Remove more busyloops.

This commit is contained in:
Guus Sliepen 2011-08-24 20:10:21 +02:00
parent bb9ba4da28
commit f46bbcef69
2 changed files with 3 additions and 3 deletions

View File

@ -229,7 +229,7 @@ int mainGameLoop()
while (engine.paused) while (engine.paused)
{ {
engine.done = checkPauseRequest(); engine.done = checkPauseRequest();
graphics.updateScreen(); graphics.delayFrame();
} }
if ((currentGame.area == 24) && (engine.addAliens > -1)) if ((currentGame.area == 24) && (engine.addAliens > -1))

View File

@ -791,7 +791,7 @@ void missionBriefScreen()
while (true) while (true)
{ {
graphics.updateScreen(); graphics.delayFrame();
getPlayerInput(); getPlayerInput();
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL])) if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
break; break;
@ -893,7 +893,7 @@ void missionFinishedScreen()
while (true) while (true)
{ {
graphics.updateScreen(); graphics.delayFrame();
getPlayerInput(); getPlayerInput();
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL])) if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
break; break;