Fixed incomplete transition to the new save format.
Had to slightly adjust the save format as well.
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b66bb4bf98
commit
edacc25821
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@ -168,12 +168,6 @@ void cutscene_init(int scene)
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messages[4].face = FS_SID;
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strcpy(messages[4].message, "I think so. I'll come up with a plan of action.");
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messages[5].face = FS_SID;
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strcpy(messages[5].message, "Just remember that we won't be in Spirit anymore and you may run into WEAPCO patrols while travelling.");
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messages[6].face = FS_CHRIS;
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strcpy(messages[6].message, "Sounds like fun!");
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break;
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case 3:
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@ -133,9 +133,7 @@ void engine_showError(int errorId, const char *name)
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}
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/*
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This gets the user's home directory, then creates the .parallelrealities
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and .parallelrealities/starfighter directories so that saves and
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temporary data files can be written there.
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This gets the user's home directory, then creates the config directory.
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*/
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void engine_setupConfigDirectory()
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{
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@ -147,15 +145,15 @@ void engine_setupConfigDirectory()
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char dir[PATH_MAX];
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strcpy(dir, "");
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sprintf(dir, "%s/.parallelrealities", userHome);
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sprintf(dir, "%s/.config", userHome);
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if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) && (errno != EEXIST))
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engine_showError(2, dir);
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sprintf(dir, "%s/.parallelrealities/starfighter", userHome);
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sprintf(dir, "%s/.config/starfighter", userHome);
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if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) && (errno != EEXIST))
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engine_showError(2, dir);
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sprintf(engine.configDirectory, "%s/.parallelrealities/starfighter/", userHome);
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sprintf(engine.configDirectory, "%s/.config/starfighter/", userHome);
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}
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/*
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@ -31,6 +31,8 @@ a player can "Continue Current Game" and "Load Saved Game".
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int initSaveSlots()
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{
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char fileName[PATH_MAX];
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int system;
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char stationedName[255];
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int imagePos = screen->h / 3 + 50;
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Game tempGame;
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struct stat fileInfo;
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@ -41,6 +43,49 @@ int initSaveSlots()
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//READ SAVE GAME DATA
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for (int i = 0 ; i <= 5 ; i++)
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{
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sprintf(fileName, "%ssave%.2d.sav", engine.configDirectory, i);
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fp = fopen(fileName, "rb");
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if (fp != NULL)
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{
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if (fscanf(fp, "%d%*c", &game.saveFormat) < 1)
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{
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printf("Error: Could not determine the version of the save file.\n");
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sprintf(saveSlot[i], "Corrupt Game Data");
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}
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else
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{
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if (i == 0)
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{
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sprintf(saveSlot[i], "AUTOSAVE");
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}
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else
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{
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if (fscanf(fp, "%*[^\n]%*c%*[^\n]%*c%d %*d %*d%*c%[^\n]%*c", &system,
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stationedName) < 2)
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{
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sprintf(saveSlot[i], "Corrupt Game Data");
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}
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else
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{
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sprintf(saveSlot[i], "%s, %s", systemNames[system],
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stationedName);
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}
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}
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if (engine.gameSection == SECTION_TITLE)
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gfx_createTextObject(TS_SAVESLOT_0 + i, saveSlot[i], -1,
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imagePos, FONT_WHITE);
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if (stat(fileName, &fileInfo) != -1)
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{
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if (fileInfo.st_mtime > modTime)
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{modTime = fileInfo.st_mtime; continueSaveIndex = i;}
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}
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}
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fclose(fp);
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}
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else
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{
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sprintf(fileName, "%ssave%.2d.dat", engine.configDirectory, i);
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@ -83,6 +128,7 @@ int initSaveSlots()
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fclose(fp);
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}
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}
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imagePos += 20;
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}
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@ -103,7 +149,6 @@ bool loadGame(int slot)
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if (fp != NULL)
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{
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if (fscanf(fp, "%d%*c", &game.saveFormat) < 1)
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{
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printf("Error: Could not determine the version of the save file.\n");
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fclose(fp);
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@ -119,7 +164,7 @@ bool loadGame(int slot)
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&game.minPlasmaOutputLimit, &game.maxPlasmaRateLimit,
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&game.maxPlasmaDamageLimit, &game.maxPlasmaOutputLimit,
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&game.maxPlasmaAmmoLimit, &game.maxRocketAmmoLimit) < 8) ||
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(fscanf(fp, "%d %d %d%*c", &game.system, &game.area,
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(fscanf(fp, "%d %d %d%*c%*[^\n]%*c", &game.system, &game.area,
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&game.stationedPlanet) < 3) ||
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(fscanf(fp, "%d %d%*c", &game.hasWingMate1, &game.hasWingMate2) < 2) ||
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(fscanf(fp, "%d %d %d %d%*c", &player.maxShield,
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@ -226,6 +271,7 @@ void saveGame(int slot)
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"%d\n"
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"%d %d %d %d %d %d %d %d\n"
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"%d %d %d\n"
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"%s\n"
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"%d %d\n"
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"%d %d %d %d\n"
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"%d %d %d\n"
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@ -247,6 +293,8 @@ void saveGame(int slot)
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game.system, game.area, game.stationedPlanet,
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game.stationedName,
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game.hasWingMate1, game.hasWingMate2,
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player.maxShield, player.ammo[0], player.ammo[1],
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