Added special target text when Sid or Phoebe is the target.

This is because it may not be obvious that Sid or Phoebe is the
target now that the indicator for them says their names.
This commit is contained in:
onpon4 2016-01-08 10:52:34 -05:00
parent e557d9920a
commit f8e23ab061
3 changed files with 13 additions and 2 deletions

View File

@ -558,6 +558,8 @@ enum {
TS_PLASMA_T, TS_PLASMA_T,
TS_AMMO_T, TS_AMMO_T,
TS_TARGET, TS_TARGET,
TS_TARGET_SID,
TS_TARGET_PHOEBE,
TS_CASH_T, TS_CASH_T,
TS_OBJECTIVES_T, TS_OBJECTIVES_T,
TS_TIME_T, TS_TIME_T,

View File

@ -1828,9 +1828,16 @@ static void game_doHud()
// Do the target's remaining shield (if required) // Do the target's remaining shield (if required)
if (game.area != MISN_DORIM) if (game.area != MISN_DORIM)
{ {
if ((engine.targetIndex > -1) && (aliens[engine.targetIndex].shield > 0) && (engine.targetIndex > 9)) if ((engine.targetIndex > -1) && (aliens[engine.targetIndex].shield > 0) &&
(engine.targetIndex > engine.maxAliens))
{ {
screen_blitText(TS_TARGET); if (engine.targetIndex == ALIEN_SID)
screen_blitText(TS_TARGET_SID);
else if (engine.targetIndex == ALIEN_PHOEBE)
screen_blitText(TS_TARGET_PHOEBE);
else
screen_blitText(TS_TARGET);
bar.w = MAX(screen->w / 800, 1); bar.w = MAX(screen->w / 800, 1);
bar.h = 12; bar.h = 12;
bar.x = screen->w * 11 / 16 + 65; bar.x = screen->w * 11 / 16 + 65;

View File

@ -804,6 +804,8 @@ void missionBriefScreen()
gfx_createTextObject(TS_AMMO_T, "Rockets:", screen->w / 2, screen->h - 50, FONT_WHITE); gfx_createTextObject(TS_AMMO_T, "Rockets:", screen->w / 2, screen->h - 50, FONT_WHITE);
gfx_createTextObject(TS_TARGET, "Target", screen->w * 11 / 16, screen->h - 50, FONT_WHITE); gfx_createTextObject(TS_TARGET, "Target", screen->w * 11 / 16, screen->h - 50, FONT_WHITE);
gfx_createTextObject(TS_TARGET_SID, "Sid", screen->w * 11 / 16 + 27, screen->h - 50, FONT_WHITE);
gfx_createTextObject(TS_TARGET_PHOEBE, "Phoebe", screen->w * 11 / 16, screen->h - 50, FONT_WHITE);
gfx_createTextObject(TS_CASH_T, "Cash: $", 25, 20, FONT_WHITE); gfx_createTextObject(TS_CASH_T, "Cash: $", 25, 20, FONT_WHITE);
gfx_createTextObject(TS_OBJECTIVES_T, "Objectives Remaining:", screen->w - 250, 20, FONT_WHITE); gfx_createTextObject(TS_OBJECTIVES_T, "Objectives Remaining:", screen->w - 250, 20, FONT_WHITE);
gfx_createTextObject(TS_TIME_T, "Time Remaining - ", screen->w / 2 - 140, 20, FONT_WHITE); gfx_createTextObject(TS_TIME_T, "Time Remaining - ", screen->w / 2 - 140, 20, FONT_WHITE);