAX_AMMO:
if ((player.weaponType[1] == W_CHARGER) || if ((player.weaponType[1] == W_CHARGER) ||
(player.weaponType[1] == W_LASER)) (player.weaponType[1] == W_LASER))
{ {
@ -548,7 +548,7 @@ static void buy(int i)
} }
currentGame.maxRocketAmmo += 5; currentGame.maxRocketAmmo += 5;
break; break;
case 10: case SHOP_DOUBLE_ROCKETS:
if (player.weaponType[1] == W_DOUBLE_ROCKETS) if (player.weaponType[1] == W_DOUBLE_ROCKETS)
{ {
shopSelectedItem = -8; shopSelectedItem = -8;
@ -558,7 +558,7 @@ static void buy(int i)
limitChar(&currentGame.maxRocketAmmo, 5, 50); limitChar(&currentGame.maxRocketAmmo, 5, 50);
shopSelectedItem = -1; shopSelectedItem = -1;
break; break;
case 11: case SHOP_MICRO_ROCKETS:
if (player.weaponType[1] == W_MICRO_ROCKETS) if (player.weaponType[1] == W_MICRO_ROCKETS)
{ {
shopSelectedItem = -8; shopSelectedItem = -8;
@ -568,7 +568,7 @@ static void buy(int i)
limitChar(&currentGame.maxRocketAmmo, 5, 50); limitChar(&currentGame.maxRocketAmmo, 5, 50);
shopSelectedItem = -1; shopSelectedItem = -1;
break; break;
case 12: case SHOP_LASER:
if (player.weaponType[1] == W_LASER) if (player.weaponType[1] == W_LASER)
{ {
shopSelectedItem = -8; shopSelectedItem = -8;
@ -579,7 +579,7 @@ static void buy(int i)
player.ammo[1] = 0; player.ammo[1] = 0;
shopSelectedItem = -1; shopSelectedItem = -1;
break; break;
case 13: case SHOP_HOMING_MISSILE:
if (player.weaponType[1] == W_HOMING_MISSILE) if (player.weaponType[1] == W_HOMING_MISSILE)
{ {
shopSelectedItem = -8; shopSelectedItem = -8;
@ -590,7 +590,7 @@ static void buy(int i)
limitChar(&player.ammo[1], 0, maxHoming); limitChar(&player.ammo[1], 0, maxHoming);
shopSelectedItem = -1; shopSelectedItem = -1;
break; break;
case 14: case SHOP_CHARGER:
if (player.weaponType[1] == W_CHARGER) if (player.weaponType[1] == W_CHARGER)
{ {
shopSelectedItem = -8; shopSelectedItem = -8;
@ -601,7 +601,7 @@ static void buy(int i)
player.ammo[1] = 0; player.ammo[1] = 0;
shopSelectedItem = -1; shopSelectedItem = -1;
break; break;
case 15: case SHOP_DOUBLE_HOMING_MISSILES:
if (player.weaponType[1] == W_DOUBLE_HOMING_MISSILES) if (player.weaponType[1] == W_DOUBLE_HOMING_MISSILES)
{ {
shopSelectedItem = -8; shopSelectedItem = -8;
@ -612,7 +612,7 @@ static void buy(int i)
limitChar(&player.ammo[1], 0, maxDoubleHoming); limitChar(&player.ammo[1], 0, maxDoubleHoming);
shopSelectedItem = -1; shopSelectedItem = -1;
break; break;
case 16: case SHOP_MICRO_HOMING_MISSILES:
if (player.weaponType[1] == W_MICRO_HOMING_MISSILES) if (player.weaponType[1] == W_MICRO_HOMING_MISSILES)
{ {
shopSelectedItem = -8; shopSelectedItem = -8;
@ -634,7 +634,7 @@ static void sell(int i)
{ {
switch (i) switch (i)
{ {
case 0: case SHOP_PLASMA_MAX_OUTPUT:
if (currentGame.maxPlasmaOutput <= 1) if (currentGame.maxPlasmaOutput <= 1)
{ {
shopSelectedItem = -5; shopSelectedItem = -5;
@ -642,7 +642,7 @@ static void sell(int i)
} }
currentGame.maxPlasmaOutput--; currentGame.maxPlasmaOutput--;
break; break;
case 1: case SHOP_PLASMA_MAX_DAMAGE:
if (currentGame.maxPlasmaDamage <= 1) if (currentGame.maxPlasmaDamage <= 1)
{ {
shopSelectedItem = -5; shopSelectedItem = -5;
@ -650,7 +650,7 @@ static void sell(int i)
} }
currentGame.maxPlasmaDamage--; currentGame.maxPlasmaDamage--;
break; break;
case 2: case SHOP_PLASMA_MAX_RATE:
if (currentGame.maxPlasmaRate <= 1) if (currentGame.maxPlasmaRate <= 1)
{ {
shopSelectedItem = -5; shopSelectedItem = -5;
@ -658,7 +658,7 @@ static void sell(int i)
} }
currentGame.maxPlasmaRate--; currentGame.maxPlasmaRate--;
break; break;
case 3: case SHOP_PLASMA_AMMO:
if (player.ammo[0] <= 0) if (player.ammo[0] <= 0)
{ {
shopSelectedItem = -6; shopSelectedItem = -6;
@ -669,7 +669,7 @@ static void sell(int i)
else else
player.ammo[0] = 0; player.ammo[0] = 0;
break; break;
case 4: case SHOP_ROCKET_AMMO:
if (player.ammo[1] <= 0) if (player.ammo[1] <= 0)
{ {
shopSelectedItem = -6; shopSelectedItem = -6;
@ -677,7 +677,7 @@ static void sell(int i)
} }
player.ammo[1]--; player.ammo[1]--;
break; break;
case 5: case SHOP_PLASMA_MIN_OUTPUT:
if (currentGame.minPlasmaOutput <= 1) if (currentGame.minPlasmaOutput <= 1)
{ {
shopSelectedItem = -5; shopSelectedItem = -5;
@ -685,7 +685,7 @@ static void sell(int i)
} }
currentGame.minPlasmaOutput--; currentGame.minPlasmaOutput--;
break; break;
case 6: case SHOP_PLASMA_MIN_DAMAGE:
if (currentGame.minPlasmaDamage <= 1) if (currentGame.minPlasmaDamage <= 1)
{ {
shopSelectedItem = -5; shopSelectedItem = -5;
@ -693,7 +693,7 @@ static void sell(int i)
} }
currentGame.minPlasmaDamage--; currentGame.minPlasmaDamage--;
break; break;
case 7: case SHOP_PLASMA_MIN_RATE:
if (currentGame.minPlasmaRate <= 1) if (currentGame.minPlasmaRate <= 1)
{ {
shopSelectedItem = -5; shopSelectedItem = -5;
@ -701,7 +701,7 @@ static void sell(int i)
} }
currentGame.minPlasmaRate--; currentGame.minPlasmaRate--;
break; break;
case 8: case SHOP_PLASMA_MAX_AMMO:
if (currentGame.maxPlasmaAmmo <= 100) if (currentGame.maxPlasmaAmmo <= 100)
{ {
shopSelectedItem = -1; shopSelectedItem = -1;
@ -710,7 +710,7 @@ static void sell(int i)
currentGame.maxPlasmaAmmo -= 10; currentGame.maxPlasmaAmmo -= 10;
limitChar(&player.ammo[0], 0, currentGame.maxPlasmaAmmo); limitChar(&player.ammo[0], 0, currentGame.maxPlasmaAmmo);
break; break;
case 9: case SHOP_ROCKET_MAX_AMMO:
if (currentGame.maxRocketAmmo <= 0) if (currentGame.maxRocketAmmo <= 0)
{ {
shopSelectedItem = -1; shopSelectedItem = -1;
@ -719,7 +719,7 @@ static void sell(int i)
currentGame.maxRocketAmmo -= 5; currentGame.maxRocketAmmo -= 5;
limitChar(&player.ammo[1], 0, currentGame.maxRocketAmmo); limitChar(&player.ammo[1], 0, currentGame.maxRocketAmmo);
break; break;
case 10: case SHOP_DOUBLE_ROCKETS:
if (player.weaponType[1] != W_DOUBLE_ROCKETS) if (player.weaponType[1] != W_DOUBLE_ROCKETS)
{ {
shopSelectedItem = -1; shopSelectedItem = -1;
@ -728,7 +728,7 @@ static void sell(int i)
player.weaponType[1] = W_NONE; player.weaponType[1] = W_NONE;
shopSelectedItem = -1; shopSelectedItem = -1;
break; break;
case 11: case SHOP_MICRO_ROCKETS:
if (player.weaponType[1] != W_MICRO_ROCKETS) if (player.weaponType[1] != W_MICRO_ROCKETS)
{ {
shopSelectedItem = -1; shopSelectedItem = -1;
@ -737,7 +737,7 @@ static void sell(int i)
player.weaponType[1] = W_NONE; player.weaponType[1] = W_NONE;
shopSelectedItem = -1; shopSelectedItem = -1;
break; break;
case 12: case SHOP_LASER:
if (player.weaponType[1] != W_LASER) if (player.weaponType[1] != W_LASER)
{ {
shopSelectedItem = -1; shopSelectedItem = -1;
@ -747,7 +747,7 @@ static void sell(int i)
player.ammo[1] = 0; player.ammo[1] = 0;
shopSelectedItem = -1; shopSelectedItem = -1;
break; break;
case 13: case SHOP_HOMING_MISSILE:
if (player.weaponType[1] != W_HOMING_MISSILE) if (player.weaponType[1] != W_HOMING_MISSILE)
{ {
shopSelectedItem = -1; shopSelectedItem = -1;
@ -756,7 +756,7 @@ static void sell(int i)
player.weaponType[1] = W_NONE; player.weaponType[1] = W_NONE;
shopSelectedItem = -1; shopSelectedItem = -1;
break; break;
case 14: case SHOP_CHARGER:
if (player.weaponType[1] != W_CHARGER) if (player.weaponType[1] != W_CHARGER)
{ {
shopSelectedItem = -1; shopSelectedItem = -1;
@ -766,7 +766,7 @@ static void sell(int i)
player.ammo[1] = 0; player.ammo[1] = 0;
shopSelectedItem = -1; shopSelectedItem = -1;
break; break;
case 15: case SHOP_DOUBLE_HOMING_MISSILES:
if (player.weaponType[1] != W_DOUBLE_HOMING_MISSILES) if (player.weaponType[1] != W_DOUBLE_HOMING_MISSILES)
{ {
shopSelectedItem = -1; shopSelectedItem = -1;
@ -775,7 +775,7 @@ static void sell(int i)
player.weaponType[1] = W_NONE; player.weaponType[1] = W_NONE;
shopSelectedItem = -1; shopSelectedItem = -1;
break; break;
case 16: case SHOP_MICRO_HOMING_MISSILES:
if (player.weaponType[1] != W_MICRO_HOMING_MISSILES) if (player.weaponType[1] != W_MICRO_HOMING_MISSILES)
{ {
shopSelectedItem = -1; shopSelectedItem = -1;
@ -811,11 +811,11 @@ void showShop()
signed char icons = MAX_SHOPITEMS; signed char icons = MAX_SHOPITEMS;
if (currentGame.system == 0) if (currentGame.system == 0)
icons = 11; icons = SHOP_DOUBLE_ROCKETS + 1;
else if (currentGame.system == 1) else if (currentGame.system == 1)
icons = 13; icons = SHOP_LASER + 1;
else if (currentGame.system == 2) else if (currentGame.system == 2)
icons = 15; icons = SHOP_CHARGER + 1;
if ((engine.keyState[KEY_FIRE])) if ((engine.keyState[KEY_FIRE]))
{ {