Fixed indentation.

This commit is contained in:
Julian 2014-03-12 15:18:41 -04:00
parent b1ae2a4128
commit e44c25018a
2 changed files with 14 additions and 14 deletions

View File

@ -70,17 +70,17 @@ void newGame()
currentGame.maxPlasmaAmmo = 100;
currentGame.maxRocketAmmo = 10;
if (currentGame.gamePlay == GAMEPLAY_ONPON)
{
currentGame.shieldUnits = 2;
player.maxShield = 50;
player.shield = 50;
}
else
{
currentGame.shieldUnits = 1;
player.maxShield = 25;
player.shield = 25;
if (currentGame.gamePlay == GAMEPLAY_ONPON)
{
currentGame.shieldUnits = 2;
player.maxShield = 50;
player.shield = 50;
}
else
{
currentGame.shieldUnits = 1;
player.maxShield = 25;
player.shield = 25;
}
player.ammo[0] = 0;

View File

@ -161,7 +161,7 @@ void updateSystemStatus()
initPlanetMissions(currentGame.system);
if (currentGame.gamePlay != GAMEPLAY_ONPON)
currentGame.shieldUnits = 2;
currentGame.shieldUnits = 2;
}
else if (currentGame.area == 11)
{
@ -172,7 +172,7 @@ void updateSystemStatus()
initPlanetMissions(currentGame.system);
if (currentGame.gamePlay != GAMEPLAY_ONPON)
currentGame.shieldUnits = 3;
currentGame.shieldUnits = 3;
}
else if (currentGame.area == 18)
{
@ -183,7 +183,7 @@ void updateSystemStatus()
initPlanetMissions(currentGame.system);
if (currentGame.gamePlay != GAMEPLAY_ONPON)
currentGame.shieldUnits = 4;
currentGame.shieldUnits = 4;
}
else // Update the mission for the planet
{