Update the manual.
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@ -23,8 +23,8 @@ td {color: #FFFFFF;}
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<TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>License Agreement</B></TR></TR></TABLE>
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<P>Project: Starfighter<BR>
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Copyright Parallel Realities 2003<BR>
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Copyright Guus Sliepen, Astrid S. de Wijn and others 2012<BR>
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Copyright © 2003 Parallel Realities<BR>
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Copyright © 2012 Guus Sliepen, Astrid S. de Wijn and others<BR>
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</P>
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<P>
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@ -85,12 +85,12 @@ make install
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<P>Menus</P>
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<UL>
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Arrow Keys - Highlight option<BR>
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Left Control / Space - Select menu option<BR>
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Control / Space - Select menu option<BR>
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</UL>
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<P>Intermission Screen</P>
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<UL>
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Mouse - Move cursor<BR>
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Mouse or Arrow Keys - Move cursor<BR>
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Left Mouse Button - Selected option<BR>
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Right Mouse Button - Toggle planet orbit On / Off<BR>
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</UL>
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@ -98,15 +98,24 @@ Right Mouse Button - Toggle planet orbit On / Off<BR>
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<P>In Game</P>
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<UL>
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Arrow Keys - Control Firefly<BR>
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Left Ctrl - Fire primary weapon<BR>
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Ctrl - Fire primary weapon<BR>
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Space - Fire secondary weapon<BR>
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Shift - Toggle Primary Weapon Concentrate / Spread (see Weaponry)<BR>
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T - Targetting Arrow On /Off<BR>
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T - Switch Targetting Arrow mode<BR>
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P - Pause / Unpause<BR>
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Escape - Flee (not possible until all primary missions completed)<BR>
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Escape whilst paused - Quit to title screen<BR>
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</UL>
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<P>Joystick and Gamepad support</P>
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<UL>
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Stick or Hat - Same as Arrow Keys<BR>
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Button 0 - Fire primary weapon / Select menu option<BR>
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Button 1 - Fire secondary weapon / Select menu option<BR>
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Button 2 - Toggle Primary Weapon Concentrate / Spread<BR>
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Button 3 - Switch Targetting Arrow mode<BR>
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</UL>
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<P>Note - Keys cannot be changed</P>
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<P>
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@ -214,13 +223,13 @@ ejections<BR>
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<P>
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<IMG SRC="arrowNorthEast.png" ALIGN="LEFT">
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The Target Arrow can be used to locate enemies and point you in the direction that the enemy craft
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is. You can toggle the Target Arrow on or off by pressing "T" on the keyboard. This arrow is very
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is. You can toggle the Target Arrow between three mode by pressing "T" on the keyboard:
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Off, Mission target only, and All targets. This arrow is very
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useful for finding enemies that are evasive (such as transports) on missions that require you to
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destroy all present craft. Simply follow the arrow to find the enemy. The arrow will not be displayed
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destroy all present craft. Simply follow the arrows to find the enemy. The arrows will not be displayed
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when you are within the immediate vacinity of the target. On certain missions (such as Bosses) the
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arrow will initially point towards a certain target that is part of the mission objective. The
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mission target arrow will initially point towards a certain target that is part of the mission objective. The
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target's current remaining shield is also displayed in the bottom right hand corner of the screen.
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Please note that due to the nature of the game, the target arrow cannot be cycled through enemies.
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</P>
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<P>
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@ -263,14 +272,13 @@ earned for destroying ships during Interceptions).</P>
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<P>Money can be used to upgrade the Firefly and purchase additional ammunition for weapons. Items
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can be purchased from a shop on the Intermission screen.</P>
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<P><B>Temporary Upgrades</B>
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<P><B>Temporary Upgrades</B></P>
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<UL>Temporary upgrades are used to boost the Firefly's ability to be powered up. For example, at
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the start of the game the Firefly can only be powered up to fire two plasma bolts are once. By
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purchasing an upgrade for the Firefly, you can allow for power ups to enable you to fire a maximum
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of up to five plasma bolts at once. Note that this only affects power ups and these will still be
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ammunition limited. To upgrade your default weapon, you will need permanent power ups (see below).
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</UL>
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</P>
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<P><B>Permanent Upgrades</B></P>
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<UL>These power ups are more expensive than temporary upgrades, but are permanent. Whereas a temporary
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@ -344,8 +352,8 @@ being our first C program. The game matured quickly from the initial ideas and t
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product. We do hope you enjoy playing it.</P>
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<P>Project: Starfighter<BR>
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Copyright Parallel Realities 2003<BR>
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Copyright Guus Sliepen, Astrid S. de Wijn and others 2012<BR>
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Copyright © 2003 Parallel Realities<BR>
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Copyright © 2012 Guus Sliepen, Astrid S. de Wijn and others<BR>
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<P>Created using the <A HREF="http://www.libsdl.org">SDL library</A></P>
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<P ALIGN="RIGHT"><A HREF="http://sourceforge.net/projects/pr-starfighter/">http://sourceforge.net/projects/pr-starfighter/</A></P>
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