Restored behavior of attachments for Classic difficulty.
This commit is contained in:
parent
f1b86909b7
commit
f552b66c10
|
@ -68,10 +68,6 @@ the changes to graphics, sound, and dialog:
|
|||
The practical effect of this is that Sid Wilson's shield is indicated
|
||||
in this mission, whereas it wasn't in version 1.1.
|
||||
|
||||
* Attachments to "boss"-like enemies have damage inflicted on them
|
||||
immediately applied to the boss itself. Version 1.1 did not do this
|
||||
until the attachment was completely destroyed.
|
||||
|
||||
* In the Venus mission, Kline starts some distance away directly to the
|
||||
right and immediately begins combat. In contrast, version 1.1 spawned
|
||||
Kline much closer to the player (to the point where his ship was
|
||||
|
|
|
@ -1878,6 +1878,13 @@ void alien_destroy(Object *alien, Object *attacker)
|
|||
|
||||
audio_playSound(SFX_EXPLOSION, alien->x, alien->y);
|
||||
|
||||
// Chain reaction damage if needed (Classic Difficulty version)
|
||||
if ((game.difficulty == DIFFICULTY_ORIGINAL) &&
|
||||
(alien->owner != alien) && (alien->flags & FL_DAMAGEOWNER))
|
||||
{
|
||||
alien_hurt(alien->owner, attacker, alien->maxShield, 0);
|
||||
}
|
||||
|
||||
if (alien->flags & FL_FRIEND)
|
||||
{
|
||||
if (alien->classDef == CD_PHOEBE)
|
||||
|
@ -1998,7 +2005,8 @@ void alien_hurt(Object *alien, Object *attacker, int damage, int ion)
|
|||
alien->shield -= damage;
|
||||
|
||||
// Chain reaction damage if needed
|
||||
if ((alien->owner != alien) && (alien->flags & FL_DAMAGEOWNER))
|
||||
if ((game.difficulty != DIFFICULTY_ORIGINAL) &&
|
||||
(alien->owner != alien) && (alien->flags & FL_DAMAGEOWNER))
|
||||
{
|
||||
alien_hurt(alien->owner, attacker, damage, ion);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue