Removed some unnecessary specificity.
There was no need for specific bit sizes for these integers; the default int will do just fine.
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@ -316,7 +316,7 @@ void gfx_drawCircle(int xc, int yc, int R, SDL_Surface *PIX, int col)
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void gfx_drawRect(SDL_Surface *dest, int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue)
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{
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SDL_Rect r = {(int16_t)x, (int16_t)y, (uint16_t)w, (uint16_t)h};
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SDL_Rect r = {x, y, w, h};
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SDL_FillRect(dest, &r, SDL_MapRGB(screen->format, red, green, blue));
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gfx_drawLine(dest, x, y, x + w, y, SDL_MapRGB(screen->format, 255, 255, 255));
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@ -112,7 +112,7 @@ void player_flushInput()
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while (SDL_PollEvent(&engine.event)){}
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}
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static enum keys mapkey(uint32_t code) {
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static enum keys mapkey(int code) {
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switch (code) {
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case SDLK_UP:
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case SDLK_KP_8:
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