From f124b713101c86a17f89f61744a1e04524238123 Mon Sep 17 00:00:00 2001 From: onpon4 Date: Tue, 17 Mar 2015 22:04:58 -0400 Subject: [PATCH] Substantially increased the chance of the experimental fighter appearing. It previosly spawned half of the time. Now it spawns 4/5 of the time. This makes waiting for it to show up so you can fight it a lot less painful, even if it doesn't make a whole lot of sense. --- src/game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game.cpp b/src/game.cpp index 0d98977..d46132e 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -370,7 +370,7 @@ int mainGameLoop() if ((currentGame.system == 2) && (currentGame.experimentalShield > 0)) { - if ((rand() % 2) == 0) + if ((rand() % 5) < 4) { aliens[10] = alien_defs[CD_CLOAKFIGHTER]; aliens[10].owner = &aliens[10];