Fixed indentation.
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@ -91,7 +91,7 @@ void player_damage(int amount, int delay)
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if ((!engine.cheatShield) && (engine.missionCompleteTimer == 0) &&
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((!player.hit) ||
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(game.difficulty == DIFFICULTY_ORIGINAL) ||
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(game.difficulty == DIFFICULTY_ORIGINAL) ||
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((player.shield != engine.lowShield) &&
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(player.shield != 1))))
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{
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