diff --git a/src/defs.h b/src/defs.h
index 557f84c..37b048d 100644
--- a/src/defs.h
+++ b/src/defs.h
@@ -101,6 +101,7 @@ along with this program. If not, see .
#define MAX_SHOPSHAPES 6
#define MAX_CARGO 20
#define MAX_INFOLINES 3
+#define MAX_EVENTS 20
#define MAX_STATUSLINES 30
#define SHIP_HIT_INDEX 60
diff --git a/src/event.cpp b/src/event.cpp
index 10f1023..3fe897e 100644
--- a/src/event.cpp
+++ b/src/event.cpp
@@ -19,7 +19,7 @@ along with this program. If not, see .
#include "Starfighter.h"
-static Event gameEvent[20];
+static Event events[MAX_EVENTS];
static const char *klineGreeting[] = {
"How nice to see you again, Bainfield!",
"It all ends here, rebel!",
@@ -29,13 +29,13 @@ static const char *klineGreeting[] = {
void events_init()
{
- for (int i = 0 ; i < 20 ; i++)
+ for (int i = 0 ; i < MAX_EVENTS ; i++)
{
- gameEvent[i].time = 0;
- gameEvent[i].face = -1;
- strcpy(gameEvent[i].message, "");
- gameEvent[i].entity = -1;
- gameEvent[i].flag = 0;
+ events[i].time = 0;
+ events[i].face = -1;
+ strcpy(events[i].message, "");
+ events[i].entity = -1;
+ events[i].flag = 0;
}
switch (game.area)
@@ -43,332 +43,332 @@ void events_init()
case MISN_INTERCEPTION:
if ((aliens[ALIEN_KLINE].classDef == CD_KLINE) &&
(aliens[ALIEN_KLINE].active))
- gameEvent[0].time = 2;
- gameEvent[0].face = FACE_KLINE;
- strcpy(gameEvent[0].message, klineGreeting[rand() % 4]);
+ events[0].time = 2;
+ events[0].face = FACE_KLINE;
+ strcpy(events[0].message, klineGreeting[rand() % 4]);
break;
case MISN_MOEBO:
- gameEvent[0].time = 2;
- gameEvent[0].face = FACE_SID;
- strcpy(gameEvent[0].message, "You should try and destroy some of the frigate's weaponary, it'll help!");
+ events[0].time = 2;
+ events[0].face = FACE_SID;
+ strcpy(events[0].message, "You should try and destroy some of the frigate's weaponary, it'll help!");
- gameEvent[1].time = 120;
- gameEvent[1].face = FACE_SID;
- strcpy(gameEvent[1].message, "Chris, get a move on! The frigate is almost in range!");
+ events[1].time = 120;
+ events[1].face = FACE_SID;
+ strcpy(events[1].message, "Chris, get a move on! The frigate is almost in range!");
- gameEvent[2].time = 150;
- gameEvent[2].face = FACE_SID;
- strcpy(gameEvent[2].message, "The frigate is charging its cannon!");
+ events[2].time = 150;
+ events[2].face = FACE_SID;
+ strcpy(events[2].message, "The frigate is charging its cannon!");
- gameEvent[3].time = 170;
- gameEvent[3].face = FACE_SID;
- strcpy(gameEvent[3].message, "Chris, HURRY!!!");
+ events[3].time = 170;
+ events[3].face = FACE_SID;
+ strcpy(events[3].message, "Chris, HURRY!!!");
- gameEvent[4].time = 180;
- gameEvent[4].face = FACE_SID;
- strcpy(gameEvent[4].message, "Oh my god...");
- gameEvent[4].entity = ALIEN_BOSS;
- gameEvent[4].flag = FL_LEAVESECTOR | FL_IMMORTAL;
+ events[4].time = 180;
+ events[4].face = FACE_SID;
+ strcpy(events[4].message, "Oh my god...");
+ events[4].entity = ALIEN_BOSS;
+ events[4].flag = FL_LEAVESECTOR | FL_IMMORTAL;
break;
case MISN_NEROD:
- gameEvent[0].time = 2;
- gameEvent[0].face = FACE_PHOEBE;
- strcpy(gameEvent[0].message, "Hey, over here! Destroy this tug so I can break free!");
+ events[0].time = 2;
+ events[0].face = FACE_PHOEBE;
+ strcpy(events[0].message, "Hey, over here! Destroy this tug so I can break free!");
break;
case MISN_ALLEZ:
- gameEvent[0].time = 2;
- gameEvent[0].face = FACE_CREW;
- strcpy(gameEvent[0].message, "Thank God! Please, help us! If they destroy this ship...");
+ events[0].time = 2;
+ events[0].face = FACE_CREW;
+ strcpy(events[0].message, "Thank God! Please, help us! If they destroy this ship...");
- gameEvent[1].time = 6;
- gameEvent[1].face = FACE_CHRIS;
- strcpy(gameEvent[1].message, "How long do you need?");
+ events[1].time = 6;
+ events[1].face = FACE_CHRIS;
+ strcpy(events[1].message, "How long do you need?");
- gameEvent[2].time = 10;
- gameEvent[2].face = FACE_CREW;
- strcpy(gameEvent[2].message, "Just a few minutes!");
+ events[2].time = 10;
+ events[2].face = FACE_CREW;
+ strcpy(events[2].message, "Just a few minutes!");
- gameEvent[3].time = 60;
- gameEvent[3].face = FACE_CREW;
- strcpy(gameEvent[3].message, "Alright! We've got the weapons working again! Now to look at the engines...");
- gameEvent[3].entity = ALIEN_GOODTRANSPORT;
- gameEvent[3].flag = -FL_NOFIRE;
+ events[3].time = 60;
+ events[3].face = FACE_CREW;
+ strcpy(events[3].message, "Alright! We've got the weapons working again! Now to look at the engines...");
+ events[3].entity = ALIEN_GOODTRANSPORT;
+ events[3].flag = -FL_NOFIRE;
- gameEvent[4].time = 80;
- gameEvent[4].face = FACE_CREW;
- strcpy(gameEvent[4].message, "DAMN! The guns are offline again! What you guys doing back there?!");
- gameEvent[4].entity = ALIEN_GOODTRANSPORT;
- gameEvent[4].flag = FL_NOFIRE;
+ events[4].time = 80;
+ events[4].face = FACE_CREW;
+ strcpy(events[4].message, "DAMN! The guns are offline again! What you guys doing back there?!");
+ events[4].entity = ALIEN_GOODTRANSPORT;
+ events[4].flag = FL_NOFIRE;
- gameEvent[5].time = 100;
- gameEvent[5].face = FACE_CREW;
- strcpy(gameEvent[5].message, "Chris, HELP!! We've lost all system power! We're a sitting duck out here!");
- gameEvent[5].entity = ALIEN_GOODTRANSPORT;
- gameEvent[5].flag = FL_DISABLED;
+ events[5].time = 100;
+ events[5].face = FACE_CREW;
+ strcpy(events[5].message, "Chris, HELP!! We've lost all system power! We're a sitting duck out here!");
+ events[5].entity = ALIEN_GOODTRANSPORT;
+ events[5].flag = FL_DISABLED;
- gameEvent[6].time = 120;
- gameEvent[6].face = FACE_CREW;
- strcpy(gameEvent[6].message, "Just a little longer...");
+ events[6].time = 120;
+ events[6].face = FACE_CREW;
+ strcpy(events[6].message, "Just a little longer...");
- gameEvent[7].time = 140;
- gameEvent[7].face = FACE_CREW;
- strcpy(gameEvent[7].message, "Okay! We've fixed that one. We think we've found the problem with the engines too...");
- gameEvent[7].entity = ALIEN_GOODTRANSPORT;
- gameEvent[7].flag = -FL_DISABLED;
+ events[7].time = 140;
+ events[7].face = FACE_CREW;
+ strcpy(events[7].message, "Okay! We've fixed that one. We think we've found the problem with the engines too...");
+ events[7].entity = ALIEN_GOODTRANSPORT;
+ events[7].flag = -FL_DISABLED;
- gameEvent[8].time = 177;
- gameEvent[8].face = FACE_CREW;
- strcpy(gameEvent[8].message, "Engines fixed! Let's move!");
+ events[8].time = 177;
+ events[8].face = FACE_CREW;
+ strcpy(events[8].message, "Engines fixed! Let's move!");
- gameEvent[9].time = 180;
- gameEvent[9].entity = ALIEN_GOODTRANSPORT;
- gameEvent[9].flag = FL_LEAVESECTOR | FL_IMMORTAL;
+ events[9].time = 180;
+ events[9].entity = ALIEN_GOODTRANSPORT;
+ events[9].flag = FL_LEAVESECTOR | FL_IMMORTAL;
break;
case MISN_ELAMALE:
- gameEvent[0].time = 5;
- gameEvent[0].face = FACE_PHOEBE;
- strcpy(gameEvent[0].message, "Ummm... something about this doesn't look right! They should be offering more resistance than this!");
+ events[0].time = 5;
+ events[0].face = FACE_PHOEBE;
+ strcpy(events[0].message, "Ummm... something about this doesn't look right! They should be offering more resistance than this!");
- gameEvent[1].time = -8;
- gameEvent[1].face = FACE_PHOEBE;
- strcpy(gameEvent[1].message, "DAMMIT! It's a trap! Come on, Chris, we have to leave NOW!!");
+ events[1].time = -8;
+ events[1].face = FACE_PHOEBE;
+ strcpy(events[1].message, "DAMMIT! It's a trap! Come on, Chris, we have to leave NOW!!");
- gameEvent[2].time = -9;
- gameEvent[2].entity = ALIEN_PHOEBE;
- gameEvent[2].flag = FL_LEAVESECTOR;
+ events[2].time = -9;
+ events[2].entity = ALIEN_PHOEBE;
+ events[2].flag = FL_LEAVESECTOR;
- gameEvent[3].time = -13;
- gameEvent[3].face = FACE_SID;
- strcpy(gameEvent[3].message, "Chris, wh...");
+ events[3].time = -13;
+ events[3].face = FACE_SID;
+ strcpy(events[3].message, "Chris, wh...");
- gameEvent[4].time = -15;
- gameEvent[4].face = FACE_KLINE;
- strcpy(gameEvent[4].message, "So finally I meet the man who has been causing us so much trouble!");
+ events[4].time = -15;
+ events[4].face = FACE_KLINE;
+ strcpy(events[4].message, "So finally I meet the man who has been causing us so much trouble!");
- gameEvent[5].time = -20;
- gameEvent[5].face = FACE_CHRIS;
- strcpy(gameEvent[5].message, "I see you've jammed up my warp drive. Who are you?");
+ events[5].time = -20;
+ events[5].face = FACE_CHRIS;
+ strcpy(events[5].message, "I see you've jammed up my warp drive. Who are you?");
- gameEvent[6].time = -25;
- gameEvent[6].face = FACE_KLINE;
- strcpy(gameEvent[6].message, "I am Kline Kethlan. And I am here to put to a stop to your worthless little crusade!");
+ events[6].time = -25;
+ events[6].face = FACE_KLINE;
+ strcpy(events[6].message, "I am Kline Kethlan. And I am here to put to a stop to your worthless little crusade!");
- gameEvent[7].time = -31;
- gameEvent[7].face = FACE_CHRIS;
- strcpy(gameEvent[7].message, "Kline Kethlan, huh? You sure sound confident.");
+ events[7].time = -31;
+ events[7].face = FACE_CHRIS;
+ strcpy(events[7].message, "Kline Kethlan, huh? You sure sound confident.");
- gameEvent[8].time = -36;
- gameEvent[8].face = FACE_KLINE;
- strcpy(gameEvent[8].message, "Nowhere to run, nowhere to hide, and no one to help you! This will certainly be interesting...");
+ events[8].time = -36;
+ events[8].face = FACE_KLINE;
+ strcpy(events[8].message, "Nowhere to run, nowhere to hide, and no one to help you! This will certainly be interesting...");
- gameEvent[9].time = -42;
- gameEvent[9].entity = ALIEN_KLINE;
- gameEvent[9].flag = -(FL_IMMORTAL | FL_NOFIRE);
+ events[9].time = -42;
+ events[9].entity = ALIEN_KLINE;
+ events[9].flag = -(FL_IMMORTAL | FL_NOFIRE);
break;
case MISN_ODEON:
- gameEvent[0].time = 2;
- gameEvent[0].face = FACE_URSULA;
- strcpy(gameEvent[0].message, "Unidentified craft sighted. Will proceed to destroy all targets.");
+ events[0].time = 2;
+ events[0].face = FACE_URSULA;
+ strcpy(events[0].message, "Unidentified craft sighted. Will proceed to destroy all targets.");
- gameEvent[1].time = 8;
- gameEvent[1].face = FACE_CHRIS;
- strcpy(gameEvent[1].message, "Looks like she's got one of those homing missile launchers too! Any advice, Phoebe?");
+ events[1].time = 8;
+ events[1].face = FACE_CHRIS;
+ strcpy(events[1].message, "Looks like she's got one of those homing missile launchers too! Any advice, Phoebe?");
- gameEvent[2].time = 14;
- gameEvent[2].face = FACE_PHOEBE;
- strcpy(gameEvent[2].message, "Just try and dodge them!");
+ events[2].time = 14;
+ events[2].face = FACE_PHOEBE;
+ strcpy(events[2].message, "Just try and dodge them!");
break;
case MISN_ALMARTHA:
- gameEvent[0].time = 1;
- gameEvent[0].face = FACE_CHRIS;
- strcpy(gameEvent[0].message, "Nice ship!");
+ events[0].time = 1;
+ events[0].face = FACE_CHRIS;
+ strcpy(events[0].message, "Nice ship!");
- gameEvent[1].time = 7;
- gameEvent[1].face = FACE_KRASS;
- strcpy(gameEvent[1].message, "Thanks, boy. Made it myself!");
+ events[1].time = 7;
+ events[1].face = FACE_KRASS;
+ strcpy(events[1].message, "Thanks, boy. Made it myself!");
- gameEvent[2].time = 60;
- gameEvent[2].face = FACE_KRASS;
- strcpy(gameEvent[2].message, "Hey, boy, we've got company! Looks like your friends didn't do a very good job after all!");
- gameEvent[2].entity = ALIEN_BOSS_PART1;
- gameEvent[2].flag = -FL_ACTIVATE;
+ events[2].time = 60;
+ events[2].face = FACE_KRASS;
+ strcpy(events[2].message, "Hey, boy, we've got company! Looks like your friends didn't do a very good job after all!");
+ events[2].entity = ALIEN_BOSS_PART1;
+ events[2].flag = -FL_ACTIVATE;
- gameEvent[3].time = 90;
- gameEvent[3].entity = ALIEN_BOSS_PART2;
- gameEvent[3].flag = -FL_ACTIVATE;
+ events[3].time = 90;
+ events[3].entity = ALIEN_BOSS_PART2;
+ events[3].flag = -FL_ACTIVATE;
- gameEvent[4].time = 93;
- gameEvent[4].face = FACE_KRASS;
- strcpy(gameEvent[4].message, "Keep those things off my back or it'll cost you extra!!!");
+ events[4].time = 93;
+ events[4].face = FACE_KRASS;
+ strcpy(events[4].message, "Keep those things off my back or it'll cost you extra!!!");
- gameEvent[5].time = 120;
- gameEvent[5].entity = ALIEN_BOSS_PART3;
- gameEvent[5].flag = -FL_ACTIVATE;
+ events[5].time = 120;
+ events[5].entity = ALIEN_BOSS_PART3;
+ events[5].flag = -FL_ACTIVATE;
- gameEvent[6].time = 140;
- gameEvent[6].face = FACE_PHOEBE;
- strcpy(gameEvent[6].message, "Hey! Did we miss anything exciting?");
- gameEvent[6].entity = ALIEN_PHOEBE;
- gameEvent[6].flag = -FL_ACTIVATE;
+ events[6].time = 140;
+ events[6].face = FACE_PHOEBE;
+ strcpy(events[6].message, "Hey! Did we miss anything exciting?");
+ events[6].entity = ALIEN_PHOEBE;
+ events[6].flag = -FL_ACTIVATE;
- gameEvent[7].time = 140;
- gameEvent[7].entity = ALIEN_URSULA;
- gameEvent[7].flag = -FL_ACTIVATE;
+ events[7].time = 140;
+ events[7].entity = ALIEN_URSULA;
+ events[7].flag = -FL_ACTIVATE;
- gameEvent[8].time = 150;
- gameEvent[8].face = FACE_KRASS;
- strcpy(gameEvent[8].message, "I've earned my fee. I'll see you around, boy!");
- gameEvent[8].entity = ALIEN_GOODTRANSPORT;
- gameEvent[8].flag = FL_LEAVESECTOR;
+ events[8].time = 150;
+ events[8].face = FACE_KRASS;
+ strcpy(events[8].message, "I've earned my fee. I'll see you around, boy!");
+ events[8].entity = ALIEN_GOODTRANSPORT;
+ events[8].flag = FL_LEAVESECTOR;
break;
case MISN_POSWIC:
- gameEvent[0].time = 90;
- gameEvent[0].face = FACE_SID;
- strcpy(gameEvent[0].message, "DAMMIT! It's getting away! We've got to stop it!");
- gameEvent[0].entity = ALIEN_BOSS;
- gameEvent[0].flag = FL_LEAVESECTOR;
+ events[0].time = 90;
+ events[0].face = FACE_SID;
+ strcpy(events[0].message, "DAMMIT! It's getting away! We've got to stop it!");
+ events[0].entity = ALIEN_BOSS;
+ events[0].flag = FL_LEAVESECTOR;
break;
case MISN_SATURN:
- gameEvent[0].time = 45;
- gameEvent[0].face = FACE_SID;
- strcpy(gameEvent[0].message, "Chris! Another two of those ray cannons just arrived in your sector!");
- gameEvent[0].entity = 11;
- gameEvent[0].flag = -FL_ACTIVATE;
+ events[0].time = 45;
+ events[0].face = FACE_SID;
+ strcpy(events[0].message, "Chris! Another two of those ray cannons just arrived in your sector!");
+ events[0].entity = 11;
+ events[0].flag = -FL_ACTIVATE;
- gameEvent[1].time = 45;
- gameEvent[1].entity = 12;
- gameEvent[1].flag = -FL_ACTIVATE;
+ events[1].time = 45;
+ events[1].entity = 12;
+ events[1].flag = -FL_ACTIVATE;
- gameEvent[2].time = 90;
- gameEvent[2].face = FACE_SID;
- strcpy(gameEvent[2].message, "Two more!");
- gameEvent[2].entity = 13;
- gameEvent[2].flag = -FL_ACTIVATE;
+ events[2].time = 90;
+ events[2].face = FACE_SID;
+ strcpy(events[2].message, "Two more!");
+ events[2].entity = 13;
+ events[2].flag = -FL_ACTIVATE;
- gameEvent[3].time = 90;
- gameEvent[3].entity = 14;
- gameEvent[3].flag = -FL_ACTIVATE;
+ events[3].time = 90;
+ events[3].entity = 14;
+ events[3].flag = -FL_ACTIVATE;
break;
case MISN_JUPITER:
- gameEvent[0].time = 1;
- gameEvent[0].entity = 10;
- gameEvent[0].flag = -FL_ACTIVATE;
+ events[0].time = 1;
+ events[0].entity = 10;
+ events[0].flag = -FL_ACTIVATE;
- gameEvent[1].time = 2;
- gameEvent[1].face = FACE_URSULA;
- strcpy(gameEvent[1].message, "It's a trap! My God! It's Tyler!");
+ events[1].time = 2;
+ events[1].face = FACE_URSULA;
+ strcpy(events[1].message, "It's a trap! My God! It's Tyler!");
- gameEvent[2].time = 8;
- gameEvent[2].face = FACE_KRASS;
- strcpy(gameEvent[2].message, "I'm a mercenary, what do you expect?! WEAPCO hired me to do a job, just like you have been doing.");
+ events[2].time = 8;
+ events[2].face = FACE_KRASS;
+ strcpy(events[2].message, "I'm a mercenary, what do you expect?! WEAPCO hired me to do a job, just like you have been doing.");
- gameEvent[3].time = 14;
- gameEvent[3].face = FACE_CHRIS;
- strcpy(gameEvent[3].message, "Good point. It would be foolish to expect anything else.");
+ events[3].time = 14;
+ events[3].face = FACE_CHRIS;
+ strcpy(events[3].message, "Good point. It would be foolish to expect anything else.");
- gameEvent[4].time = 15;
- gameEvent[4].entity = 11;
- gameEvent[4].flag = -FL_ACTIVATE;
+ events[4].time = 15;
+ events[4].entity = 11;
+ events[4].flag = -FL_ACTIVATE;
- gameEvent[5].time = 20;
- gameEvent[5].face = FACE_KRASS;
- strcpy(gameEvent[5].message, "Now if you'll assist me in dying quickly, I have a cheque to earn, boy...");
+ events[5].time = 20;
+ events[5].face = FACE_KRASS;
+ strcpy(events[5].message, "Now if you'll assist me in dying quickly, I have a cheque to earn, boy...");
- gameEvent[6].time = 25;
- gameEvent[6].face = FACE_CHRIS;
- strcpy(gameEvent[6].message, "I have a name, you know. Do you remember it?");
+ events[6].time = 25;
+ events[6].face = FACE_CHRIS;
+ strcpy(events[6].message, "I have a name, you know. Do you remember it?");
- gameEvent[4].time = 45;
- gameEvent[4].entity = 12;
- gameEvent[4].flag = -FL_ACTIVATE;
+ events[4].time = 45;
+ events[4].entity = 12;
+ events[4].flag = -FL_ACTIVATE;
- gameEvent[4].time = 45;
- gameEvent[4].entity = 13;
- gameEvent[4].flag = -FL_ACTIVATE;
+ events[4].time = 45;
+ events[4].entity = 13;
+ events[4].flag = -FL_ACTIVATE;
break;
case MISN_EARTH:
- gameEvent[0].time = 2;
- gameEvent[0].face = FACE_KLINE;
- strcpy(gameEvent[0].message, "That's far enough, Bainfield. You've been lucky so far, but your luck is about to run out!");
+ events[0].time = 2;
+ events[0].face = FACE_KLINE;
+ strcpy(events[0].message, "That's far enough, Bainfield. You've been lucky so far, but your luck is about to run out!");
- gameEvent[1].time = 8;
- gameEvent[1].face = FACE_CHRIS;
- strcpy(gameEvent[1].message, "Yeah, right! Like I'd lose to you after coming this far!");
+ events[1].time = 8;
+ events[1].face = FACE_CHRIS;
+ strcpy(events[1].message, "Yeah, right! Like I'd lose to you after coming this far!");
break;
case MISN_VENUS:
- gameEvent[0].time = 2;
- gameEvent[0].face = FACE_CHRIS;
- strcpy(gameEvent[0].message, "WEAPCO is finished, Kethlan! You have nowhere to run, nowhere to hide, and no one to help you.");
+ events[0].time = 2;
+ events[0].face = FACE_CHRIS;
+ strcpy(events[0].message, "WEAPCO is finished, Kethlan! You have nowhere to run, nowhere to hide, and no one to help you.");
- gameEvent[1].time = 8;
- gameEvent[1].face = FACE_KLINE;
- strcpy(gameEvent[1].message, "You underestimate me, Bainfield.");
+ events[1].time = 8;
+ events[1].face = FACE_KLINE;
+ strcpy(events[1].message, "You underestimate me, Bainfield.");
break;
}
}
-void event_check()
+void events_check()
{
- for (int i = 0 ; i < 20 ; i++)
+ for (int i = 0 ; i < MAX_EVENTS ; i++)
{
- if (engine.timeTaken == gameEvent[i].time)
+ if (engine.timeTaken == events[i].time)
{
- if (strcmp(gameEvent[i].message, "@none@") != 0)
+ if (strcmp(events[i].message, "@none@") != 0)
{
- setRadioMessage(gameEvent[i].face, gameEvent[i].message, 1);
+ setRadioMessage(events[i].face, events[i].message, 1);
}
- if (gameEvent[i].entity > -1)
+ if (events[i].entity > -1)
{
- if (gameEvent[i].flag != -FL_ACTIVATE)
+ if (events[i].flag != -FL_ACTIVATE)
{
- aliens[gameEvent[i].entity].flags += gameEvent[i].flag;
+ aliens[events[i].entity].flags += events[i].flag;
}
else
{
- aliens[gameEvent[i].entity].active = true;
- aliens[gameEvent[i].entity].x = ((int)player.x +
+ aliens[events[i].entity].active = true;
+ aliens[events[i].entity].x = ((int)player.x +
RANDRANGE(400, 800));
- aliens[gameEvent[i].entity].y = ((int)player.y +
+ aliens[events[i].entity].y = ((int)player.y +
RANDRANGE(-400, 800));
}
}
- gameEvent[i].time = 0;
+ events[i].time = 0;
}
}
}
-void event_sync()
+void events_sync()
{
- for (int i = 0 ; i < 20 ; i++)
+ for (int i = 0 ; i < MAX_EVENTS ; i++)
{
- if (gameEvent[i].time < 0)
+ if (events[i].time < 0)
{
- gameEvent[i].time = engine.timeTaken + abs(gameEvent[i].time);
+ events[i].time = engine.timeTaken + abs(events[i].time);
}
}
}
diff --git a/src/event.h b/src/event.h
index 412d221..01b44f5 100644
--- a/src/event.h
+++ b/src/event.h
@@ -31,7 +31,7 @@ typedef struct Event_ {
} Event;
void events_init();
-void event_check();
-void event_sync();
+void events_check();
+void events_sync();
#endif
diff --git a/src/game.cpp b/src/game.cpp
index ddc359d..4d6e561 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1718,7 +1718,7 @@ static void game_doHud()
engine.timeTaken++;
engine.counter2 = SDL_GetTicks() + 1000;
if (engine.missionCompleteTimer == 0)
- event_check();
+ events_check();
}
if ((engine.timeMission) && (!engine.cheatTime) && (player.shield > 0))
@@ -1748,7 +1748,7 @@ static void game_doHud()
currentMission.timeLimit2[i]--;
}
checkTimer();
- event_check();
+ events_check();
}
if ((engine.seconds == 0) && (engine.minutes == 0))
@@ -1761,7 +1761,7 @@ static void game_doHud()
currentMission.timeLimit2[i]--;
}
checkTimer();
- event_check();
+ events_check();
engine.counter = (SDL_GetTicks() + 1000);
}
}
diff --git a/src/missions.cpp b/src/missions.cpp
index faf7b3d..587bf81 100644
--- a/src/missions.cpp
+++ b/src/missions.cpp
@@ -527,7 +527,7 @@ static char revealHiddenObjectives()
if (game.area == MISN_ELAMALE)
{
mission_killAllEnemies();
- event_sync();
+ events_sync();
aliens[ALIEN_KLINE].active = true;
aliens[ALIEN_KLINE].x = player.x + 1000;
aliens[ALIEN_KLINE].y = player.y;