From e6bd534cdf1043ca029d350716de7d0adb58092b Mon Sep 17 00:00:00 2001 From: onpon4 Date: Mon, 11 Jan 2016 22:42:45 -0500 Subject: [PATCH] More magic numbers. --- src/missions.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/missions.cpp b/src/missions.cpp index 9d2956b..9185082 100644 --- a/src/missions.cpp +++ b/src/missions.cpp @@ -36,7 +36,7 @@ void initPlanetMissions(int system) switch(system) { // Spirit - case 0: + case SYSTEM_SPIRIT: systemPlanet[PLANET_HAIL].missionNumber = MISN_HAIL; systemPlanet[PLANET_HAIL].missionCompleted = 0; @@ -55,7 +55,7 @@ void initPlanetMissions(int system) break; // Eyananth - case 1: + case SYSTEM_EYANANTH: systemPlanet[PLANET_NEROD].missionNumber = MISN_NEROD; systemPlanet[PLANET_NEROD].missionCompleted = 0; @@ -78,7 +78,7 @@ void initPlanetMissions(int system) break; // Mordor - case 2: + case SYSTEM_MORDOR: systemPlanet[PLANET_ODEON].missionNumber = MISN_ODEON; systemPlanet[PLANET_ODEON].missionCompleted = 0; @@ -104,7 +104,7 @@ void initPlanetMissions(int system) break; // Sol - case 3: + case SYSTEM_SOL: systemPlanet[PLANET_PLUTO].missionNumber = MISN_PLUTO; systemPlanet[PLANET_PLUTO].missionCompleted = 0; @@ -135,6 +135,7 @@ void initPlanetMissions(int system) void checkForBossMission() { + // XXX: Magic number for (int i = 0 ; i < 10 ; i++) { if ((systemPlanet[i].missionCompleted == 0) && (systemPlanet[i].missionNumber != -1))