Fixed the bug that caused the time cheat to make Mars unwinnable.
Am I going crazy? I could have swore this was fixed years ago.
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@ -1918,7 +1918,8 @@ static void game_doHud()
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events_check();
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}
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if ((engine.timeMission) && (!engine.cheatTime) && (player.shield > 0))
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if ((engine.timeMission) && (player.shield > 0) &&
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((!engine.cheatTime) || (game.area == MISN_MARS)))
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{
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if (SDL_GetTicks() >= engine.counter)
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{
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