diff --git a/Makefile b/Makefile
index 9e9e7a9..7013b6a 100644
--- a/Makefile
+++ b/Makefile
@@ -1,5 +1,5 @@
CXXFLAGS ?= -O2 -Wall -g
-CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer` -DLINUX
+CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer`
LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer`
OBJS = alien.o audio.o bullets.o cargo.o collectable.o comms.o debris.o events.o explosions.o game.o globals.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o shop.o Starfighter.o title.o weapons.o
diff --git a/src/init.cpp b/src/init.cpp
index f40bea4..e42a048 100644
--- a/src/init.cpp
+++ b/src/init.cpp
@@ -19,12 +19,10 @@ along with this program. If not, see .
#include "Starfighter.h"
-#if LINUX
#include
#include
#include
#include
-#endif
/*
Initalises a whole load of variables
@@ -109,7 +107,6 @@ This bit is just for Linux users. It attempts to get the user's
home directory, then creates the .parallelrealities and .parallelrealities/starfighter
directories so that saves and temporary data files can be written there. Good, eh? :)
*/
-#if LINUX
static void setupUserHomeDirectory()
{
char *userHome;
@@ -144,7 +141,6 @@ static void setupUserHomeDirectory()
sprintf(engine.userHomeDirectory, "%s/.parallelrealities/starfighter/", userHome);
}
-#endif
/*
Chugg chugg chugg.... brrr... chugg chugg chugg...brrrrrr... chugg ch..
@@ -154,9 +150,7 @@ void initSystem()
{
strcpy(engine.userHomeDirectory, "");
- #if LINUX
- setupUserHomeDirectory();
- #endif
+ setupUserHomeDirectory();
/* Initialize the SDL library */
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_JOYSTICK) < 0)
diff --git a/src/structs.h b/src/structs.h
index bf5604c..33d6ab2 100644
--- a/src/structs.h
+++ b/src/structs.h
@@ -290,7 +290,6 @@ struct globalEngineVariables {
bool useMusic;
bool fullScreen;
- // This really only applies to Linux users.
char userHomeDirectory[1024];
char keyState[KEY_LAST];