Made the window resizable.
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parent
7296b8ab76
commit
f10af4aaf3
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@ -277,7 +277,9 @@ void engine_setMode()
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exit(1);
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}
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window = SDL_CreateWindow("Project: Starfighter", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen->w, screen->h, 0);
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window = SDL_CreateWindow("Project: Starfighter",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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screen->w, screen->h, SDL_WINDOW_RESIZABLE);
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if (window == NULL)
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{
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printf("Could not create window: %s\n", SDL_GetError());
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@ -329,6 +331,8 @@ void engine_setFullscreen(int value)
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// Clear the screen (prevents artifacts)
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screen_clear(black);
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renderer_update();
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screen_clear(black);
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screen_addBuffer(0, 0, screen->w, screen->h);
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SDL_SetWindowFullscreen(window, engine.fullScreen ? FULLSCREEN : 0);
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}
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10
src/player.c
10
src/player.c
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@ -25,10 +25,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "alien.h"
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#include "audio.h"
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#include "engine.h"
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#include "colors.h"
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#include "game.h"
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#include "gfx.h"
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#include "info.h"
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#include "player.h"
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#include "renderer.h"
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#include "screen.h"
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#include "weapons.h"
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#include "window.h"
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@ -333,6 +335,14 @@ void player_getInput()
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break;
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case SDL_WINDOWEVENT:
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if (engine.event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
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{
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screen_clear(black);
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renderer_update();
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screen_clear(black);
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screen_addBuffer(0, 0, screen->w, screen->h);
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}
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if (engine.autoPause &&
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(engine.event.window.event == SDL_WINDOWEVENT_FOCUS_LOST))
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engine.paused = 1;
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