Switch back to SDL_UpdateTexture.
Hopefully temporary until I findout what I'm doing wrong.
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@ -30,9 +30,8 @@ SDL_Texture *renderer_texture;
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void renderer_update()
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{
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SDL_LockTexture(renderer_texture, NULL, &(screen->pixels), &(screen->pitch));
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SDL_UpdateTexture(renderer_texture, NULL, screen->pixels, screen->pitch);
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SDL_RenderCopy(renderer, renderer_texture, NULL, NULL);
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SDL_UnlockTexture(renderer_texture);
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SDL_RenderPresent(renderer);
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}
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