diff --git a/src/alien.cpp b/src/alien.cpp index a58723d..f4f5f54 100644 --- a/src/alien.cpp +++ b/src/alien.cpp @@ -42,8 +42,8 @@ along with this program. If not, see . Object alien_defs[CD_MAX]; Object aliens[ALIEN_MAX]; -static const int nChrisKillMessage = 15; -static const char *chrisKillMessage[nChrisKillMessage] = { +#define NMSG_CHRIS_KILL 15 +static const char *chrisKillMessage[NMSG_CHRIS_KILL] = { "Take that, robot oppressors!", "Come on, WEAPCO, give me a challenge already!", "Is that all you've got?", @@ -61,8 +61,8 @@ static const char *chrisKillMessage[nChrisKillMessage] = { "Maybe you should change your name to WEEPCO!" }; -static const int nPhoebeKillMessage = 11; -static const char *phoebeKillMessage[nPhoebeKillMessage] = { +#define NMSG_PHOEBE_KILL 11 +static const char *phoebeKillMessage[NMSG_PHOEBE_KILL] = { "I got another one!", "Target destroyed!", "One more for me!", @@ -76,8 +76,8 @@ static const char *phoebeKillMessage[nPhoebeKillMessage] = { "I got it!" }; -static const int nUrsulaKillMessage = 14; -static const char *ursulaKillMessage[nUrsulaKillMessage] = { +#define NMSG_URSULA_KILL 14 +static const char *ursulaKillMessage[NMSG_URSULA_KILL] = { "Kicked your ass!", "You ain't so tough!", "I was always a better WEAPCO pilot than you!", @@ -1788,7 +1788,7 @@ void alien_destroy(Object *alien, Object *attacker) if (CHANCE(1 / 16.) && (alien->flags & FL_WEAPCO) && (!(alien->flags & FL_NOBANTER))) { - r = rand() % nChrisKillMessage; + r = rand() % NMSG_CHRIS_KILL; radio_setMessage(FS_CHRIS, chrisKillMessage[r], 0); } } @@ -1798,7 +1798,7 @@ void alien_destroy(Object *alien, Object *attacker) if (CHANCE(1 / 8.) && (alien-> flags & FL_WEAPCO) && (!(alien->flags & FL_NOBANTER))) { - r = rand() % nPhoebeKillMessage; + r = rand() % NMSG_PHOEBE_KILL; radio_setMessage(FS_PHOEBE, phoebeKillMessage[r], 0); } } @@ -1808,7 +1808,7 @@ void alien_destroy(Object *alien, Object *attacker) if (CHANCE(1 / 8.) && (alien-> flags & FL_WEAPCO) && (!(alien->flags & FL_NOBANTER))) { - r = rand() % nUrsulaKillMessage; + r = rand() % NMSG_URSULA_KILL; radio_setMessage(FS_URSULA, ursulaKillMessage[r], 0); } } @@ -1943,3 +1943,7 @@ void alien_hurt(Object *alien, Object *attacker, int damage, int ion) alien->systemPower = alien->maxShield; } } + +#undef NMSG_CHRIS_KILL +#undef NMSG_PHOEBE_KILL +#undef NMSG_URSULA_KILL diff --git a/src/defs.h b/src/defs.h index d634689..d68e940 100644 --- a/src/defs.h +++ b/src/defs.h @@ -62,14 +62,13 @@ along with this program. If not, see . #define DEFAULT_SCREEN_WIDTH MAX(SCREEN_WIDTH, 640) #define DEFAULT_SCREEN_HEIGHT MAX(SCREEN_HEIGHT, 480) #define STARS_NUM 200 -const int xViewBorder = 100; -const int yViewBorder = 100; -const float cameraMaxSpeed = 3.; -const int maxHoming = 20; -const int maxDoubleHoming = 15; -const int maxMicroHoming = 10; - -const int rayDamageDelay = 10; +#define X_VIEW_BORDER 100 +#define Y_VIEW_BORDER 100 +#define CAMERA_MAX_SPEED 3. +#define MAX_HOMING 20 +#define MAX_DOUBLE_HOMING 15 +#define MAX_MICRO_HOMING 10 +#define RAY_DAMAGE_DELAY 10 // Object Flags #define FL_WEAPCO 1 diff --git a/src/event.cpp b/src/event.cpp index 6dbdc86..f84cfcf 100644 --- a/src/event.cpp +++ b/src/event.cpp @@ -31,7 +31,9 @@ along with this program. If not, see . #include "radio.h" static Event events[MAX_EVENTS]; -static const char *klineGreeting[] = { + +#define NMSG_KLINE_GREETING 4 +static const char *klineGreeting[NMSG_KLINE_GREETING] = { "How nice to see you again, Bainfield!", "It all ends here, rebel!", "I hope you won't disappoint me this time...", @@ -57,7 +59,7 @@ void events_init() { events[0].time = 2; events[0].face = FS_KLINE; - strcpy(events[0].message, klineGreeting[rand() % 4]); + strcpy(events[0].message, klineGreeting[rand() % NMSG_KLINE_GREETING]); } break; @@ -385,3 +387,5 @@ void events_sync() } } } + +#undef NMSG_KLINE_GREETING diff --git a/src/game.cpp b/src/game.cpp index 3859065..84ceb27 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -63,39 +63,39 @@ static Star stars[STARS_NUM]; static Uint32 frameLimit = 0; static int thirds = 0; -static const int nKlineInsult = 3; -static const char *klineInsult[nKlineInsult] = { +#define NMSG_KLINE_INSULT 3 +static const char *klineInsult[NMSG_KLINE_INSULT] = { "Pathetic.", "How very disappointing...", "Heroic. And stupid." }; -static const int nKlineVenusInsult = 2; -static const char *klineVenusInsult[nKlineVenusInsult] = { +#define NMSG_KLINE_VENUS_INSULT 2 +static const char *klineVenusInsult[NMSG_KLINE_VENUS_INSULT] = { "Fool.", "And now you're nothing but a DEAD hero." }; -static const int nPhoebePlayerHitMessage = 3; -static const char *phoebePlayerHitMessage[nPhoebePlayerHitMessage] = { +#define NMSG_PHOEBE_PLAYER_HIT 3 +static const char *phoebePlayerHitMessage[NMSG_PHOEBE_PLAYER_HIT] = { "Oops! Sorry!", "Whoops! Are you OK, Chris?", "Oh, sorry! I didn't see you there!" }; -static const int nUrsulaPlayerHitMessage = 3; -static const char *ursulaPlayerHitMessage[nUrsulaPlayerHitMessage] = { +#define NMSG_URSULA_PLAYER_HIT 3 +static const char *ursulaPlayerHitMessage[NMSG_URSULA_PLAYER_HIT] = { "Get out of the way!", "Don't fly into my missiles!", "Dammit, Chris, you made me miss!" }; -static const int nPlayerPhoebeHitMessage = 3; -static const char *playerPhoebeHitMessage[nPlayerPhoebeHitMessage] = { +#define NMSG_PLAYER_PHOEBE_HIT 3 +static const char *playerPhoebeHitMessage[NMSG_PLAYER_PHOEBE_HIT] = { "OW! I hope that was an accident!", "Chris, please be more careful!", "Ouch! What are you shooting at me for?" }; -static const int nPlayerUrsulaHitMessage = 5; -static const char *playerUrsulaHitMessage[nPlayerUrsulaHitMessage] = { +#define NMSG_PLAYER_URSULA_HIT 5 +static const char *playerUrsulaHitMessage[NMSG_PLAYER_URSULA_HIT] = { "I am NOT your enemy!", "Hey! Watch it!", "What are you doing?! Shoot THEM!", @@ -727,9 +727,9 @@ static void game_doBullets() { game.hits++; if (aliens[i].classDef == CD_PHOEBE) - radio_setMessage(FS_PHOEBE, playerPhoebeHitMessage[rand() % nPlayerPhoebeHitMessage], 0); + radio_setMessage(FS_PHOEBE, playerPhoebeHitMessage[rand() % NMSG_PLAYER_PHOEBE_HIT], 0); else if (aliens[i].classDef == CD_URSULA) - radio_setMessage(FS_URSULA, playerUrsulaHitMessage[rand() % nPlayerUrsulaHitMessage], 0); + radio_setMessage(FS_URSULA, playerUrsulaHitMessage[rand() % NMSG_PLAYER_URSULA_HIT], 0); } if (!(aliens[i].flags & FL_IMMORTAL)) @@ -790,11 +790,11 @@ static void game_doBullets() { if (bullet->owner->classDef == CD_PHOEBE) { - radio_setMessage(FS_PHOEBE, phoebePlayerHitMessage[rand() % nPhoebePlayerHitMessage], 0); + radio_setMessage(FS_PHOEBE, phoebePlayerHitMessage[rand() % NMSG_PHOEBE_PLAYER_HIT], 0); } else if (bullet->owner->classDef == CD_URSULA) { - radio_setMessage(FS_URSULA, ursulaPlayerHitMessage[rand() % nUrsulaPlayerHitMessage], 0); + radio_setMessage(FS_URSULA, ursulaPlayerHitMessage[rand() % NMSG_URSULA_PLAYER_HIT], 0); } } @@ -1439,15 +1439,15 @@ static void game_doPlayer() { if (xmoved) { - if (player.x < xViewBorder) + if (player.x < X_VIEW_BORDER) { - engine.smx += xViewBorder - player.x; - player.x = xViewBorder; + engine.smx += X_VIEW_BORDER - player.x; + player.x = X_VIEW_BORDER; } - else if (player.x > screen->w - xViewBorder) + else if (player.x > screen->w - X_VIEW_BORDER) { - engine.smx += (screen->w - xViewBorder) - player.x; - player.x = screen->w - xViewBorder; + engine.smx += (screen->w - X_VIEW_BORDER) - player.x; + player.x = screen->w - X_VIEW_BORDER; } } else if (game.difficulty != DIFFICULTY_ORIGINAL) @@ -1455,13 +1455,13 @@ static void game_doPlayer() cd = player.x - screen->w / 2; if (cd < 0) { - cc = MAX(cd / 10, MAX(0, engine.ssx) - cameraMaxSpeed); + cc = MAX(cd / 10, MAX(0, engine.ssx) - CAMERA_MAX_SPEED); player.x -= cc; engine.smx -= cc; } else if (cd > 0) { - cc = MIN(cd / 10, cameraMaxSpeed + MIN(0, engine.ssx)); + cc = MIN(cd / 10, CAMERA_MAX_SPEED + MIN(0, engine.ssx)); player.x -= cc; engine.smx -= cc; } @@ -1469,15 +1469,15 @@ static void game_doPlayer() if (ymoved) { - if (player.y < yViewBorder) + if (player.y < Y_VIEW_BORDER) { - engine.smy += yViewBorder - player.y; - player.y = yViewBorder; + engine.smy += Y_VIEW_BORDER - player.y; + player.y = Y_VIEW_BORDER; } - else if (player.y > screen->h - yViewBorder) + else if (player.y > screen->h - Y_VIEW_BORDER) { - engine.smy += (screen->h - yViewBorder) - player.y; - player.y = screen->h - yViewBorder; + engine.smy += (screen->h - Y_VIEW_BORDER) - player.y; + player.y = screen->h - Y_VIEW_BORDER; } } else if (game.difficulty != DIFFICULTY_ORIGINAL) @@ -1485,13 +1485,13 @@ static void game_doPlayer() cd = player.y - screen->h / 2; if (cd < 0) { - cc = MAX(cd / 10, MAX(0, engine.ssy) - cameraMaxSpeed); + cc = MAX(cd / 10, MAX(0, engine.ssy) - CAMERA_MAX_SPEED); player.y -= cc; engine.smy -= cc; } else if (cd > 0) { - cc = MIN(cd / 10, cameraMaxSpeed + MIN(0, engine.ssy)); + cc = MIN(cd / 10, CAMERA_MAX_SPEED + MIN(0, engine.ssy)); player.y -= cc; engine.smy -= cc; } @@ -1499,8 +1499,8 @@ static void game_doPlayer() } else { - LIMIT(player.x, xViewBorder, screen->w - xViewBorder); - LIMIT(player.y, yViewBorder, screen->h - yViewBorder); + LIMIT(player.x, X_VIEW_BORDER, screen->w - X_VIEW_BORDER); + LIMIT(player.y, Y_VIEW_BORDER, screen->h - Y_VIEW_BORDER); } } @@ -1531,9 +1531,9 @@ static void game_doPlayer() if (aliens[ALIEN_KLINE].active) { if (game.area == MISN_VENUS) - radio_setMessage(FS_KLINE, klineVenusInsult[rand() % nKlineVenusInsult], 1); + radio_setMessage(FS_KLINE, klineVenusInsult[rand() % NMSG_KLINE_VENUS_INSULT], 1); else - radio_setMessage(FS_KLINE, klineInsult[rand() % nKlineInsult], 1); + radio_setMessage(FS_KLINE, klineInsult[rand() % NMSG_KLINE_INSULT], 1); } else if ((aliens[ALIEN_BOSS].active) && (aliens[ALIEN_BOSS].classDef == CD_KRASS)) { @@ -1560,8 +1560,8 @@ static void game_doPlayer() } } - LIMIT(engine.ssx, -cameraMaxSpeed, cameraMaxSpeed); - LIMIT(engine.ssy, -cameraMaxSpeed, cameraMaxSpeed); + LIMIT(engine.ssx, -CAMERA_MAX_SPEED, CAMERA_MAX_SPEED); + LIMIT(engine.ssy, -CAMERA_MAX_SPEED, CAMERA_MAX_SPEED); // Specific for the mission were you have to chase the Executive Transport if (((game.area == MISN_ELLESH) && (player.shield > 0)) || @@ -2580,3 +2580,10 @@ int game_mainLoop() return rtn; } + +#undef NMSG_KLINE_INSULT +#undef NMSG_KLINE_VENUS_INSULT +#undef NMSG_PHOEBE_PLAYER_HIT +#undef NMSG_URSULA_PLAYER_HIT +#undef NMSG_PLAYER_PHOEBE_HIT +#undef NMSG_PLAYER_URSULA_HIT diff --git a/src/intermission.cpp b/src/intermission.cpp index 1c9cc66..8c60875 100644 --- a/src/intermission.cpp +++ b/src/intermission.cpp @@ -1492,7 +1492,7 @@ int intermission() case 3: x = screen->w / 2 - savesSurface->w / 2; - y = intermission_ycenter - savesSurface->h / 2; + y = INTERMISSION_YCENTER - savesSurface->h / 2; screen_blit(savesSurface, x, y); saveSlot = save_showSlots(savesSurface, saveSlot, x, y); break; @@ -1503,14 +1503,14 @@ int intermission() case 5: x = screen->w / 2 - commsSurface->w / 2; - y = intermission_ycenter - commsSurface->h / 2; + y = INTERMISSION_YCENTER - commsSurface->h / 2; screen_blit(commsSurface, x, y); intermission_doComms(commsSurface, x, y); break; case 6: x = screen->w / 2 - optionsSurface->w / 2; - y = intermission_ycenter - optionsSurface->h / 2; + y = INTERMISSION_YCENTER - optionsSurface->h / 2; screen_blit(optionsSurface, x, y); intermission_doOptions(optionsSurface, x, y); break; diff --git a/src/intermission.h b/src/intermission.h index f08571d..ca8625a 100644 --- a/src/intermission.h +++ b/src/intermission.h @@ -25,7 +25,7 @@ along with this program. If not, see . extern Planet intermission_planets[MAX_PLANETS]; -const int intermission_ycenter = 50 + (DEFAULT_SCREEN_HEIGHT - 150) / 2; +#define INTERMISSION_YCENTER (50 + (screen->h - 150) / 2) void intermission_initPlanets(int system); void intermission_unlockPlanets(); diff --git a/src/ship.cpp b/src/ship.cpp index 1d9d5f7..811dfd2 100644 --- a/src/ship.cpp +++ b/src/ship.cpp @@ -176,7 +176,7 @@ void ship_fireRay(Object *ship) player.image[0]->h, ray.x, ray.y, ray.w, ray.h) && (!engine.cheatShield) && (engine.missionCompleteTimer == 0)) { - player_damage(1, rayDamageDelay); + player_damage(1, RAY_DAMAGE_DELAY); explosion_add(player.x, player.y, SP_SMALL_EXPLOSION); audio_playSound(SFX_HIT, player.x, player.y); diff --git a/src/shop.cpp b/src/shop.cpp index 1e1af8d..6f44a44 100644 --- a/src/shop.cpp +++ b/src/shop.cpp @@ -31,6 +31,7 @@ along with this program. If not, see . #include "player.h" #include "save.h" #include "screen.h" +#include "shop.h" #include "weapons.h" typedef struct ShopItem_ { @@ -43,11 +44,6 @@ typedef struct ShopItem_ { } ShopItem; -static const int shop_w = 600; -static const int shop_x = DEFAULT_SCREEN_WIDTH / 2 - shop_w / 2; -static const int shop_h = 336; -static const int shop_y = intermission_ycenter - shop_h / 2; - static ShopItem shopItems[SHOP_MAX]; static int shopSelectedItem; @@ -265,8 +261,8 @@ static void drawShop() for (int i = 0 ; i < icons ; i++) { - gfx_blit(gfx_sprites[shopItems[i].image], shopItems[i].x + 10 - shop_x, - shopItems[i].y - shop_y - 48, gfx_shopSprites[SHOP_S_CATALOG]); + gfx_blit(gfx_sprites[shopItems[i].image], shopItems[i].x + 10 - SHOP_X, + shopItems[i].y - SHOP_Y - 48, gfx_shopSprites[SHOP_S_CATALOG]); } sprintf(description, "Shield : %d", player.maxShield); @@ -437,7 +433,7 @@ void shop_init() shopItems[SHOP_HOMING_MISSILE].price = 7500; strcpy(shopItems[SHOP_HOMING_MISSILE].name, "Homing Missile Launcher"); sprintf(shopItems[SHOP_HOMING_MISSILE].description, - "Fires homing missile (max %i missiles)", maxHoming); + "Fires homing missile (max %i missiles)", MAX_HOMING); shopItems[SHOP_HOMING_MISSILE].image = 22; shopItems[SHOP_CHARGER].price = 10000; @@ -449,66 +445,66 @@ void shop_init() strcpy(shopItems[SHOP_DOUBLE_HOMING_MISSILES].name, "Dual Homing Missile Launcher"); sprintf(shopItems[SHOP_DOUBLE_HOMING_MISSILES].description, - "Fires two homing missiles (max %i missiles)", maxDoubleHoming); + "Fires two homing missiles (max %i missiles)", MAX_DOUBLE_HOMING); shopItems[SHOP_DOUBLE_HOMING_MISSILES].image = 24; shopItems[SHOP_MICRO_HOMING_MISSILES].price = 15000; strcpy(shopItems[SHOP_MICRO_HOMING_MISSILES].name, "Homing Micro Missile Launcher"); sprintf(shopItems[SHOP_MICRO_HOMING_MISSILES].description, - "Fires several small homing missiles (max %i missiles)", maxMicroHoming); + "Fires several small homing missiles (max %i missiles)", MAX_MICRO_HOMING); shopItems[SHOP_MICRO_HOMING_MISSILES].image = 25; - shopItems[SHOP_PLASMA_MAX_OUTPUT].x = shop_x; - shopItems[SHOP_PLASMA_MAX_OUTPUT].y = shop_y + 70; + shopItems[SHOP_PLASMA_MAX_OUTPUT].x = SHOP_X; + shopItems[SHOP_PLASMA_MAX_OUTPUT].y = SHOP_Y + 70; - shopItems[SHOP_PLASMA_MAX_DAMAGE].x = shop_x + 50; - shopItems[SHOP_PLASMA_MAX_DAMAGE].y = shop_y + 70; + shopItems[SHOP_PLASMA_MAX_DAMAGE].x = SHOP_X + 50; + shopItems[SHOP_PLASMA_MAX_DAMAGE].y = SHOP_Y + 70; - shopItems[SHOP_PLASMA_MAX_RATE].x = shop_x + 100; - shopItems[SHOP_PLASMA_MAX_RATE].y = shop_y + 70; + shopItems[SHOP_PLASMA_MAX_RATE].x = SHOP_X + 100; + shopItems[SHOP_PLASMA_MAX_RATE].y = SHOP_Y + 70; - shopItems[SHOP_PLASMA_MIN_OUTPUT].x = shop_x; - shopItems[SHOP_PLASMA_MIN_OUTPUT].y = shop_y + 130; + shopItems[SHOP_PLASMA_MIN_OUTPUT].x = SHOP_X; + shopItems[SHOP_PLASMA_MIN_OUTPUT].y = SHOP_Y + 130; - shopItems[SHOP_PLASMA_MIN_DAMAGE].x = shop_x + 50; - shopItems[SHOP_PLASMA_MIN_DAMAGE].y = shop_y + 130; + shopItems[SHOP_PLASMA_MIN_DAMAGE].x = SHOP_X + 50; + shopItems[SHOP_PLASMA_MIN_DAMAGE].y = SHOP_Y + 130; - shopItems[SHOP_PLASMA_MIN_RATE].x = shop_x + 100; - shopItems[SHOP_PLASMA_MIN_RATE].y = shop_y + 130; + shopItems[SHOP_PLASMA_MIN_RATE].x = SHOP_X + 100; + shopItems[SHOP_PLASMA_MIN_RATE].y = SHOP_Y + 130; - shopItems[SHOP_PLASMA_AMMO].x = shop_x + 250; - shopItems[SHOP_PLASMA_AMMO].y = shop_y + 70; + shopItems[SHOP_PLASMA_AMMO].x = SHOP_X + 250; + shopItems[SHOP_PLASMA_AMMO].y = SHOP_Y + 70; - shopItems[SHOP_ROCKET_AMMO].x = shop_x + 300; - shopItems[SHOP_ROCKET_AMMO].y = shop_y + 70; + shopItems[SHOP_ROCKET_AMMO].x = SHOP_X + 300; + shopItems[SHOP_ROCKET_AMMO].y = SHOP_Y + 70; - shopItems[SHOP_PLASMA_MAX_AMMO].x = shop_x + 350; - shopItems[SHOP_PLASMA_MAX_AMMO].y = shop_y + 70; + shopItems[SHOP_PLASMA_MAX_AMMO].x = SHOP_X + 350; + shopItems[SHOP_PLASMA_MAX_AMMO].y = SHOP_Y + 70; - shopItems[SHOP_ROCKET_MAX_AMMO].x = shop_x + 400; - shopItems[SHOP_ROCKET_MAX_AMMO].y = shop_y + 70; + shopItems[SHOP_ROCKET_MAX_AMMO].x = SHOP_X + 400; + shopItems[SHOP_ROCKET_MAX_AMMO].y = SHOP_Y + 70; - shopItems[SHOP_DOUBLE_ROCKETS].x = shop_x + 250; - shopItems[SHOP_DOUBLE_ROCKETS].y = shop_y + 130; + shopItems[SHOP_DOUBLE_ROCKETS].x = SHOP_X + 250; + shopItems[SHOP_DOUBLE_ROCKETS].y = SHOP_Y + 130; - shopItems[SHOP_MICRO_ROCKETS].x = shop_x + 300; - shopItems[SHOP_MICRO_ROCKETS].y = shop_y + 130; + shopItems[SHOP_MICRO_ROCKETS].x = SHOP_X + 300; + shopItems[SHOP_MICRO_ROCKETS].y = SHOP_Y + 130; - shopItems[SHOP_LASER].x = shop_x + 350; - shopItems[SHOP_LASER].y = shop_y + 130; + shopItems[SHOP_LASER].x = SHOP_X + 350; + shopItems[SHOP_LASER].y = SHOP_Y + 130; - shopItems[SHOP_HOMING_MISSILE].x = shop_x + 400; - shopItems[SHOP_HOMING_MISSILE].y = shop_y + 130; + shopItems[SHOP_HOMING_MISSILE].x = SHOP_X + 400; + shopItems[SHOP_HOMING_MISSILE].y = SHOP_Y + 130; - shopItems[SHOP_CHARGER].x = shop_x + 450; - shopItems[SHOP_CHARGER].y = shop_y + 130; + shopItems[SHOP_CHARGER].x = SHOP_X + 450; + shopItems[SHOP_CHARGER].y = SHOP_Y + 130; - shopItems[SHOP_DOUBLE_HOMING_MISSILES].x = shop_x + 500; - shopItems[SHOP_DOUBLE_HOMING_MISSILES].y = shop_y + 130; + shopItems[SHOP_DOUBLE_HOMING_MISSILES].x = SHOP_X + 500; + shopItems[SHOP_DOUBLE_HOMING_MISSILES].y = SHOP_Y + 130; - shopItems[SHOP_MICRO_HOMING_MISSILES].x = shop_x + 550; - shopItems[SHOP_MICRO_HOMING_MISSILES].y = shop_y + 130; + shopItems[SHOP_MICRO_HOMING_MISSILES].x = SHOP_X + 550; + shopItems[SHOP_MICRO_HOMING_MISSILES].y = SHOP_Y + 130; shopSelectedItem = -1; @@ -609,19 +605,19 @@ static void buy(int i) return; } if ((player.weaponType[1] == W_HOMING_MISSILE) && - (player.ammo[1] >= maxHoming)) + (player.ammo[1] >= MAX_HOMING)) { shopSelectedItem = -9; return; } if ((player.weaponType[1] == W_DOUBLE_HOMING_MISSILES) && - (player.ammo[1] >= maxDoubleHoming)) + (player.ammo[1] >= MAX_DOUBLE_HOMING)) { shopSelectedItem = -9; return; } if ((player.weaponType[1] == W_MICRO_HOMING_MISSILES) && - (player.ammo[1] >= maxMicroHoming)) + (player.ammo[1] >= MAX_MICRO_HOMING)) { shopSelectedItem = -9; return; @@ -679,19 +675,19 @@ static void buy(int i) return; } if ((player.weaponType[1] == W_HOMING_MISSILE) && - (game.maxRocketAmmo >= maxHoming)) + (game.maxRocketAmmo >= MAX_HOMING)) { shopSelectedItem = -9; return; } if ((player.weaponType[1] == W_DOUBLE_HOMING_MISSILES) && - (game.maxRocketAmmo >= maxDoubleHoming)) + (game.maxRocketAmmo >= MAX_DOUBLE_HOMING)) { shopSelectedItem = -9; return; } if ((player.weaponType[1] == W_MICRO_HOMING_MISSILES) && - (game.maxRocketAmmo >= maxMicroHoming)) + (game.maxRocketAmmo >= MAX_MICRO_HOMING)) { shopSelectedItem = -9; return; @@ -757,10 +753,10 @@ static void buy(int i) shop_sellSecondaryWeapon(); player.weaponType[1] = W_HOMING_MISSILE; - while (game.maxRocketAmmo > maxHoming) + while (game.maxRocketAmmo > MAX_HOMING) sell(SHOP_ROCKET_MAX_AMMO); - LIMIT(game.maxRocketAmmo, 5, maxHoming); + LIMIT(game.maxRocketAmmo, 5, MAX_HOMING); shopSelectedItem = -1; break; @@ -793,10 +789,10 @@ static void buy(int i) shop_sellSecondaryWeapon(); player.weaponType[1] = W_DOUBLE_HOMING_MISSILES; - while (game.maxRocketAmmo > maxDoubleHoming) + while (game.maxRocketAmmo > MAX_DOUBLE_HOMING) sell(SHOP_ROCKET_MAX_AMMO); - LIMIT(game.maxRocketAmmo, 5, maxDoubleHoming); + LIMIT(game.maxRocketAmmo, 5, MAX_DOUBLE_HOMING); shopSelectedItem = -1; break; @@ -809,10 +805,10 @@ static void buy(int i) shop_sellSecondaryWeapon(); player.weaponType[1] = W_MICRO_HOMING_MISSILES; - while (game.maxRocketAmmo > maxMicroHoming) + while (game.maxRocketAmmo > MAX_MICRO_HOMING) sell(SHOP_ROCKET_MAX_AMMO); - LIMIT(game.maxRocketAmmo, 5, maxMicroHoming); + LIMIT(game.maxRocketAmmo, 5, MAX_MICRO_HOMING); shopSelectedItem = -1; break; } @@ -1048,17 +1044,17 @@ static void sell(int i) void shop_show() { int icons = SHOP_MAX; - int sell_x = shop_x + shop_w - gfx_sprites[SP_SELL]->w - 2; - int sell_y = shop_y + 183; + int sell_x = SHOP_X + SHOP_WIDTH - gfx_sprites[SP_SELL]->w - 2; + int sell_y = SHOP_Y + 183; int buy_x = sell_x - gfx_sprites[SP_BUY]->w - 5; - int buy_y = shop_y + 183; + int buy_y = SHOP_Y + 183; - screen_blit(gfx_shopSprites[SHOP_S_SHIP_INFO], shop_x, shop_y); - screen_blit(gfx_shopSprites[SHOP_S_CATALOG], shop_x, shop_y + 50); - screen_blit(gfx_shopSprites[SHOP_S_ITEM_INFO], shop_x, shop_y + 180); - screen_blit(gfx_shopSprites[SHOP_S_PRIMARY], shop_x, shop_y + 245); - screen_blit(gfx_shopSprites[SHOP_S_POWERUP], shop_x + 203, shop_y + 245); - screen_blit(gfx_shopSprites[SHOP_S_SECONDARY], shop_x + 406, shop_y + 245); + screen_blit(gfx_shopSprites[SHOP_S_SHIP_INFO], SHOP_X, SHOP_Y); + screen_blit(gfx_shopSprites[SHOP_S_CATALOG], SHOP_X, SHOP_Y + 50); + screen_blit(gfx_shopSprites[SHOP_S_ITEM_INFO], SHOP_X, SHOP_Y + 180); + screen_blit(gfx_shopSprites[SHOP_S_PRIMARY], SHOP_X, SHOP_Y + 245); + screen_blit(gfx_shopSprites[SHOP_S_POWERUP], SHOP_X + 203, SHOP_Y + 245); + screen_blit(gfx_shopSprites[SHOP_S_SECONDARY], SHOP_X + 406, SHOP_Y + 245); if (shopSelectedItem > -1) { @@ -1066,7 +1062,7 @@ void shop_show() screen_blit(gfx_sprites[SP_SELL], sell_x, sell_y); } - screen_blit(gfx_sprites[SP_FIREFLY], shop_x + 280, shop_y + 15); + screen_blit(gfx_sprites[SP_FIREFLY], SHOP_X + 280, SHOP_Y + 15); if (game.system == 0) icons = SHOP_DOUBLE_ROCKETS + 1; diff --git a/src/shop.h b/src/shop.h index a381777..a4ec30d 100644 --- a/src/shop.h +++ b/src/shop.h @@ -23,6 +23,11 @@ along with this program. If not, see . #include "defs.h" #include "structs.h" +#define SHOP_WIDTH 600 +#define SHOP_HEIGHT 336 +#define SHOP_X (screen->w / 2 - SHOP_WIDTH / 2) +#define SHOP_Y (INTERMISSION_YCENTER - SHOP_HEIGHT / 2) + void shop_init(); void shop_show();