Removed the suggestion from the Comms screen that Phoebe's name is unknown.
I think this might partly be because of my dialog changes, but this causes a minor continuity error, since the mission clearly states that you're rescuing "Phoebe Lexx", and there's also the fact that the indicator now says "Phoebe" instead of "Target". I figure just make her name known from the start; the explanation can be that the ship automatically transmits the name.
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@ -32,7 +32,7 @@ NONE
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7
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1
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FACE_PHOEBE
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??????????? (Nerod)
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Phoebe Lexx (Nerod)
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SOS
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8
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2
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@ -502,7 +502,7 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
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break;
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case MISN_NEROD:
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strcpy(name, "(unknown)");
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strcpy(name, "Phoebe Lexx");
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strcpy(string, "Help! This is an SOS! Can anyone hear me?!");
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y = intermission_renderDialog(comms, y, FS_PHOEBE, string);
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