Fixed indentation.
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parent
b1ae2a4128
commit
e44c25018a
22
src/game.cpp
22
src/game.cpp
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@ -70,17 +70,17 @@ void newGame()
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currentGame.maxPlasmaAmmo = 100;
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currentGame.maxPlasmaAmmo = 100;
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currentGame.maxRocketAmmo = 10;
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currentGame.maxRocketAmmo = 10;
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if (currentGame.gamePlay == GAMEPLAY_ONPON)
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if (currentGame.gamePlay == GAMEPLAY_ONPON)
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{
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{
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currentGame.shieldUnits = 2;
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currentGame.shieldUnits = 2;
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player.maxShield = 50;
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player.maxShield = 50;
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player.shield = 50;
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player.shield = 50;
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}
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}
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else
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else
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{
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{
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currentGame.shieldUnits = 1;
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currentGame.shieldUnits = 1;
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player.maxShield = 25;
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player.maxShield = 25;
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player.shield = 25;
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player.shield = 25;
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}
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}
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player.ammo[0] = 0;
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player.ammo[0] = 0;
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@ -161,7 +161,7 @@ void updateSystemStatus()
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initPlanetMissions(currentGame.system);
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initPlanetMissions(currentGame.system);
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if (currentGame.gamePlay != GAMEPLAY_ONPON)
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if (currentGame.gamePlay != GAMEPLAY_ONPON)
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currentGame.shieldUnits = 2;
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currentGame.shieldUnits = 2;
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}
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}
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else if (currentGame.area == 11)
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else if (currentGame.area == 11)
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{
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{
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@ -172,7 +172,7 @@ void updateSystemStatus()
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initPlanetMissions(currentGame.system);
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initPlanetMissions(currentGame.system);
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if (currentGame.gamePlay != GAMEPLAY_ONPON)
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if (currentGame.gamePlay != GAMEPLAY_ONPON)
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currentGame.shieldUnits = 3;
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currentGame.shieldUnits = 3;
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}
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}
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else if (currentGame.area == 18)
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else if (currentGame.area == 18)
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{
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{
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@ -183,7 +183,7 @@ void updateSystemStatus()
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initPlanetMissions(currentGame.system);
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initPlanetMissions(currentGame.system);
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if (currentGame.gamePlay != GAMEPLAY_ONPON)
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if (currentGame.gamePlay != GAMEPLAY_ONPON)
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currentGame.shieldUnits = 4;
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currentGame.shieldUnits = 4;
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}
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}
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else // Update the mission for the planet
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else // Update the mission for the planet
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{
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{
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