Update the manual.

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Guus Sliepen 2013-07-10 22:36:09 +02:00
parent 6c195374bb
commit e049fef10d
1 changed files with 22 additions and 14 deletions

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@ -23,8 +23,8 @@ td {color: #FFFFFF;}
<TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>License Agreement</B></TR></TR></TABLE> <TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>License Agreement</B></TR></TR></TABLE>
<P>Project: Starfighter<BR> <P>Project: Starfighter<BR>
Copyright Parallel Realities 2003<BR> Copyright &copy; 2003 Parallel Realities<BR>
Copyright Guus Sliepen, Astrid S. de Wijn and others 2012<BR> Copyright &copy; 2012 Guus Sliepen, Astrid S. de Wijn and others<BR>
</P> </P>
<P> <P>
@ -85,12 +85,12 @@ make install
<P>Menus</P> <P>Menus</P>
<UL> <UL>
Arrow Keys - Highlight option<BR> Arrow Keys - Highlight option<BR>
Left Control / Space - Select menu option<BR> Control / Space - Select menu option<BR>
</UL> </UL>
<P>Intermission Screen</P> <P>Intermission Screen</P>
<UL> <UL>
Mouse - Move cursor<BR> Mouse or Arrow Keys - Move cursor<BR>
Left Mouse Button - Selected option<BR> Left Mouse Button - Selected option<BR>
Right Mouse Button - Toggle planet orbit On / Off<BR> Right Mouse Button - Toggle planet orbit On / Off<BR>
</UL> </UL>
@ -98,15 +98,24 @@ Right Mouse Button - Toggle planet orbit On / Off<BR>
<P>In Game</P> <P>In Game</P>
<UL> <UL>
Arrow Keys - Control Firefly<BR> Arrow Keys - Control Firefly<BR>
Left Ctrl - Fire primary weapon<BR> Ctrl - Fire primary weapon<BR>
Space - Fire secondary weapon<BR> Space - Fire secondary weapon<BR>
Shift - Toggle Primary Weapon Concentrate / Spread (see Weaponry)<BR> Shift - Toggle Primary Weapon Concentrate / Spread (see Weaponry)<BR>
T - Targetting Arrow On /Off<BR> T - Switch Targetting Arrow mode<BR>
P - Pause / Unpause<BR> P - Pause / Unpause<BR>
Escape - Flee (not possible until all primary missions completed)<BR> Escape - Flee (not possible until all primary missions completed)<BR>
Escape whilst paused - Quit to title screen<BR> Escape whilst paused - Quit to title screen<BR>
</UL> </UL>
<P>Joystick and Gamepad support</P>
<UL>
Stick or Hat - Same as Arrow Keys<BR>
Button 0 - Fire primary weapon / Select menu option<BR>
Button 1 - Fire secondary weapon / Select menu option<BR>
Button 2 - Toggle Primary Weapon Concentrate / Spread<BR>
Button 3 - Switch Targetting Arrow mode<BR>
</UL>
<P>Note - Keys cannot be changed</P> <P>Note - Keys cannot be changed</P>
<P> <P>
@ -214,13 +223,13 @@ ejections<BR>
<P> <P>
<IMG SRC="arrowNorthEast.png" ALIGN="LEFT"> <IMG SRC="arrowNorthEast.png" ALIGN="LEFT">
The Target Arrow can be used to locate enemies and point you in the direction that the enemy craft The Target Arrow can be used to locate enemies and point you in the direction that the enemy craft
is. You can toggle the Target Arrow on or off by pressing "T" on the keyboard. This arrow is very is. You can toggle the Target Arrow between three mode by pressing "T" on the keyboard:
Off, Mission target only, and All targets. This arrow is very
useful for finding enemies that are evasive (such as transports) on missions that require you to useful for finding enemies that are evasive (such as transports) on missions that require you to
destroy all present craft. Simply follow the arrow to find the enemy. The arrow will not be displayed destroy all present craft. Simply follow the arrows to find the enemy. The arrows will not be displayed
when you are within the immediate vacinity of the target. On certain missions (such as Bosses) the when you are within the immediate vacinity of the target. On certain missions (such as Bosses) the
arrow will initially point towards a certain target that is part of the mission objective. The mission target arrow will initially point towards a certain target that is part of the mission objective. The
target's current remaining shield is also displayed in the bottom right hand corner of the screen. target's current remaining shield is also displayed in the bottom right hand corner of the screen.
Please note that due to the nature of the game, the target arrow cannot be cycled through enemies.
</P> </P>
<P> <P>
@ -263,14 +272,13 @@ earned for destroying ships during Interceptions).</P>
<P>Money can be used to upgrade the Firefly and purchase additional ammunition for weapons. Items <P>Money can be used to upgrade the Firefly and purchase additional ammunition for weapons. Items
can be purchased from a shop on the Intermission screen.</P> can be purchased from a shop on the Intermission screen.</P>
<P><B>Temporary Upgrades</B> <P><B>Temporary Upgrades</B></P>
<UL>Temporary upgrades are used to boost the Firefly's ability to be powered up. For example, at <UL>Temporary upgrades are used to boost the Firefly's ability to be powered up. For example, at
the start of the game the Firefly can only be powered up to fire two plasma bolts are once. By the start of the game the Firefly can only be powered up to fire two plasma bolts are once. By
purchasing an upgrade for the Firefly, you can allow for power ups to enable you to fire a maximum purchasing an upgrade for the Firefly, you can allow for power ups to enable you to fire a maximum
of up to five plasma bolts at once. Note that this only affects power ups and these will still be of up to five plasma bolts at once. Note that this only affects power ups and these will still be
ammunition limited. To upgrade your default weapon, you will need permanent power ups (see below). ammunition limited. To upgrade your default weapon, you will need permanent power ups (see below).
</UL> </UL>
</P>
<P><B>Permanent Upgrades</B></P> <P><B>Permanent Upgrades</B></P>
<UL>These power ups are more expensive than temporary upgrades, but are permanent. Whereas a temporary <UL>These power ups are more expensive than temporary upgrades, but are permanent. Whereas a temporary
@ -344,8 +352,8 @@ being our first C program. The game matured quickly from the initial ideas and t
product. We do hope you enjoy playing it.</P> product. We do hope you enjoy playing it.</P>
<P>Project: Starfighter<BR> <P>Project: Starfighter<BR>
Copyright Parallel Realities 2003<BR> Copyright &copy; 2003 Parallel Realities<BR>
Copyright Guus Sliepen, Astrid S. de Wijn and others 2012<BR> Copyright &copy; 2012 Guus Sliepen, Astrid S. de Wijn and others<BR>
<P>Created using the <A HREF="http://www.libsdl.org">SDL library</A></P> <P>Created using the <A HREF="http://www.libsdl.org">SDL library</A></P>
<P ALIGN="RIGHT"><A HREF="http://sourceforge.net/projects/pr-starfighter/">http://sourceforge.net/projects/pr-starfighter/</A></P> <P ALIGN="RIGHT"><A HREF="http://sourceforge.net/projects/pr-starfighter/">http://sourceforge.net/projects/pr-starfighter/</A></P>