Remove arrays with strings from defs.h.

These are now put in the .cpp files where they are used.
This commit is contained in:
Guus Sliepen 2012-03-11 15:19:25 +01:00
parent a45df516df
commit f5eaa991cf
3 changed files with 11 additions and 11 deletions

View File

@ -300,15 +300,8 @@ enum {
PAK_S3M PAK_S3M
}; };
static const char systemNames[][15] = {"Spirit", "Eyananth", "Mordor", "Sol"}; extern const char *systemNames[];
static const char faces[][12] = { extern const char *systemBackground[];
"FACE_CHRIS", "FACE_SID", "FACE_KRASS",
"FACE_KLINE", "FACE_PHOEBE", "FACE_URSULA",
"FACE_CREW"};
static const char systemBackground[][20] = {
"gfx/spirit.jpg", "gfx/eyananth.jpg",
"gfx/mordor.jpg", "gfx/sol.jpg"};
static const signed char rate2reload[6] = {15, 15, 13, 11, 9, 7}; static const signed char rate2reload[6] = {15, 15, 13, 11, 9, 7};

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@ -20,6 +20,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Starfighter.h" #include "Starfighter.h"
const char *systemNames[] = {"Spirit", "Eyananth", "Mordor", "Sol"};
const char *systemBackground[] = {
"gfx/spirit.jpg", "gfx/eyananth.jpg",
"gfx/mordor.jpg", "gfx/sol.jpg"
};
/* /*
Drives the cursor. Is used by some other screens too Drives the cursor. Is used by some other screens too
*/ */
@ -485,7 +492,7 @@ int galaxyMap()
loadMusic("music/3DParadise.mod"); loadMusic("music/3DParadise.mod");
loadBackground((char *)systemBackground[currentGame.system]); loadBackground(systemBackground[currentGame.system]);
char string[25]; char string[25];

View File

@ -137,7 +137,7 @@ void loadGameGraphics()
fclose(fp); fclose(fp);
loadBackground((char *)systemBackground[currentGame.system]); loadBackground(systemBackground[currentGame.system]);
setAlienShapes(); setAlienShapes();