diff --git a/src/bullet.cpp b/src/bullet.cpp
index 922bc25..74922d0 100644
--- a/src/bullet.cpp
+++ b/src/bullet.cpp
@@ -146,7 +146,7 @@ one attempt per call (one call per frame) to find a suitable target. If the targ
it picks is dead or outside the screen range, then it returns NULL. A suitable
target will be returned as the object address.
*/
-static object *getRandomEnemy(object *bullet)
+static object *bullet_getTarget(object *bullet)
{
int i;
@@ -240,8 +240,8 @@ void doBullets()
{
if (bullet->flags & WF_HOMING)
{
- if (bullet->target == NULL)
- bullet->target = getRandomEnemy(bullet);
+ if (bullet->target == NULL)
+ bullet->target = bullet_getTarget(bullet);
if (bullet->owner->flags & FL_FRIEND)
homingMissileSpeed = 0.25;
diff --git a/src/defs.h b/src/defs.h
index c372f76..91d4022 100644
--- a/src/defs.h
+++ b/src/defs.h
@@ -36,7 +36,7 @@ along with this program. If not, see .
// Compile-time options
#ifndef VERSION
-#define VERSION "devbuild"
+#define VERSION "???"
#endif
#ifndef DATADIR
@@ -64,13 +64,13 @@ along with this program. If not, see .
#define FL_RUNSAWAY 8192
#define FL_ALWAYSFACE 16384 // Kline doesn't turn his back on you! ;)
#define FL_CIRCLES 32768 // Kline can circle around
-#define FL_CONTINUOUS_FIRE 65536 // Go absolutely nutts(!)
-#define FL_DEPLOYDRONES 131072 // Deploys small drone - Used by Boss 2
-#define FL_CANCLOAK 262144
-#define FL_ISCLOAKED 524288
-#define FL_ACTIVATE 1048576
-#define FL_HASMINIMUMSPEED 2097152
-#define FL_FIRELASER 4194304
+#define FL_CONTINUOUS_FIRE 65536L // Go absolutely nutts(!)
+#define FL_DEPLOYDRONES 131072L // Deploys small drone - Used by Boss 2
+#define FL_CANCLOAK 262144L
+#define FL_ISCLOAKED 524288L
+#define FL_ACTIVATE 1048576L
+#define FL_HASMINIMUMSPEED 2097152L
+#define FL_FIRELASER 4194304L
// Explosions
#define E_SMALL_EXPLOSION 4
diff --git a/src/graphics.cpp b/src/graphics.cpp
index 5391e01..2b6b0a1 100644
--- a/src/graphics.cpp
+++ b/src/graphics.cpp
@@ -173,7 +173,7 @@ void blit(SDL_Surface *image, int x, int y, SDL_Surface *dest)
showErrorAndExit(2, "");
}
- // Only ff it is to the screen, mark the region as damaged
+ // Only if it is to the screen, mark the region as damaged
if (dest == screen)
addBuffer(blitRect.x, blitRect.y, blitRect.w, blitRect.h);
}
diff --git a/src/resources.cpp b/src/resources.cpp
index ac156da..deb644b 100644
--- a/src/resources.cpp
+++ b/src/resources.cpp
@@ -86,7 +86,9 @@ void loadGameGraphics()
switch (shipShape[i]->format->BitsPerPixel)
{
case 32:
+ SDL_LockSurface(shipShape[i]);
p32 = (Uint32 *)shipShape[i]->pixels;
+ SDL_UnlockSurface(shipShape[i]);
for (int j = 0; j < shipShape[i]->w * shipShape[i]->h; j++)
{
if (p32[j])
@@ -95,7 +97,9 @@ void loadGameGraphics()
break;
case 16:
+ SDL_LockSurface(shipShape[i]);
p16 = (Uint16 *)shipShape[i]->pixels;
+ SDL_UnlockSurface(shipShape[i]);
for (int j = 0; j < shipShape[i]->w * shipShape[i]->h; j++)
{
if (p16[j])
@@ -104,7 +108,9 @@ void loadGameGraphics()
break;
case 8:
+ SDL_LockSurface(shipShape[i]);
p8 = (Uint8 *)shipShape[i]->pixels;
+ SDL_UnlockSurface(shipShape[i]);
for (int j = 0; j < shipShape[i]->w * shipShape[i]->h; j++)
{
if (p8[j])
diff --git a/src/structs.h b/src/structs.h
index 6df7b22..113c53b 100644
--- a/src/structs.h
+++ b/src/structs.h
@@ -60,7 +60,7 @@ struct object {
int collectType; // What the object is carrying
int collectValue; // What it is worth
- int flags; // Various flags for an object
+ unsigned long int flags; // Various flags for an object
float x, y, dx, dy;